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: Class  ServerConnection
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fate.network</FONT>
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Class  ServerConnection</H2>
<PRE>
java.lang.Object
  |
  +--java.lang.Thread
        |
        +--<B>fate.network.ServerConnection</B>
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<DT>public class <B>ServerConnection</B><DT>extends java.lang.Thread</DL>

<P>
Handles all networking on the server end. <br><br> Sets up a server socket to listen on a port and spawns <A HREF="../../fate/network/ServerThread.html"><CODE>ServerThread</CODE></A> objects to handle messages.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#FATE_PORT">FATE_PORT</A></B></CODE>

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<TD><B>Fields inherited from class java.lang.Thread</B></TD>
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<TD><CODE>MAX_PRIORITY,  
MIN_PRIORITY,  
NORM_PRIORITY</CODE></TD>
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<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#ServerConnection(int, fate.network.MapPlayerInfo)">ServerConnection</A></B>(int&nbsp;port,                 <A HREF="../../fate/network/MapPlayerInfo.html">MapPlayerInfo</A>&nbsp;mapPlayerInfo)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates new ServerConnection</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#addServerThread(int, fate.network.ServerThread)">addServerThread</A></B>(int&nbsp;id,                <A HREF="../../fate/network/ServerThread.html">ServerThread</A>&nbsp;thread)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a ServerThread to the map</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#initialize()">initialize</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the server connection</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#messagesAvailable()">messagesAvailable</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if there are messages in the message buffer</TD>
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<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#nextMessage()">nextMessage</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the next message in the buffer, or NULL is there are none.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#receiveMessage(java.lang.Object)">receiveMessage</A></B>(java.lang.Object&nbsp;msg)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the communications thread to receive a message</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#removeServerThread(int)">removeServerThread</A></B>(int&nbsp;id)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes a ServerThread from the map</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#run()">run</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Start processing of incoming connections</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/network/ServerConnection.html#sendMessage(int, fate.messages.GameMessage)">sendMessage</A></B>(int&nbsp;idClient,            <A HREF="../../fate/messages/GameMessage.html">GameMessage</A>&nbsp;msg)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a message to a client.</TD>
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<TD><B>Methods inherited from class java.lang.Thread</B></TD>
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<TD><CODE>activeCount, 
checkAccess, 
countStackFrames, 
currentThread, 
destroy, 
dumpStack, 

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