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📄 script1.rc

📁 mpq文件查看器
💻 RC
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Neutral resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_BITMAP1             BITMAP  DISCARDABLE     "toolbaricons.bmp"
#endif    // Neutral resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Neutral (Default) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUD)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1               ICON    DISCARDABLE     "w3vico2.ico"
IDI_ICON2               ICON    DISCARDABLE     "4.ico"
IDI_ICON3               ICON    DISCARDABLE     "5.ico"
IDI_ICON4               ICON    DISCARDABLE     "7.ico"
IDI_ICON5               ICON    DISCARDABLE     "9.ico"
IDI_ICON6               ICON    DISCARDABLE     "12.ico"
IDI_ICON7               ICON    DISCARDABLE     "16.ico"
IDI_ICON8               ICON    DISCARDABLE     "101.ico"
IDI_ICON9               ICON    DISCARDABLE     "icon2.ico"
IDI_ICON10              ICON    DISCARDABLE     "icon1.ico"
#endif    // Neutral (Default) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// German (Germany) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE 
BEGIN
    "A",            ID_FICHIEROUVERT_CONVERTIRLESTGALOCAUXETRECHARGERLESTEXTURES, 
                                            VIRTKEY, CONTROL, NOINVERT
    "C",            ID_CONVERT_BLPBMPTGAORJPG, VIRTKEY, CONTROL, NOINVERT
    "F",            ID_VIEW_FINDINMPQ,      VIRTKEY, CONTROL, NOINVERT
    "H",            ID_OPTIONS_FICHIERSDEWAR3MPQ, VIRTKEY, CONTROL, NOINVERT
    "I",            ID_CURRENTFILE_SHOWUSEDTEXTURESNAMES, VIRTKEY, CONTROL, 
                                                    NOINVERT
    "O",            ID_FICHIER_OUVRIR,      VIRTKEY, CONTROL, NOINVERT
    "R",            ID_VIEW_RESETVIEW,      VIRTKEY, CONTROL, NOINVERT
    "S",            ID_VIEW_QUICKSNAPSHOT,  VIRTKEY, CONTROL, NOINVERT
    "T",            ID_VUE_RECHARGERLESTEXTURES, VIRTKEY, CONTROL, NOINVERT
    "V",            ID_CONVERT_BMPTGAORJPGBLP, VIRTKEY, CONTROL, NOINVERT
    VK_F1,          ID_HELP_SHOWHELPF1,     VIRTKEY, NOINVERT
END


/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MENU1 MENU DISCARDABLE 
BEGIN
    POPUP "&Datei"
    BEGIN
        MENUITEM "&謋fnen...\tStrg+O",          ID_FICHIER_OUVRIR
        MENUITEM SEPARATOR
        MENUITEM "M&PQ 鰂fnen...",              ID_OPTIONS_CHEMINDESTEXTURES
        MENUITEM SEPARATOR
        MENUITEM "&Beenden",                    ID_FICHIER_QUITTER
    END
    POPUP "&Ansicht"
    BEGIN
        MENUITEM "&Log",                        ID_OPTIONS_REGISTRE
        MENUITEM "S&trukturansichtsfenster\tStrg+H", 
                                                ID_OPTIONS_FICHIERSDEWAR3MPQ
        , CHECKED
        MENUITEM "Symbol&leiste",               ID_VUE_BARREDOUTILS, CHECKED
        MENUITEM SEPARATOR
        MENUITEM "&Ansicht wiederherstellen\tStrg+R", ID_VIEW_RESETVIEW
        MENUITEM "Texturen &neuladen\tStrg+T",  ID_VUE_RECHARGERLESTEXTURES
        MENUITEM SEPARATOR
        MENUITEM "Show cameras",                ID_VUE_AFFICHERLESAXES
        , GRAYED
        MENUITEM "Show axis",                   ID_VUE_AFFICHERLESAXES
        , GRAYED
        MENUITEM SEPARATOR
        MENUITEM "&Snapshot machen...",         ID_VIEW_TAKESNAPSHOT
        MENUITEM "S&chneller Snapshot\tStrg+S", ID_VIEW_QUICKSNAPSHOT
        MENUITEM SEPARATOR
        MENUITEM "In MPQ suchen...\tStrg+F",    ID_VIEW_FINDINMPQ
        MENUITEM SEPARATOR
        POPUP "Sprachen"
        BEGIN
            MENUITEM "Deutsch",                     ID_VUE_LANGUE_GERMAN
            MENUITEM "Englisch",                    ID_VUE_LANGUE_ANGLAIS
            MENUITEM "Franz鰏isch",                 ID_VUE_LANGUE_FRANAIS
            MENUITEM "Portugiesisch",               ID_VUE_LANGUE_PORTUGUAIS
        END
    END
    POPUP "&Rendern"
    BEGIN
        MENUITEM "Verborgene &Geometrie",       ID_OPTIONS_TOUTELAGOMTRIE
        MENUITEM "Schatten",                    ID_RENDU_OMBRES, CHECKED
        MENUITEM "&Texturiert",                 ID_OPTIONS_TEXTUR, CHECKED
        MENUITEM SEPARATOR
        POPUP "Z-Buffertiefe"
        BEGIN
            MENUITEM "16 Bits",                     ID_RENDU_PROFONDEURDUZBUFFER_16BITS

            MENUITEM "24 Bits",                     ID_RENDU_PROFONDEURDUZBUFFER_24BITS

        END
        MENUITEM SEPARATOR
        MENUITEM "&Punkte",                     ID_RENDER_POINTS
        MENUITEM "&Drahtnetz",                  ID_RENDER_WIREFRAME
        MENUITEM "Aus&f黮len",                  ID_RENDER_FILL, CHECKED
        MENUITEM SEPARATOR
        MENUITEM "Team-Farben...",              ID_ANIMATION_COULEURDELQUIPE
        POPUP "Glow-Farbe"
        BEGIN
            MENUITEM "Rot\t00",                     ID_RENDU_COULEURDESLUEURS_00

            MENUITEM "Blau\t01",                    ID_RENDU_COULEURDESLUEURS_01

            MENUITEM "Graublau\t02",                ID_RENDU_COULEURDESLUEURS_02

            MENUITEM "Lila\t03",                    ID_RENDU_COULEURDESLUEURS_03

            MENUITEM "Gelb\t04",                    ID_RENDU_COULEURDESLUEURS_04

            MENUITEM "Orange\t05",                  ID_RENDU_COULEURDESLUEURS_05

            MENUITEM "Gr黱\t06",                    ID_RENDU_COULEURDESLUEURS_06

            MENUITEM "Rosa\t07",                    ID_RENDU_COULEURDESLUEURS_07

            MENUITEM "Grau\t08",                    ID_RENDU_COULEURDESLUEURS_08

            MENUITEM "Hellblau\t09",                ID_RENDU_COULEURDESLUEURS_09

            MENUITEM "Waldgr黱\t10",                ID_RENDU_COULEURDESLUEURS_10

            MENUITEM "Braun\t11",                   ID_RENDU_COULEURDESLUEURS_11

        END
        MENUITEM SEPARATOR
        MENUITEM "H&intergrundfarbe 鋘dern...", ID_RENDER_CHANGEBACKGROUNDCOLOR

        MENUITEM "Hintergrundbild...",          ID_RENDU_IMAGEDEFOND
        MENUITEM "Wie arbeite ich mit dem Hintergrundbild?", 
                                                ID_RENDU_COMMENTFONCTIONNELIMAGEDEFOND

        MENUITEM SEPARATOR
        MENUITEM "MDX- und BLP-Dateien mit Warcraft 3 Viewer 鰂fnen", 
                                                ID_RENDU_ASSOCIERLESFICHIERSMDXETBLP

    END
    POPUP "Akt&uelle Datei"
    BEGIN
        MENUITEM "MDX &extrahieren...",         ID_CURRENTFILE_EXTRACTMDX
        , GRAYED
        MENUITEM "B&LP extrahieren (und konvertieren)...", 
                                                ID_CURRENTFILE_EXTRACTBLP
        , GRAYED
        MENUITEM SEPARATOR
        MENUITEM "&Benutzte Texturennamen anzeigen...\tStrg+I", 
                                                ID_CURRENTFILE_SHOWUSEDTEXTURESNAMES
        , GRAYED
        MENUITEM "Benutzte &Texturen extrahieren (und konvertieren)...", 
                                                ID_CURRENTFILE_EXTRACTUSEDTEXTURES
        , GRAYED
        MENUITEM "Lokale TGA konvertieren und Textruen neuladen\tStrg+A", 
                                                ID_CURRENTFILE_CONVERTLOCALTGAANDRELOADTEXTURESCTRLA

    END
    POPUP "Dateien &konvertieren"
    BEGIN
        MENUITEM "B&LP  ->  BMP, TGA oder JPG\tStrg+C", 
                                                ID_CONVERT_BLPBMPTGAORJPG
        MENUITEM "B&MP, TGA, oder JPG  ->  BLP\tStrg+V", 
                                                ID_CONVERT_BMPTGAORJPGBLP
        MENUITEM "Mehrere Dateien &konvertieren", 
                                                ID_CONVERSIONDEFICHIERS_CONVERSIONENGROUPE

    END
    POPUP "Animationen", GRAYED
    BEGIN
        MENUITEM "In eine Bildsequenz exportieren...", 
                                                ID_ANIMATION_EXPORTERENSQUENCEDIMAGES
        , GRAYED
        MENUITEM "In eine AVI-Datei exportieren...", 
                                                ID_ANIMATION_EXPORTERENFICHIERAVI
        , GRAYED
    END
    POPUP "&Hilfe"
    BEGIN
        MENUITEM "&Hilfe\tF1",                  ID_HELP_SHOWHELPF1
        MENUITEM "&躡er...",                    ID_AIDE_PROPOS
    END
END

IDR_MENU2 MENU DISCARDABLE 
BEGIN
    POPUP "&MDX-Popup"
    BEGIN
        MENUITEM "MDX &extrahieren...",         ID_MDXPOPUP_EXTRACTMDX
        MENUITEM SEPARATOR
        MENUITEM "&Benutzte Texturennamen anzeigen...", 
                                                ID_MDXPOPUP_SHOWUSEDTEXTURES
        MENUITEM "Benutzte &Texturen extrahieren (und konvertieren)...", 
                                                ID_MDXPOPUP_EXTRACTUSEDTEXTURES

    END
END

IDR_MENU3 MENU DISCARDABLE 
BEGIN
    POPUP "&BLP-Popup"
    BEGIN
        MENUITEM "B&LP extrahieren (und konvertieren)...", 
                                                ID_BLPPOPUP_EXTRACTBLP
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_DIALOG1 DIALOG DISCARDABLE  0, 0, 400, 242
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "躡er "
FONT 8, "MS Sans Serif"
BEGIN
    DEFPUSHBUTTON   "OK",IDCANCEL,343,7,50,14
    EDITTEXT        IDC_EDIT1,7,169,117,66,ES_MULTILINE | ES_AUTOVSCROLL | 
                    ES_AUTOHSCROLL | ES_READONLY | ES_WANTRETURN | NOT 
                    WS_BORDER | WS_VSCROLL | WS_HSCROLL
    PUSHBUTTON      "Xeberon.net",IDC_BUTTON1,7,221,50,14,BS_FLAT | NOT 
                    WS_VISIBLE
    LTEXT           "Warcraft 3 Viewer - ein kleines Programm zum Betrachten von MDX- und BLP-Dateien. Es konvertiert BLP-Dateien in einige Formate und anders herum!\r\nBasiert auf dem Originalcode des war3-modelviewer von DarkYoda.",
                    IDC_STATIC,7,7,319,28
    CONTROL         "",IDC_PIC1,"Static",SS_BLACKFRAME | SS_NOTIFY,126,51,
                    267,184
    CTEXT           "Besonderen Dank an Marcalo (aka KDEWolf), der mich zum Weiterarbeiten motivierte und der viele interessante Ideen zum Verbessern des Programms f黵 die Skinner hatte, der die Hilfedatei schrieb, erstellte das Icon und zeichnete das Bild. Vielen Dank!",
                    IDC_STATIC,7,68,110,68
    CTEXT           "Kopierrechte 

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