📄 objcol.h
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#ifndef _OBJECT_COLLIDE_
#define _OBJECT_COLLIDE_
#include "ray.h"
#include "globals.h"
#include "fixed.h"
#define REBOUND_PERCENT 2048
typedef struct OBJ_COLLISION * pobj_collision;
typedef struct OBJ_COLLISION {
pobject move_obj, col_obj;
MYFIXED delta_x, delta_y;
MYFIXED dest_x, dest_y;
MYFIXED dist_from_move, dis_percent;
MYFIXED move_len, move_len_sq;
BOOL found_collision;
} obj_collision;
void Check_Obj_Collision(pobj_collision the_collision);
void Slide_Obj(pobject move_obj,
pobj_collision the_collision);
void Stop_Obj(pobject move_obj, pobj_collision the_collision);
#endif
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