📄 _ibase64events_cp.h
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/**********************************************************************
Quiet Night工作室全力奉献 作者:周磊 若有问题请联系QQ:75297662
请保留此段,尊重作者
***********************************************************************/
#pragma once
template<class T>
class CProxy_IBase64Events :
public IConnectionPointImpl<T, &__uuidof(_IBase64Events)>
{
public:
HRESULT Fire_En(BSTR str)
{
HRESULT hr = S_OK;
T * pThis = static_cast<T *>(this);
int cConnections = m_vec.GetSize();
for (int iConnection = 0; iConnection < cConnections; iConnection++)
{
pThis->Lock();
CComPtr<IUnknown> punkConnection = m_vec.GetAt(iConnection);
pThis->Unlock();
IDispatch * pConnection = static_cast<IDispatch *>(punkConnection.p);
if (pConnection)
{
CComVariant avarParams[1];
avarParams[0] = str; avarParams[0].vt = VT_BSTR;
CComVariant varResult;
DISPPARAMS params = { avarParams, NULL, 1, 0 };
hr = pConnection->Invoke(1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, ¶ms, &varResult, NULL, NULL);
}
}
return hr;
}
};
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