📄 recorddlg.cpp
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// RecordDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Mine.h"
#include "RecordDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRecordDlg dialog
extern CMineApp theApp;
CRecordDlg::CRecordDlg(CWnd* pParent /*=NULL*/)
: CDialog(CRecordDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRecordDlg)
//}}AFX_DATA_INIT
if(theApp.uGameLevel == LEVEL_PRIMARY)
{
m_name = theApp.sPrimaryRecordHolder;
m_message = theApp.sResource[2];
}
else if(theApp.uGameLevel == LEVEL_SECONDARY)
{
m_name = theApp.sSecondaryRecordHolder;
m_message = theApp.sResource[3];
}
else if(theApp.uGameLevel == LEVEL_ADVANCED)
{
m_name = theApp.sAdvancedRecordHolder;
m_message = theApp.sResource[4];
}
}
void CRecordDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRecordDlg)
DDX_Text(pDX, ID_EDIT_NAME, m_name);
DDV_MaxChars(pDX, m_name, 25);
DDX_Text(pDX, ID_TEXT, m_message);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRecordDlg, CDialog)
//{{AFX_MSG_MAP(CRecordDlg)
ON_BN_CLICKED(ID_BT_OK, OnOk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRecordDlg message handlers
void CRecordDlg::OnOk()
{
CDialog::OnOK();
if(theApp.uGameLevel == LEVEL_PRIMARY)
{
theApp.sPrimaryRecordHolder = m_name;
}
else if(theApp.uGameLevel == LEVEL_SECONDARY)
{
theApp.sSecondaryRecordHolder = m_name;
}
else if(theApp.uGameLevel == LEVEL_ADVANCED)
{
theApp.sAdvancedRecordHolder = m_name;
}
}
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