📄 controller.h
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/* $Header: /home/jcb/newmj/RCS/controller.h,v 11.3 2001/08/19 16:00:54 jcb Rel $ * controller.h * Contains type definitions etc used by the controller program. *//****************** COPYRIGHT STATEMENT ********************** * This file is Copyright (c) 2000 by J. C. Bradfield. * * Distribution and use is governed by the LICENCE file that * * accompanies this file. * * The moral rights of the author are asserted. * * * ***************** DISCLAIMER OF WARRANTY ******************** * This code is not warranted fit for any purpose. See the * * LICENCE file for further information. * * * *************************************************************/#ifndef CONTROLLER_H_INCLUDED#define CONTROLLER_H_INCLUDED 1#include "tiles.h"#include "player.h"#include "protocol.h"#include "game.h"/* extra data in the game */typedef struct { PlayerP caller; /* used to keep a copy of the winning player just before mah-jong */ /* array of pointers to CMsgs issued in this hand. This is used when reconnecting. The array is 512, since the maximum number of messages that can (relevantly) be issued in a hand is around 4 per tile, but that's highly unlikely ever to be reached -- but it can be, so say 1024. This ought to be dynamic... */ int histcount; CMsgMsg *history[1024]; /* this is used to keep the state at the start of the last hand, so we can print out the hand just completed */ /* needs one Game Message and as many options as there may be */ int prehistcount; CMsgMsg *prehistory[1+GOEnd];} GameExtras;#define gextras(g) ((GameExtras *)(g->userdata))#endif /* CONTROLLER_H_INCLUDED */
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