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📄 changelog

📁 支持网络和单机的麻将游戏
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	* protocol.h, controller.c, game.c: Handle the Flowers option.	* gui.c: Display now handles walls smaller than the maximum.2001-05-02  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c, gui.c:	Use wall.size field of game struct instead of 144.	* gui.c, gui-dial.c, game.c, game.h, controller.c, scoring.c, greedy.c:	Unpack the internal info struct in the game struct; just have	fields directly in the main struct.	* game.h, game.c, controller.c:	Remove the superfluous discard_serial field from the game struct.	* gui.c: Remove a fixed FIXME comment.	* game.c, game.h: Add wall.size field to game struct.	* tiles.c: replace 144 by MAX_WALL_SIZE where appropriate.	And add includespecials arg to random_tiles.	* controller.c, tiles.h: Add includespecials arg to random_tiles.	* game.h: replace 144 by MAX_WALL_SIZE where appropriate.	* protocol.h: Add a MAX_WALL_SIZE define.2001-05-01  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.c: Query all options on getting game message, instead of	just querying timeout on connect.	* controller.c:	GameOption and PlayerOptionSet messages should not go into	the history.	Clients must always query/set.	* game.c: And make handle_cmsg clear the option table on GameMsg, not	copy from default.	* game.c, game.h: add game_clear_option_table	* gui-dial.c: more slight improvs to prefs panel.	* gui.h, gui-dial.c, gui.c:	Handle rcfile reading better: changed spec and name of	read_or_update_rcfile.	* gui-dial.c: Improvement to prefs panel.	* scoring.c: rationalize the own flower/season scoring a bit.	* gui.c: make showwall global; remove the tilesleft label, which is	now done in the dialogs.	* gui.h: Make showwall global.	* gui-dial.c:	When not showing the wall, put the tiles left in the dialog labels.	* gui.c: Add a tilesleft indication when not showing the wall.2001-04-30  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c:	Add some protection against flooding: call the timeout handler	if the timeleft goes negative.	* gui.c: Handle querying of mj after kong properly (was getting	into loop).	* gui-dial.c: Don't put disabled options in the game options panel.	* protocol.h, game.c: Add Flower scoring options.	* scoring.c: Implement Flower scoring options.	(And add parens round score arg in doscore.)	* scoring.c: Use GOSevenPairsVal for scoring.	* gui-dial.c: In option panels, make reset sensitive only on change.2001-04-29  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* proto-encode-msg.pl:	If a (char *) arg starts with a space, escape it with backslash.	* gui.c: Call expand_protocol_text on scoring and settlement messages.	* scoring.c:	Rationalize the scoring code; it's now set up to take GOTScore values.	* player.c: get rid of qsort, and use bubblesort instead.	Doesn't actually make a huge difference, around 8%.	* protocol.c: increase buffer sizes.2001-04-28  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c, scoring.c, greedy.c, game.c, game.h:	Change the names of the option entry returning functions to make	it clear what they return; add game_get_option_value to get	a value from a game without fuss.	* gui-dial.c: Change Score type in option dialog to allow half limits.	* protocol.h: Changed defn of Score type to have centi-limits.	* protocol.h, game.c: Add SevenPairsVal option.	* gui-dial.c:	Simplify game option panels: don't show current value separately.	* player.h: Change player_can_mah_jong to take flags indicating certain	special hands are allowed; flags given (as bits) by MJSpecialHandFlags	enum.	* gui.c: Handle change to player_can_mah_jong spec.	* greedy.c: Handle SevenPairs.	(Don't try to get it, but don't pass it up if it just happens.)	* client.h, client.c:	Handle special sets in mah-jong; change to spec of client_find_sets.	* player.c:	Handle seven pairs. Required change to spec of player_can_mah_jong.	* protocol.h: Add SevenPairs game option.	* controller.c: Handle SevenPairs.	* game.c: Add SevenPairs game option and handle it.	* scoring.c: Handle scoring for seven pairs.	* game.c: Correct types of option function args.	And optimize option lookup.	* game.h: Correct types of option function args.	* gui.c: Ask server about ability to mah-jong, when robbing kongs.	* gui-dial.c: change style of prefs panel a bit	* gui.c: clear game option dialog on new game.	* scoring.c: Implement the ScoreLimit and NoLimit options.	* game.c: Add game_copy_option_table.	* gui.h: Implement game preferences panel.	* game.h: Add game_copy_option_table.	* gui.c, gui-dial.c: Implement game preferences panel.2001-04-18  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* protocol.c, gui-dial.c, controller.c: Add the GOTNat option type.	* game.c:	Add the GOTNat option type; add ScoreLimit and NoLimit options.	Change Timeout to Nat.	* protocol.h:	Add the GOTNat option type; add ScoreLimit and NoLimit options.2001-04-09  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.h, gui.c, gui-dial.c:	More work on option dialog: reset button for each entry,	and global update button. Make it update over creation and killing of	game.	This is awful mess. Make it properly OO sometime.2001-04-05  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.c, gui.h, gui-dial.c:	Game option panel basically in place. Now add some options	and test it.	* gui.c: Have --size default to 17, not 18, for 800x600.	(for 1.0.4, included now in devel version so I don't forget.)	* CHANGES: 1.0.4 changes	* gui.c: Have --size default to 17, not 18, for 800x600.	* gui.h, gui-dial.c: checkpoint	* scoring.c: Bug fix: was always giving 2 for fishing the eyes, instead	of 4 for a major pair.2001-04-03  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* game.c: give unknown option null name in default table,	and infinite protocol, so always disabled.2001-04-02  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.h, gui-dial.c: checkpoint while implementing game option dialog	* game.c: fix warnings resulting from last change	* game.c, protocol.c, protocol.h:	add a userdata field to GameOptionEntry	* MANIFEST, FILES-src: add icon files	* Makefile.in: add stuff for Windows icon resource.	* iconres.rs: New file.2001-04-01  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui-dial.c: checkpoint; adding game option setting...2001-03-31  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* game.c, controller.c, game.h:	Introduced struct for option table, and changed game accordingly.	Added functions to get/set options in tables.2001-03-30  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.h, gui-dial.c, gui.c: Saving of display options done.2001-03-29  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.c: Basic rcfile reading for display options in place.2001-03-23  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* greedy.c:	added a little defensiveness: slight reluctance to discard to	the right player. Makes a small (not sig) improv.2001-03-06  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.c: pop down turn dialog at handcomplete (for washouts).2001-03-04  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui-dial.c:	Add animation to the display options panel. (And fix bug.)2001-03-03  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.h, gui.c, gui-dial.c:	Added the Options menu, and the display options panel,	which allows switching dialog posns.	There are bugs when the program starts with -below and then	one switches to -central, but I don't think these are mine;	I can't be bothered to track down the gtk bugs.2001-03-01  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui.c: hide discard dialog at start	* gui.h, gui-dial.c, gui.c:	move dialog (dependent on --dialog-XXX) creation into single function2001-02-26  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* ChangeLog: 1.0.3	* CHANGES: 1.0.3 changes	* gui.c: add read_rcfile stub	* gui-dial.c:	Oops. Positioning in dialogs-below has been broken for some time.	Now fixed.2001-02-20  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c: added --wallfile option to load wall from file.2001-02-11  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* Makefile.in:	remove warnings and optimizations from production code makefile	* xmj.man: Add server --seed option.	* CHANGES: --seed server option.	* ChangeLog: 1.0.2	* CHANGES: 1.0.2 changes	* greedy.c:	If check_discard called while declaring specials, it's to try	robbing a kong. In fact, the players would cope correctly with	this situation anyway, but that was by accident!2001-02-10  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* version.h: release 1.0.2	* gui.c:	Fix bugs in handling of kongs declared while declaring specials.	* controller.c:	Fix bugs in handling of kongs declared while declaring specials.	Was not drawing a loose tile for the declarer! Also,	must allow claims, since theoretically possible to rob such kongs.	* game.c:	Fix bugs in handling of kongs declared while declaring specials.	(Must allow claims, since theoretically possible to rob them.)	* scoring.c: Correct the detection of Heaven's/Earth's Blessing.	Was relying on discard_serial, which would be incremented	by kongs declared in the initial phase. Now use the player	NoDiscard flags.2001-02-09  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* gui-dial.c: correct GPL name; extend copyright date.	* LICENCE: Correct name of GPL.2001-02-07  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* runtest: Add various useful options.	* greedy.c:	further extensive simplification; several really stupid bugs fixed;	extensive tuning. It is now definitely better: 1-2 sd better than	10.21, and 4sd better than release 1.0.	Details of intervening changes are in StuffToKeep.2001-01-30  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c: Make sure that the caller slot is correctly filled even	in the case of Heaven's Blessing (to avoid warning from	scoring module).	* controller.c:	provide a --seed  option to seed the random number generator.	* runtest:	Use a fixed series of games, given by initial seed 101, and then	incrementing for each game.	* greedy.c:	This is an almost complete restructing of the strategy code.	The same basic ideas are used, but now they are controlled	at user level by a smaller number of orthogonal (more or less)	parameters, which then generate the old-style parameters.	This is (will be) now documented, as it works well enough	to let people use it.	This rewrite was done on another system; the history of the	changes is in the separate file greedy.c-10.20-10.21,v	in the StuffToKeep directory.2001-01-29  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* sysdep.h, sysdep.c: add rand_seed	* version.h: 1.0.12001-01-28  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* CHANGES: 1.0.1	* ChangeLog: for 1.0.1	* xmj.man: correct when scoring info window appears	* greedy.c:	more fiddles. This file has been transferred to the big pc for	experimentation.2001-01-27  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* greedy.c: This does OK compared to the 1.0 release. (The same.)	It's overly keen on no score hands (more than 25%), and not	quite keen enough on concealed hands.	Now strip out the old stuff.2001-01-26  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* logstats: helps to count Limit hands as wins...	* protocol.c: add variable for use by switch code.	* proto-encode-msg.pl:	allow bad entries in bool fields of incoming structures; treat as	TRUE, to match normal C practice.	* greedy.c: This did reasonably, but is still very chow-biased.	* game.h: game_flag should return a boolean.	* greedy.c: checkpoint on the way to revising.	This currently does very badly (-5s.d.).	It no-scores more often, but gets no-chows less often,	never gets concealed (why not?), and wins less often, and has a lower	score when not winning.	See last results of 2001-01-25.2001-01-25  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* controller.c:	wasn't setting discard field of DangerousDiscard message.	* logstats: Add one suit counting.2001-01-22  Julian Bradfield  <jcb@dcs.ed.ac.uk>	* make-release: Include -lXi in static build arguments.	Exit if static build fails.	* gui.h: <errno.h>, not "errno.h"	* gui-dial.c:	The scoring info window needs to be a bit bigger on Windows,	as the font one gets by default is bigger.	* controller.c:	Must allow querying game options while game is suspended	(so that clients can get the timeout on startup).

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