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📁 Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space
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fate.world</FONT>
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Class  Player</H2>
<PRE>
java.lang.Object
  |
  +--<A HREF="../../fate/world/WorldObject.html">fate.world.WorldObject</A>
        |
        +--<B>fate.world.Player</B>
</PRE>
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<DL>
<DT>public class <B>Player</B><DT>extends <A HREF="../../fate/world/WorldObject.html">WorldObject</A><DT>implements java.io.Serializable</DL>

<P>
Represents a Player in the world.  Players can own <A HREF="../../fate/world/SpaceStructure.html"><CODE>SpaceStructure</CODE></A> objects, <A HREF="../../fate/world/GroundStructure.html"><CODE>GroundStructure</CODE></A> objects, and more.
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<DT><B>See Also: </B><DD><A HREF="../../serialized-form.html#fate.world.Player">Serialized Form</A></DL>
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<CODE>&nbsp;<A HREF="../../fate/world/MapWorldObject.html">MapWorldObject</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/world/Player.html#mapShips">mapShips</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;All the ships this player owns</TD>
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<CODE>&nbsp;<A HREF="../../fate/world/MapWorldObject.html">MapWorldObject</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/world/Player.html#mapStructures">mapStructures</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;All the structures this player owns</TD>
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<TD><B>Fields inherited from class fate.world.<A HREF="../../fate/world/WorldObject.html">WorldObject</A></B></TD>
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<TD><CODE><A HREF="../../fate/world/WorldObject.html#id">id</A>,  
<A HREF="../../fate/world/WorldObject.html#name">name</A>,  
<A HREF="../../fate/world/WorldObject.html#parent">parent</A></CODE></TD>
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<TD><CODE><B><A HREF="../../fate/world/Player.html#Player()">Player</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates new Player</TD>
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<CODE>&nbsp;<A HREF="../../fate/world/Player.html">Player</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../fate/world/Player.html#cloneForClient()">cloneForClient</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a clone suitable for sending from server to client</TD>
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<TD><B>Methods inherited from class fate.world.<A HREF="../../fate/world/WorldObject.html">WorldObject</A></B></TD>
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<TD><CODE><A HREF="../../fate/world/WorldObject.html#toString()">toString</A></CODE></TD>
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<TD><CODE>clone, 
equals, 
finalize, 
getClass, 
hashCode, 
notify, 
notifyAll, 
wait, 
wait, 
wait</CODE></TD>
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<A NAME="mapShips"><!-- --></A><H3>
mapShips</H3>
<PRE>
public <A HREF="../../fate/world/MapWorldObject.html">MapWorldObject</A> <B>mapShips</B></PRE>
<DL>
<DD>All the ships this player owns</DL>
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<A NAME="mapStructures"><!-- --></A><H3>
mapStructures</H3>
<PRE>
public <A HREF="../../fate/world/MapWorldObject.html">MapWorldObject</A> <B>mapStructures</B></PRE>
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<DD>All the structures this player owns</DL>

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<A NAME="Player()"><!-- --></A><H3>
Player</H3>
<PRE>
public <B>Player</B>()</PRE>
<DL>
<DD>Creates new Player</DL>

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<A NAME="cloneForClient()"><!-- --></A><H3>
cloneForClient</H3>
<PRE>
public <A HREF="../../fate/world/Player.html">Player</A> <B>cloneForClient</B>()</PRE>
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<DD>Creates a clone suitable for sending from server to client<DD><DL>
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