sprswtch.cpp
来自「quake 游戏原代码」· C++ 代码 · 共 15 行
CPP
15 行
#include "ray.h"
#include "globals.h"
#include "rayspr.h"
#include "sprswtch.h"
void Switch_Object_Types(pobject switch_obj, pobject_type new_type) {
if (switch_obj->extra_data!=NULL) {
DelPtr(switch_obj->extra_data);
switch_obj->extra_data=NULL;
}
switch_obj->type=new_type;
(*new_type->Load_Extra)(switch_obj, BAD_LOAD_OFFSET);
}
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