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📄 recorddlg.cpp

📁 这是一个关于扫雷游戏的代码
💻 CPP
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// RecordDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Mine.h"
#include "RecordDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRecordDlg dialog

extern CMineApp theApp;

CRecordDlg::CRecordDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CRecordDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CRecordDlg)
	
	//}}AFX_DATA_INIT

	if(theApp.uGameLevel == LEVEL_PRIMARY)
	{
		m_name = theApp.sPrimaryRecordHolder;
		m_message = theApp.sResource[2];
	}
	else if(theApp.uGameLevel == LEVEL_SECONDARY)
	{
		m_name = theApp.sSecondaryRecordHolder;
		m_message = theApp.sResource[3];
	}
	else if(theApp.uGameLevel == LEVEL_ADVANCED)
	{
		m_name = theApp.sAdvancedRecordHolder;
		m_message = theApp.sResource[4];
	}
}


void CRecordDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CRecordDlg)
	DDX_Text(pDX, ID_EDIT_NAME, m_name);
	DDV_MaxChars(pDX, m_name, 25);
	DDX_Text(pDX, ID_TEXT, m_message);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CRecordDlg, CDialog)
	//{{AFX_MSG_MAP(CRecordDlg)
	ON_BN_CLICKED(ID_BT_OK, OnOk)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRecordDlg message handlers

void CRecordDlg::OnOk() 
{	
	CDialog::OnOK();

	if(theApp.uGameLevel == LEVEL_PRIMARY)
	{
		theApp.sPrimaryRecordHolder = m_name;
	}
	else if(theApp.uGameLevel == LEVEL_SECONDARY)
	{
		theApp.sSecondaryRecordHolder = m_name;
	}
	else if(theApp.uGameLevel == LEVEL_ADVANCED)
	{
		theApp.sAdvancedRecordHolder = m_name;
	}
}

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