📄 bspconv.c
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/* bspstruc.c */
#include "ray.h"
#include "globals.h"
#include "idbsp.h"
#include "sortseg.h"
#include <mem.h>
#define Get_Sec_From_SSec(x) ((Seg_List+((x)->seg_start))->ld->s[(short)(Seg_List+((x)->seg_start))->left_sidedef]->sec)
/*
id secstore_i;
id mapvertexstore_i;
id subsecstore_i;
id maplinestore_i;
id nodestore_i;
id mapthingstore_i;
id ldefstore_i;
id sdefstore_i;
*/
STORAGE *subsecstore_i;
STORAGE *maplinestore_i;
STORAGE *nodestore_i;
void * MyRealloc(void * ptr, long old_size, long new_size) {
void * temp_ptr=SafeMalloc(new_size);
memmove(temp_ptr, ptr, old_size);
Free_Mem(ptr);
return temp_ptr;
}
/*
===============================================================================
PROCESSING
===============================================================================
*/
/*
=================
=
= LineFromSeg
=
=================
*/
void LineFromSeg(mapseg_t * seg, line_t * line) {
memset(line, 0, sizeof(line));
line->p1.x=Vector_List[seg->v1].x;
line->p1.y=Vector_List[seg->v1].y;
line->p2.x=Vector_List[seg->v2].x;
line->p2.y=Vector_List[seg->v2].y;
}
/*
=================
=
= UniqueVertex
=
= Returns the vertex number, adding a new vertex if needed
=================
*/
int UniqueVertex (int x, int y)
{
int i, count;
vector2 mv;
pvector2 mvp;
mv.x = x;
mv.y = y;
/* see if an identical vertex already exists */
/*
count = [mapvertexstore_i count];
mvp = [mapvertexstore_i elementAt:0];
*/
count = Number_Of_Vectors;
mvp=Vector_List;
for (i=0 ; i<count ; i++, mvp++)
if (mvp->x == mv.x && mvp->y == mv.y)
return i;
/* [mapvertexstore_i addElement: &mv]; */
Number_Of_Vectors++;
Vector_List = (pvector2)MyRealloc(Vector_List,
sizeof(vector2) * (Number_Of_Vectors-1),
sizeof(vector2) * (Number_Of_Vectors));
memcpy(Vector_List+Number_Of_Vectors-1, &mv,
sizeof(vector2));
return count;
}
/*
=============================================================================
*/
float bbox[4];
/*
=================
=
= AddPointToBBox
=
=================
*/
void AddPointToBBox (float x, float y)
{
if (x < bbox[BOXLEFT])
bbox[BOXLEFT] = x;
if (x > bbox[BOXRIGHT])
bbox[BOXRIGHT] = x;
if (y > bbox[BOXTOP])
bbox[BOXTOP] = y;
if (y < bbox[BOXBOTTOM])
bbox[BOXBOTTOM] = y;
}
/*
=================
=
= ProcessLines
=
= Adds the lines in a subsector to the mapline storage
=================
*/
/* void ProcessLines (id store_i) */
void ProcessLines(STORAGE *store_i)
{
int i,count;
line_t *wline;
mapseg_t line;
short angle;
float fangle;
bbox[BOXLEFT] = INT_MAX;
bbox[BOXRIGHT] = INT_MIN;
bbox[BOXTOP] = INT_MIN;
bbox[BOXBOTTOM] = INT_MAX;
/* count = [store_i count]; */
count = store_i->count;
for (i=0 ; i<count ; i++)
{
/* wline = [store_i elementAt: i]; */
wline = (line_t *)store_i->data + i;
if (wline->grouped)
printf ("ERROR: line regrouped\n");
wline->grouped = true;
memset (&line, 0, sizeof(line));
AddPointToBBox (wline->p1.x, wline->p1.y);
AddPointToBBox (wline->p2.x, wline->p2.y);
line.v1 = UniqueVertex (wline->p1.x, wline->p1.y);
line.v2 = UniqueVertex (wline->p2.x, wline->p2.y);
line.linedef = wline->linedef;
line.side = wline->side;
line.offset = wline->offset;
fangle = atan2 (wline->p2.y - wline->p1.y, wline->p2.x - wline->p1.x);
/************************ CHANGED BY MATT! *********************************/
angle = (short)(fangle/(PI*2)*ANGLE_360);
if (angle<0) angle+=ANGLE_360; // get rid of negative angles
/************************ END CHANGED BY MATT! *****************************/
line.angle = angle;
/* [maplinestore_i addElement: &line]; */
memcpy((mapseg_t *)maplinestore_i->data + maplinestore_i->count, &line,
sizeof(line));
maplinestore_i->count += 1;
maplinestore_i->data = (mapseg_t *)MyRealloc(maplinestore_i->data,
sizeof(mapseg_t) * (maplinestore_i->count),
sizeof(mapseg_t) * (maplinestore_i->count+1));
}
}
/*
=================
=
= FinishCut
=
= Cuts a box agains lines in sub sector ****MADE BY MATT****
=================
*/
STORAGE * FinishCut(mapsubsector_t * cur_ssec, STORAGE * cutbox_i)
{
STORAGE * new_front;
STORAGE * back_temp;
STORAGE * cur_list;
short cur_seg_index;
mapseg_t * cur_seg;
line_t spliton;
cur_list=cutbox_i;
for (cur_seg_index=0; cur_seg_index<cur_ssec->numsegs; cur_seg_index++) {
cur_seg=(mapseg_t *)maplinestore_i->data+cur_ssec->firstseg+cur_seg_index;
LineFromSeg(cur_seg, &spliton);
new_front=(STORAGE *)SafeMalloc(sizeof(STORAGE));
new_front->count = 0;
new_front->size = sizeof(vector2);
new_front->data = (pvector2)SafeMalloc(sizeof(vector2));
back_temp=(STORAGE *)SafeMalloc(sizeof(STORAGE));
back_temp->count = 0;
back_temp->size = sizeof(vector2);
back_temp->data = (pvector2)SafeMalloc(sizeof(vector2));
SplitCutBoxes(cur_list, &spliton, new_front, back_temp);
Free_Mem(back_temp->data);
Free_Mem(back_temp);
Free_Mem(cur_list->data);
Free_Mem(cur_list);
cur_list=new_front;
}
return cur_list;
}
/*
=================
=
= Makes alternate bound box, using cut box
=
=================
*/
void Make_Alt_BBox(mapsubsector_t * cur_ssec) {
pvector2 cur_vec;
short count, counter;
bbox[BOXLEFT] = INT_MAX;
bbox[BOXRIGHT] = INT_MIN;
bbox[BOXTOP] = INT_MIN;
bbox[BOXBOTTOM] = INT_MAX;
count=cur_ssec->cutbox->count;
for (counter=0; counter<count; counter++) {
cur_vec=(pvector2)cur_ssec->cutbox->data+counter;
AddPointToBBox(cur_vec->x, cur_vec->y);
}
}
/*
=================
=
= ProcessSubsector
=
=================
*/
/* int ProcessSubsector (id wmaplinestore_i) */
int ProcessSubsector(STORAGE *wmaplinestore_i, STORAGE *cutbox_i)
{
int count;
worldline_t *linedef;
line_t *wline;
mapsubsector_t sub;
memset (&sub,0,sizeof(sub));
/* count = [wmaplinestore_i count]; */
count = wmaplinestore_i->count;
if (count < 1)
Error ("ProcessSubsector: count = %i",count);
/* wline = [wmaplinestore_i elementAt: 0]; */
wline = wmaplinestore_i->data;
/* linedef = [linestore_i elementAt: wline->linedef]; */
linedef = (worldline_t *)linestore_i->data + wline->linedef;
sub.numsegs = count;
/* sub.firstseg = [maplinestore_i count]; */
sub.firstseg = maplinestore_i->count;
ProcessLines (wmaplinestore_i);
sub.cutbox=FinishCut(&sub, cutbox_i);
Make_Alt_BBox(&sub);
/* add the new subsector
[subsecstore_i addElement: &sub];
*/
memcpy((mapsubsector_t *)subsecstore_i->data + subsecstore_i->count, &sub,
sizeof(mapsubsector_t));
subsecstore_i->count += 1;
subsecstore_i->data = (mapsubsector_t *)MyRealloc(subsecstore_i->data,
sizeof(mapsubsector_t) * (subsecstore_i->count),
sizeof(mapsubsector_t) * (subsecstore_i->count + 1));
/* return [subsecstore_i count]-1; */
return subsecstore_i->count - 1;
}
/*
=================
=
= ProcessNode
=
=================
*/
int ProcessNode (bspnode_t *node, short *totalbox)
{
short subbox[2][4];
int i, r;
mapnode_t mnode;
memset (&mnode,0,sizeof(mnode));
if (node->lines_i) /* NF_SUBSECTOR flags a subsector */
{
r = ProcessSubsector (node->lines_i, node->cutbox_i);
for (i=0 ; i<4 ; i++)
totalbox[i] = bbox[i];
return r | NF_SUBSECTOR;
}
mnode.x =node->divline.pt.x;
mnode.y =node->divline.pt.y;
mnode.dx =node->divline.dx;
mnode.dy =node->divline.dy;
r = ProcessNode(node->side[0], subbox[0]);
mnode.children[0] =r;
for (i=0 ; i<4 ; i++)
mnode.bbox[0][i] =subbox[0][i];
r = ProcessNode (node->side[1],subbox[1]);
mnode.children[1] =r;
for (i=0 ; i<4 ; i++)
mnode.bbox[1][i] =subbox[1][i];
totalbox[BOXLEFT] = MIN(subbox[0][BOXLEFT], subbox[1][BOXLEFT]);
totalbox[BOXTOP] = MAX(subbox[0][BOXTOP], subbox[1][BOXTOP]);
totalbox[BOXRIGHT] = MAX(subbox[0][BOXRIGHT], subbox[1][BOXRIGHT]);
totalbox[BOXBOTTOM] = MIN(subbox[0][BOXBOTTOM], subbox[1][BOXBOTTOM]);
/* [nodestore_i addElement: &mnode]; */
memcpy((mapnode_t *)nodestore_i->data + nodestore_i->count, &mnode, sizeof(mapnode_t));
nodestore_i->count += 1;
nodestore_i->data = (mapnode_t *)MyRealloc(nodestore_i->data,
sizeof(mapnode_t) * (nodestore_i->count),
sizeof(mapnode_t) * (nodestore_i->count + 1));
/* return [nodestore_i count] - 1; */
return nodestore_i->count - 1;
}
/*
=================
=
= ProcessNodes
=
= Recursively builds the nodes, subsectors, and line lists,
= then writes the lumps
=================
*/
void ProcessNodes (void)
{
short worldbounds[4];
/*
subsecstore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapsubsector_t)
description: NULL];
maplinestore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapseg_t)
description: NULL];
nodestore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapnode_t)
description: NULL];
*/
subsecstore_i = (STORAGE *)SafeMalloc(sizeof(STORAGE));
subsecstore_i->data = (mapsubsector_t *)SafeMalloc(sizeof(mapsubsector_t));
subsecstore_i->count = 0;
subsecstore_i->size = sizeof(mapsubsector_t);
maplinestore_i = (STORAGE *)SafeMalloc(sizeof(STORAGE));
maplinestore_i->data = (mapseg_t *)SafeMalloc(sizeof(mapseg_t));
maplinestore_i->count = 0;
maplinestore_i->size = sizeof(mapseg_t);
nodestore_i = (STORAGE *)SafeMalloc(sizeof(STORAGE));
nodestore_i->data = (mapnode_t *)SafeMalloc(sizeof(mapnode_t));
nodestore_i->count = 0;
nodestore_i->size = sizeof(mapnode_t);
ProcessNode (startnode, worldbounds);
}
/*
=============================================================================
*/
/*
==================
=
= ConvertNodes
=
= Converts data to My format ****MADE BY MATT****
==================
*/
void ConvertNodes() {
short counter;
pseg cur_seg;
pssector cur_ssec;
bsp_node * cur_node;
prectl cur_rect;
mapseg_t * cur_doom_seg;
mapsubsector_t * cur_doom_ssec;
mapnode_t * cur_doom_node;
psorted_vector_type sorted_list;
// Seg conversion
Number_Of_Segs=maplinestore_i->count;
Seg_List=(pseg)SafeMalloc(Number_Of_Segs * sizeof(seg));
for (counter=0; counter<Number_Of_Segs; counter++) {
cur_seg=Seg_List+counter;
cur_doom_seg=(mapseg_t *)maplinestore_i->data+counter;
cur_seg->v[0]=cur_doom_seg->v1;
cur_seg->v[1]=cur_doom_seg->v2;
cur_seg->angle=cur_doom_seg->angle;
cur_seg->ld=Ld_List+cur_doom_seg->linedef;
cur_seg->left_sidedef=(cur_doom_seg->side > 0 ? TRUE : FALSE);
cur_seg->linedef_offset=cur_doom_seg->offset;
}
Free_Mem(maplinestore_i->data);
Free_Mem(maplinestore_i);
// SubSector conversion
Number_Of_SSectors=subsecstore_i->count;
SS_List=(pssector)SafeMalloc(Number_Of_SSectors * sizeof(ssector));
for (counter=0; counter<Number_Of_SSectors; counter++) {
cur_ssec=SS_List+counter;
cur_doom_ssec=(mapsubsector_t *)subsecstore_i->data+counter;
cur_ssec->seg_start=cur_doom_ssec->firstseg;
cur_ssec->seg_end=cur_doom_ssec->firstseg+cur_doom_ssec->numsegs-1;
cur_ssec->flags=Get_Sec_From_SSec(cur_ssec)->flags;
if (cur_ssec->flags & VOXEL_SSECTOR) {
sorted_list=(psorted_vector_type)SafeMalloc(sizeof(sorted_vector_type));
sorted_list->vector_count=cur_doom_ssec->cutbox->count;
sorted_list->vectors=cur_doom_ssec->cutbox->data;
cur_ssec->extra_data=(pdata)sorted_list;
} else {
Free_Mem(cur_doom_ssec->cutbox->data);
Free_Mem(cur_doom_ssec->cutbox);
cur_ssec->extra_data=NULL;
}
cur_ssec->objects=NULL;
cur_ssec->num_objects=0;
}
Free_Mem(subsecstore_i->data);
Free_Mem(subsecstore_i);
// Node conversion
Number_Of_Nodes=nodestore_i->count;
bsp_start_node=nodestore_i->count-1;
bsp_tree=(bsp_node *)SafeMalloc(Number_Of_Nodes * sizeof(bsp_node));
for (counter=0; counter<Number_Of_Nodes; counter++) {
cur_node=bsp_tree+counter;
cur_doom_node=(mapnode_t *)nodestore_i->data+counter;
cur_node->x1=cur_doom_node->x;
cur_node->y1=cur_doom_node->y;
cur_node->x2=cur_doom_node->x+cur_doom_node->dx;
cur_node->y2=cur_doom_node->y+cur_doom_node->dy;
cur_rect=&(cur_node->left_bound);
cur_rect->top=cur_doom_node->bbox[1][BOXTOP];
cur_rect->left=cur_doom_node->bbox[1][BOXLEFT];
cur_rect->bottom=cur_doom_node->bbox[1][BOXBOTTOM];
cur_rect->right=cur_doom_node->bbox[1][BOXRIGHT];
cur_rect=&(cur_node->right_bound);
cur_rect->top=cur_doom_node->bbox[0][BOXTOP];
cur_rect->left=cur_doom_node->bbox[0][BOXLEFT];
cur_rect->bottom=cur_doom_node->bbox[0][BOXBOTTOM];
cur_rect->right=cur_doom_node->bbox[0][BOXRIGHT];
cur_node->left_child=cur_doom_node->children[1];
cur_node->right_child=cur_doom_node->children[0];
} /* endfor */
Free_Mem(nodestore_i->data);
Free_Mem(nodestore_i);
}
/*
==================
=
= Make_Line_List
=
= Makes linedefs usable by bsp generator ****MADE BY MATT*****
==================
*/
void Make_Line_List() {
short counter;
plinedef cur_ld;
worldline_t * cur_doom_ld;
linestore_i=(STORAGE *)SafeMalloc(sizeof(STORAGE));
linestore_i->count=Number_Of_Linedefs;
linestore_i->size=Number_Of_Linedefs * sizeof(worldline_t);
linestore_i->data=(worldline_t *)SafeMalloc(linestore_i->size);
for (counter=0; counter<Number_Of_Linedefs; counter++) {
cur_ld=Ld_List+counter;
cur_doom_ld=(worldline_t *)linestore_i->data+counter;
cur_doom_ld->p1.x=Vector_List[cur_ld->v[0]].x;
cur_doom_ld->p1.y=Vector_List[cur_ld->v[0]].y;
cur_doom_ld->p2.x=Vector_List[cur_ld->v[1]].x;
cur_doom_ld->p2.y=Vector_List[cur_ld->v[1]].y;
cur_doom_ld->tag=cur_ld->tag;
cur_doom_ld->special=cur_ld->tag_type;
cur_doom_ld->flags=cur_ld->attributes;
}
}
/*
==================
=
= ConvBSP
=
==================
*/
void ConvBSP (void)
{
ProcessNodes ();
ConvertNodes();
}
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