📄 n_eventnpc.h
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// N_EventNpc.h: interface for the CN_EventNpc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_N_EVENTNPC_H__3FA01081_485D_11D4_B50B_009027BE9DB6__INCLUDED_)
#define AFX_N_EVENTNPC_H__3FA01081_485D_11D4_B50B_009027BE9DB6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "..\DAINTY\N_Disciple.h"
#include "CEvent.h"
class CN_EventNpc : public CN_Disciple
{
public:
// int g_HasEvent;
CNpcEvent* g_pNpcEvent;
CN_EventNpc(char *szPath, char *szNpcFile);
void LoadNpcEventFile(char *szNpcEventFile);
TRetInfo DoAsk(CPlayerInfo *who, CString szName);
TRetInfo DoEventLimit(CPlayerInfo *who, list<CEventAsk>::iterator iterEventAsk);
TRetInfo DoEventRunWhenYes(CPlayerInfo *who, list<CEventLimit>::iterator iterLimit);
TRetInfo DoEventRunWhenNo(CPlayerInfo *who, list<CEventLimit>::iterator iterLimit);
TRetInfo DoDefaultEventRunWhenYes(CPlayerInfo *who, list<CEventAsk>::iterator iterEventAsk);
TRetInfo DoDefaultEventRunWhenNo(CPlayerInfo *who, list<CEventAsk>::iterator iterEventAsk);
CGoods* GetNewEventGood(CString szItemName, int nKind, int nCount);
CString CheckGoodWeight(CPlayerInfo *who, list<CEventRun> &EventRunList);
TRetInfo DoEventRun(CPlayerInfo *who, list<CEventRun>::iterator iterEventRun, int &nStatusChange);
virtual ~CN_EventNpc();
};
#endif // !defined(AFX_N_EVENTNPC_H__3FA01081_485D_11D4_B50B_009027BE9DB6__INCLUDED_)
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