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📄 planetoid.java

📁 Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space
💻 JAVA
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/*
 * Planetoid.java
 *
 * Copyright (C) 2000 Jason M. Hanley
 * Released under the GNU General Public License (GPL)
 * See license.txt for additional information.
 *
 * Created on August 4, 2000, 1:20 AM
 */
 
package fate.world;

import java.io.*;

import fate.*;
import fate.util.*;

/** 
 * Represents a planet, asteroid, or any other fixed object orbiting
 * in a {@link SolarSystem}.
 *
 * @author  preylude@s3m.com
 * @version 0.1.0
 */
public class Planetoid extends OrbitingBody implements Cloneable, Serializable {

  /** Map of all orbiting objects */
  public MapWorldObject mapOrbiting;

  /** Map of all ground objects */
  public MapWorldObject mapGround;

  /** Creates new Planetoid with default starting values */
  public Planetoid( String name, int distance, double position, double velocity ) {
    super();
    
    this.name = name;
    this.position = position;
    this.distance = distance;
    this.velocity = velocity;

    mapOrbiting = new MapWorldObject();
    mapGround = new MapWorldObject();
  }
  
  /** Creates new Planetoid */
  public Planetoid() {
    this( "", 0, 0.0, 0.0 );
  }
  
  /** Creates a clone suitable for sending from server to client */
  public Planetoid cloneForClient() {
    Planetoid clonedObject = null;

    try {
      clonedObject = (Planetoid)this.clone();
    } catch( CloneNotSupportedException e ) {
      Debug.trace( "Error: can't clone object" );
    }
    
    // If we have a parent SolarSystem, make sure it gets cloned properly
    if (parent != null) {
        clonedObject.parent = ((SolarSystem)parent).cloneForClient();
    }

    clonedObject.mapGround = null;
    clonedObject.mapOrbiting = null;
    
    return clonedObject;
  }
  
}

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