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📁 Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space
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Method in class fate.network.<A HREF="fate/network/ClientThread.html">ClientThread</A>
<DD>Continues reading messages until an IO expection happens
<DT><A HREF="fate/network/ServerThread.html#run()"><B>run()</B></A> - 
Method in class fate.network.<A HREF="fate/network/ServerThread.html">ServerThread</A>
<DD>Continues reading messages until an IO expection happens
<DT><A HREF="fate/network/ServerConnection.html#run()"><B>run()</B></A> - 
Method in class fate.network.<A HREF="fate/network/ServerConnection.html">ServerConnection</A>
<DD>Start processing of incoming connections
<DT><A HREF="fate/server/MessageProcessor.html#run()"><B>run()</B></A> - 
Method in class fate.server.<A HREF="fate/server/MessageProcessor.html">MessageProcessor</A>
<DD>Process incoming messages from the server
<DT><A HREF="fate/server/UpdaterThread.html#run()"><B>run()</B></A> - 
Method in class fate.server.<A HREF="fate/server/UpdaterThread.html">UpdaterThread</A>
<DD>Process incoming messages from the server
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="fate/network/ClientConnection.html#sendMessage(fate.messages.GameMessage)"><B>sendMessage(GameMessage)</B></A> - 
Method in class fate.network.<A HREF="fate/network/ClientConnection.html">ClientConnection</A>
<DD>Sends a message to the server
<DT><A HREF="fate/network/ServerConnection.html#sendMessage(int, fate.messages.GameMessage)"><B>sendMessage(int, GameMessage)</B></A> - 
Method in class fate.network.<A HREF="fate/network/ServerConnection.html">ServerConnection</A>
<DD>Sends a message to a client.
<DT><A HREF="fate/network/ServerConnection.html"><B>ServerConnection</B></A> - class fate.network.<A HREF="fate/network/ServerConnection.html">ServerConnection</A>.<DD>Handles all networking on the server end.<DT><A HREF="fate/network/ServerConnection.html#ServerConnection(int, fate.network.MapPlayerInfo)"><B>ServerConnection(int, MapPlayerInfo)</B></A> - 
Constructor for class fate.network.<A HREF="fate/network/ServerConnection.html">ServerConnection</A>
<DD>Creates new ServerConnection
<DT><A HREF="fate/network/ServerMessage.html"><B>ServerMessage</B></A> - class fate.network.<A HREF="fate/network/ServerMessage.html">ServerMessage</A>.<DD>Simple wrapper class to store incoming messages from clients.<DT><A HREF="fate/network/ServerMessage.html#ServerMessage(int, fate.messages.GameMessage)"><B>ServerMessage(int, GameMessage)</B></A> - 
Constructor for class fate.network.<A HREF="fate/network/ServerMessage.html">ServerMessage</A>
<DD>Creates new ServerMessage
<DT><A HREF="fate/network/ServerThread.html"><B>ServerThread</B></A> - class fate.network.<A HREF="fate/network/ServerThread.html">ServerThread</A>.<DD>Handles verification and message processing of individual clients.<DT><A HREF="fate/network/ServerThread.html#ServerThread(fate.network.ServerConnection, java.net.Socket, fate.network.MapPlayerInfo)"><B>ServerThread(ServerConnection, Socket, MapPlayerInfo)</B></A> - 
Constructor for class fate.network.<A HREF="fate/network/ServerThread.html">ServerThread</A>
<DD>Creates new ServerThread
<DT><A HREF="fate/world/edit/WorldObjectEditPanel.html#setData(fate.world.WorldObject)"><B>setData(WorldObject)</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldObjectEditPanel.html">WorldObjectEditPanel</A>
<DD>&nbsp;
<DT><A HREF="fate/ui/OrbitingBodyCanvas.html#setObjects(java.util.Vector)"><B>setObjects(Vector)</B></A> - 
Method in class fate.ui.<A HREF="fate/ui/OrbitingBodyCanvas.html">OrbitingBodyCanvas</A>
<DD>Set object data
<DT><A HREF="fate/client/ConsoleFrame.html#setPlayer(fate.world.Player)"><B>setPlayer(Player)</B></A> - 
Method in class fate.client.<A HREF="fate/client/ConsoleFrame.html">ConsoleFrame</A>
<DD>&nbsp;
<DT><A HREF="fate/world/Ship.html"><B>Ship</B></A> - class fate.world.<A HREF="fate/world/Ship.html">Ship</A>.<DD>Represents a space ship that can travel around the universe.<DT><A HREF="fate/world/Ship.html#Ship()"><B>Ship()</B></A> - 
Constructor for class fate.world.<A HREF="fate/world/Ship.html">Ship</A>
<DD>Creates new Ship
<DT><A HREF="fate/world/Resources.html#slsfuel"><B>slsfuel</B></A> - 
Variable in class fate.world.<A HREF="fate/world/Resources.html">Resources</A>
<DD>&nbsp;
<DT><A HREF="fate/world/SolarSystem.html"><B>SolarSystem</B></A> - class fate.world.<A HREF="fate/world/SolarSystem.html">SolarSystem</A>.<DD>Represents a solar system containing <A HREF="fate/world/Planetoid.html"><CODE>Planetoid</CODE></A> objects.<DT><A HREF="fate/world/SolarSystem.html#SolarSystem()"><B>SolarSystem()</B></A> - 
Constructor for class fate.world.<A HREF="fate/world/SolarSystem.html">SolarSystem</A>
<DD>Creates new SolarSystem
<DT><A HREF="fate/world/edit/SolarSystemEditPanel.html"><B>SolarSystemEditPanel</B></A> - class fate.world.edit.<A HREF="fate/world/edit/SolarSystemEditPanel.html">SolarSystemEditPanel</A>.<DD>UI for editing <A HREF="fate/world/SolarSystem.html"><CODE>SolarSystem</CODE></A> objects.<DT><A HREF="fate/world/edit/SolarSystemEditPanel.html#SolarSystemEditPanel(fate.world.edit.WorldEditDialog)"><B>SolarSystemEditPanel(WorldEditDialog)</B></A> - 
Constructor for class fate.world.edit.<A HREF="fate/world/edit/SolarSystemEditPanel.html">SolarSystemEditPanel</A>
<DD>Creates new SolarSystemEditPanel
<DT><A HREF="fate/messages/SolarSystemViewMessage.html"><B>SolarSystemViewMessage</B></A> - class fate.messages.<A HREF="fate/messages/SolarSystemViewMessage.html">SolarSystemViewMessage</A>.<DD>Gives the client all the information it needs to display the PlanetoidView.<DT><A HREF="fate/messages/SolarSystemViewMessage.html#SolarSystemViewMessage()"><B>SolarSystemViewMessage()</B></A> - 
Constructor for class fate.messages.<A HREF="fate/messages/SolarSystemViewMessage.html">SolarSystemViewMessage</A>
<DD>Creates new SolarSystemViewMessage
<DT><A HREF="fate/messages/SolarSystemViewMessage.html#SolarSystemViewMessage(fate.world.SolarSystem)"><B>SolarSystemViewMessage(SolarSystem)</B></A> - 
Constructor for class fate.messages.<A HREF="fate/messages/SolarSystemViewMessage.html">SolarSystemViewMessage</A>
<DD>Creates new SolarSystemViewMessage
<DT><A HREF="fate/world/SpaceStructure.html"><B>SpaceStructure</B></A> - class fate.world.<A HREF="fate/world/SpaceStructure.html">SpaceStructure</A>.<DD>Represents a structure built in space, generally in a solar system, orbiting a <A HREF="fate/world/Planetoid.html"><CODE>Planetoid</CODE></A>.<DT><A HREF="fate/world/SpaceStructure.html#SpaceStructure()"><B>SpaceStructure()</B></A> - 
Constructor for class fate.world.<A HREF="fate/world/SpaceStructure.html">SpaceStructure</A>
<DD>Creates new SpaceStructure
<DT><A HREF="fate/network/PlayerInfo.html#state"><B>state</B></A> - 
Variable in class fate.network.<A HREF="fate/network/PlayerInfo.html">PlayerInfo</A>
<DD>Keeps track of the player's current state in the virtual world
<DT><A HREF="fate/client/MainFrame.html#status(java.lang.String)"><B>status(String)</B></A> - 
Method in class fate.client.<A HREF="fate/client/MainFrame.html">MainFrame</A>
<DD>Update status message
<DT><A HREF="fate/ui/SwingUtil.html"><B>SwingUtil</B></A> - class fate.ui.<A HREF="fate/ui/SwingUtil.html">SwingUtil</A>.<DD>General Swing utility class.<DT><A HREF="fate/ui/SwingUtil.html#SwingUtil()"><B>SwingUtil()</B></A> - 
Constructor for class fate.ui.<A HREF="fate/ui/SwingUtil.html">SwingUtil</A>
<DD>Creates new SwingUtil
<DT><A HREF="fate/messages/SwitchMainViewMessage.html"><B>SwitchMainViewMessage</B></A> - class fate.messages.<A HREF="fate/messages/SwitchMainViewMessage.html">SwitchMainViewMessage</A>.<DD>Indicates to the server to send update messages pertaining to a certain "view" on the client.<DT><A HREF="fate/messages/SwitchMainViewMessage.html#SwitchMainViewMessage()"><B>SwitchMainViewMessage()</B></A> - 
Constructor for class fate.messages.<A HREF="fate/messages/SwitchMainViewMessage.html">SwitchMainViewMessage</A>
<DD>Creates new SwitchMainViewMessage
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="fate/messages/ChatMessage.html#to"><B>to</B></A> - 
Variable in class fate.messages.<A HREF="fate/messages/ChatMessage.html">ChatMessage</A>
<DD>alias of chat message sender
<DT><A HREF="fate/network/PlayerInfo.html#toString()"><B>toString()</B></A> - 
Method in class fate.network.<A HREF="fate/network/PlayerInfo.html">PlayerInfo</A>
<DD>Convert to a string
<DT><A HREF="fate/world/WorldObject.html#toString()"><B>toString()</B></A> - 
Method in class fate.world.<A HREF="fate/world/WorldObject.html">WorldObject</A>
<DD>&nbsp;
<DT><A HREF="fate/world/Universe.html#toString()"><B>toString()</B></A> - 
Method in class fate.world.<A HREF="fate/world/Universe.html">Universe</A>
<DD>&nbsp;
<DT><A HREF="fate/util/Debug.html#trace(java.lang.String)"><B>trace(String)</B></A> - 
Static method in class fate.util.<A HREF="fate/util/Debug.html">Debug</A>
<DD>Print out a trace statement to the standard console
<DT><A HREF="fate/world/edit/WorldEditDialog.html#treeNodesChanged(javax.swing.event.TreeModelEvent)"><B>treeNodesChanged(TreeModelEvent)</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldEditDialog.html">WorldEditDialog</A>
<DD>&nbsp;
<DT><A HREF="fate/world/edit/WorldEditDialog.html#treeNodesInserted(javax.swing.event.TreeModelEvent)"><B>treeNodesInserted(TreeModelEvent)</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldEditDialog.html">WorldEditDialog</A>
<DD>&nbsp;
<DT><A HREF="fate/world/edit/WorldEditDialog.html#treeNodesRemoved(javax.swing.event.TreeModelEvent)"><B>treeNodesRemoved(TreeModelEvent)</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldEditDialog.html">WorldEditDialog</A>
<DD>&nbsp;
<DT><A HREF="fate/world/edit/WorldEditDialog.html#treeStructureChanged(javax.swing.event.TreeModelEvent)"><B>treeStructureChanged(TreeModelEvent)</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldEditDialog.html">WorldEditDialog</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="fate/FateServer.html#universe"><B>universe</B></A> - 
Static variable in class fate.<A HREF="fate/FateServer.html">FateServer</A>
<DD>&nbsp;
<DT><A HREF="fate/world/Universe.html"><B>Universe</B></A> - class fate.world.<A HREF="fate/world/Universe.html">Universe</A>.<DD>The base storage object of the Fate "World".<DT><A HREF="fate/world/Universe.html#Universe()"><B>Universe()</B></A> - 
Constructor for class fate.world.<A HREF="fate/world/Universe.html">Universe</A>
<DD>Creates new Universe
<DT><A HREF="fate/world/edit/UniverseEditPanel.html"><B>UniverseEditPanel</B></A> - class fate.world.edit.<A HREF="fate/world/edit/UniverseEditPanel.html">UniverseEditPanel</A>.<DD>UI for editing the <A HREF="fate/world/Universe.html"><CODE>Universe</CODE></A> object.<DT><A HREF="fate/world/edit/UniverseEditPanel.html#UniverseEditPanel(fate.world.edit.WorldEditDialog)"><B>UniverseEditPanel(WorldEditDialog)</B></A> - 
Constructor for class fate.world.edit.<A HREF="fate/world/edit/UniverseEditPanel.html">UniverseEditPanel</A>
<DD>Creates new UniverseEditPanel
<DT><A HREF="fate/FateServer.html#universeFile"><B>universeFile</B></A> - 
Static variable in class fate.<A HREF="fate/FateServer.html">FateServer</A>
<DD>&nbsp;
<DT><A HREF="fate/network/MapPlayerInfo.html#update(fate.network.PlayerInfo)"><B>update(PlayerInfo)</B></A> - 
Method in class fate.network.<A HREF="fate/network/MapPlayerInfo.html">MapPlayerInfo</A>
<DD>Updates an existing PlayerInfo object
<DT><A HREF="fate/world/MapWorldObject.html#update(fate.world.WorldObject)"><B>update(WorldObject)</B></A> - 
Method in class fate.world.<A HREF="fate/world/MapWorldObject.html">MapWorldObject</A>
<DD>Updates an existing WorldObject object
<DT><A HREF="fate/client/MainViewPanel.html#updateObjects(java.util.List)"><B>updateObjects(List)</B></A> - 
Method in class fate.client.<A HREF="fate/client/MainViewPanel.html">MainViewPanel</A>
<DD>Incoming chat message handler
<DT><A HREF="fate/server/UpdaterThread.html"><B>UpdaterThread</B></A> - class fate.server.<A HREF="fate/server/UpdaterThread.html">UpdaterThread</A>.<DD>Thread to send periodic updates to the client, based on the current client status.<DT><A HREF="fate/server/UpdaterThread.html#UpdaterThread(fate.network.ServerConnection, fate.network.MapPlayerInfo)"><B>UpdaterThread(ServerConnection, MapPlayerInfo)</B></A> - 
Constructor for class fate.server.<A HREF="fate/server/UpdaterThread.html">UpdaterThread</A>
<DD>Creates new MessageProcessor
<DT><A HREF="fate/world/edit/WorldEditDialog.html#updateTree()"><B>updateTree()</B></A> - 
Method in class fate.world.edit.<A HREF="fate/world/edit/WorldEditDialog.html">WorldEditDialog</A>
<DD>Updates the JTree with current World data
<DT><A HREF="fate/server/UserManagerDialog.html"><B>UserManagerDialog</B></A> - class fate.server.<A HREF="fate/server/UserManagerDialog.html">UserManagerDialog</A>.<DD>Allows creating, editing, and deleting of user accounts.<DT><A HREF="fate/server/UserManagerDialog.html#UserManagerDialog(java.awt.Frame, fate.network.MapPlayerInfo)"><B>UserManagerDialog(Frame, MapPlayerInfo)</B></A> - 
Constructor for class fate.server.<A HREF="fate/server/UserManagerDialog.html">UserManagerDialog</A>
<DD>Creates new UserManagerDialog
<DT><A HREF="fate/messages/LoginMessage.html#username"><B>username</B></A> - 
Variable in class fate.messages.<A HREF="fate/messages/LoginMessage.html">LoginMessage</A>
<DD>&nbsp;
<DT><A HREF="fate/messages/ChangeLoginMessage.html#username"><B>username</B></A> - 
Variable in class fate.messages.<A HREF="fate/messages/ChangeLoginMessage.html">ChangeLoginMessage</A>
<DD>&nbsp;
<DT><A HREF="fate/network/PlayerInfo.html#username"><B>username</B></A> - 
Variable in class fate.network.<A HREF="fate/network/PlayerInfo.html">PlayerInfo</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_V_"><!-- --></A><H2>
<B>V</B></H2>
<DL>
<DT><A HREF="fate/server/UserManagerDialog.html#valueChanged(javax.swing.event.ListSelectionEvent)"><B>valueChanged(ListSel

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