playint.h
来自「quake 游戏原代码」· C头文件 代码 · 共 12 行
H
12 行
#ifndef _PLAYERINTFACE_
#define _PLAYERINTFACE_
#include "ray.h"
#define MAX_TRACKED_INPUTS 8
#define PLAYER_ROT_SPEED ANGLE_3
void Set_Player_Input_Buffer(PSHORT input_buffer);
angle_type Get_Player_Vert_Angle(pobject cur_obj);
BOOL Is_Flying(pobject test_obj);
#endif
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