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📄 use.txt

📁 支持网络和单机的麻将游戏
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    xmj, mj-server, mj-player - programs for playing Mah-JongSYNOPSIS--------  xmj  [ --id  IDNUMBER]     [ --server  ADDRESS]     [ --name  PLAYERNAME]     [ --connect ]     [ --show-wall  |  --no-show-wall ]     [ --size N ]     [ --animate ]     [ --tileset  DIRECTORY]     [ --tileset-path  DIRECTORY-PATH]     [ --dialogs-popup  |  --dialogs-below  |  --dialogs-central ]     [ --echo-server ]     [ --pass-stdin ]  mj-server  [ --server  ADDRESS]  [ --timeout  SECONDS]     [ --pause  DECISECONDS]     [ --random-seats ]     [ --disconnect-penalties  N1,N2,N3]     [ --end-on-disconnect ]     [ --exit-on-disconnect ]     [ --save-on-exit ]     [ --option-file  FILE]     [ --debug ]     [ --logfile  FILE]     [ --no-manager ]     [ --no-special-scores ]     [ --seed N ]     [ --wallfile  filefP]     [ --nohist ]  mj-player  [ --id  IDNUMBER] [ --name  PLAYERNAME]     [ --server  ADDRESS]      [UNDOCUMENTED OPTIONS]    DESCRIPTION-----------A set of three programs to play Mah-Jong on Unix systems, againstpeople or programs, over the Internet.  mj-server     is the program that handles communications and control of    the game; the rules and scoring are enforced there. Players, human or    computer, connect to a server via the network.  mj-player     is a computer player. At present, it is fairly simplistic,     having only offensive tactics with no knowledge of defensive play.  xmj     is the X client for human players.    QUICK START-----------If you don't want to read this long document: to start a game againstthree computer players, start  xmj , select "New local game..." from the "Game" menu, and click "Start Game". (Wait about ten seconds foreverything to start up.)OPTIONS-------All Programs------------  --server  ADDRESS    specifies the network address to listen on (for  mj-server ) or to    connect to (for  mj-player  and  xmj ).    If ADDRESS contains a colon, it specifies an Internet socket, and    should have the form HOST:PORT . If ADDRESS does not contain a colon, it     is interpreted as a Unix file name and a Unix socket is used.    The default value for ADDRESS is  localhost:5000 .    ADDRESS can also be set in a dialog box in  xmj .    xmj and mj-player-----------------  --id  IDNUMBER    The server assigns a unique integer ID (which is currently just 1 to 4     in order of connection) to each player. This ID should be quoted when    reconnecting to a game in progress (after, for example, losing a    network connection or accidentally killing  xmj ). The default ID    is 0, which denotes no pre-assigned ID.   --name  NAME    Players can give themselves names which will be used by client    programs. This option specifies the name. For  xmj , the default    is the value of the environment variable LOGNAME, or failing that the    username of the logged in user. For  mj-player , the default is    "Robot(PID)" where PID is the process id.    xmj---  --connect     By default,  xmj  does not automatically connect to a server,    but waits for the user to connect via a menu. If this option is    specified,  xmj  immediately connects.  --show-wall   --no-show-wall     Tells  xmj  (not) to display the wall. By default, the wall is shown    only if running on a big enough screen. This option is also    controllable via the Display Options preference panel.  --size  NUMBER    This option adjusts the size of the main window. It should be thought    of as the length of a tile rack, measured in tiles. The default, and    the largest value accepted, is 19, or 18 if on an 800x600 display. The    smallest usable value is 14. This is not yet changeable while the    program is running, but since the programs correctly handle dis- and    re-connecting in the middle of a game, this is not a major drawback.    If the  --show-wall  option is given, a  --size  smaller than 19 will    have no effect.  --animate     This option switches on some animation. Not all tile movements    are animated: only those that involve moving tiles to or from    a hand from outside. This option is also controllable via the     Display Options preference panel.    I'm not very keen on this; its main purpose is to draw attention    to the tile being discarded or whatever. I welcome comments on    whether it is liked, and whether it should be extended.  --tileset  DIRECTORY    xmj  needs pixmaps to display the tiles and the tong box.    This option tells it which directory to find them in.    The default is set at compilation time; the default default    is to use the compiled-in tiles.  --tileset-path  DIRECTORY-PATH    This gives a colon-separated (or semicolon-separated under Microsoft    Windows) list of directories in which to look for the directory named    by the  --tileset  option.  --dialogs-popup     By default, most of the dialog boxes for player actions are    part of the main window. If this option is used, they will    instead appear as separate transient windows.  --dialogs-below     By default, dialog boxes appear in the centre of the table.    If this option is given, dialogs (apart from some popups)     are positioned below the table area. Please let me know    which style you prefer!  --dialogs-central     The default: dialog boxes appear in the middle of the table.    These options are also controllable via the Display Options    preference panel.  --echo-server     If this option is given,  xmj  will echo to  stdout  all the    protocol messages received from the server.  --pass-stdin     If this option is given,  xmj  will send any text given on stdin    to the server.    mj-server---------  --timeout  SECONDS    When a discard is made, there is a limit on the time players have    to claim it. This option sets the timeout; a value of    zero disables it. The default is 15 seconds.  --pause  DECISECONDS    This will make the server enforce a delay of DECISECONDS/10    seconds between each action in the game; the purpose is to slow    programmed players down to human speed (or, in a teaching situation,    to slow the game even more). The current server considers that 50    (i.e. 5 seconds) is the maximum reasonable value for this option.    The option can also be requested by players, via a PlayerOption    protocol request.  --random-seats     By default, players are seated in order of connection to the    server. This option seats them randomly. It will become the    default later.  --disconnect-penalties  N1,N2,N3    This specifies the penalties applied by the following option for    players who disconnect before the end of a game. N1 is the    penalty for disconnecting in the middle of a hand; N2 at the end    of a hand but in the middle of a round; N3 at the end of a round    (other than end of game). They all default to 0 if not specified.  --end-on-disconnect     If this option is given, a disconnection by one player will gracefully    terminate the game. Mid-hand, the hand is declared a wash-out; after    Mah-Jong has been declared, then if a losing player disconnects, their    tiles are shown, the hand is scored, and then the game ends; if a    winning player disconnects, the hand is a wash-out. The disconnecting    player may be assigned a penalty, according to the    --disconnect-penalties  option, which will be included in the    scores printed out by the server. (The penalties will not be visible    to the other players.)  --exit-on-disconnect     If this option is given, the server will quit if any player    disconnects, rather than waiting indefinitely for reconnection.  --save-on-exit     If this option is given, the server will save the state of the game    if it quits as a result of a player disconnecting. (It will not save    the state if it quits as the result of an internal error.)  --option-file  FILE    This names a file of protocol commands which will be applied to every    game when it starts. Its main purpose is to set non-default game    options, via the GameOption protocol message (note that this is a    CMsg, not a PMsg). However, users will normally set options and    preferences via the  xmj  control panel, not by this means.  --load-game  FILE    This names a file containing a saved game (as a suitable sequence of    protocol commands). The server will load the game; clients connecting    will be treated as if they had disconnected and rejoined the game.  --no-id-required     In the most common case of resuming a saved game, namely one human    playing against three robots, the robots will not have the same names    or ids as the robots in the original game. This option tells the    server that if it cannot match a reconnecting player by id or name,    it should anyway match it to one of the previously disconnected    players. (In this case, the human normally connects first with the    same name, so is correctly matched.)  --no-manager     Usually, the first player to connect becomes the game manager, and    can change all the game settings. If this option is given, no player    will be allowed to change the game settings.  --debug     This enables various debugging features. In particular, it    enables protocol commands that allow one to change the tiles    in a hand...  --logfile  FILE    The server will write a complete record of the game to FILE;    this will be quite large, and is only useful for automatic comparison of    different computer players.  --no-special-scores     This option suppresses the scoring of points and doubles for flowers    and seasons. It is primarily intended for running tests of different    players; for human use, a game option will be provided to eliminate    the specials altogether.

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