📄 draw.c
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/********************************************************************************* draw.C: drawing routines.**** Copyright (C) 1995 by Dani Lischinski **** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.********************************************************************************/#include "quadedge.h"void PSheader(){ cout << "%!PS-Adobe-2.0 EPSF-2.0\n" << "%%Creator: CDT\n" << "%%BoundingBox: 30 30 470 470\n" << "%%EndComments%\n" << "50 50 translate\n" << "400 400 scale\n" << "0 setlinewidth\n";}#ifdef OPENGL#include <GL/gl.h>void drawEdge(Boolean *ps, Edge *e, Boolean isConstrained){ Point2d a, b; a = e->Org2d(); b = e->Dest2d(); if (*ps) { // output postscript cout << "newpath\n" << a[X] << " " << a[Y] << " moveto\n" << b[X] << " " << b[Y] << " lineto\n" << "stroke\n"; } if (isConstrained) glColor3f(1,0,1); else glColor3f(1,1,1); // It is assumed that the glBegin(GL_LINES) call has already // been issued by the function that called this function. // glBegin(GL_LINES); glVertex2dv((double*)&a); glVertex2dv((double*)&b); // glEnd();}extern "C"void draw_mesh(Mesh* mesh, int outputPS){ if (outputPS) PSheader(); glBegin(GL_LINES); mesh->ApplyEdges(drawEdge, &outputPS); glEnd();}#endif#ifdef IRISGL// The following hack avoids the conflict between my Boolean// typedef and that of GL:#define Boolean bool#include <gl.h>#undef Booleanvoid drawEdge(Boolean *ps, Edge *e, Boolean isConstrained){ Point2d a, b; a = e->Org2d(); b = e->Dest2d(); if (*ps) { // output postscript cout << "newpath\n" << a[X] << " " << a[Y] << " moveto\n" << b[X] << " " << b[Y] << " lineto\n" << "stroke\n"; } if (isConstrained) cpack(0xffff00ff); else cpack(0xffffffff); bgnline(); v2d((double*)&a); v2d((double*)&b); endline();}extern "C"void draw_mesh(Mesh* mesh, int outputPS){ if (outputPS) PSheader(); mesh->ApplyEdges(drawEdge, &outputPS);}#endif
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