📄 agtsvr.h
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/**************************************************************************
* *
* AgtSvr.h - Microsoft Agent Server *
* *
* Copyright (c) 1996-1998, Microsoft Corp. All rights reserved. *
* *
**************************************************************************/
#if _MSC_VER < 1200
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 3.01.75 */
/* at Mon Aug 31 17:00:38 1998
*/
/* Compiler settings for AgentServer.idl:
Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
error checks: none
*/
//@@MIDL_FILE_HEADING( )
#include "rpc.h"
#include "rpcndr.h"
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __AgtSvrV5_h__
#define __AgtSvrV5_h__
#ifdef __cplusplus
extern "C"{
#endif
/* Forward Declarations */
#ifndef __IAgentUserInput_FWD_DEFINED__
#define __IAgentUserInput_FWD_DEFINED__
typedef interface IAgentUserInput IAgentUserInput;
#endif /* __IAgentUserInput_FWD_DEFINED__ */
#ifndef __IAgentCommand_FWD_DEFINED__
#define __IAgentCommand_FWD_DEFINED__
typedef interface IAgentCommand IAgentCommand;
#endif /* __IAgentCommand_FWD_DEFINED__ */
#ifndef __IAgentCommandEx_FWD_DEFINED__
#define __IAgentCommandEx_FWD_DEFINED__
typedef interface IAgentCommandEx IAgentCommandEx;
#endif /* __IAgentCommandEx_FWD_DEFINED__ */
#ifndef __IAgentCommands_FWD_DEFINED__
#define __IAgentCommands_FWD_DEFINED__
typedef interface IAgentCommands IAgentCommands;
#endif /* __IAgentCommands_FWD_DEFINED__ */
#ifndef __IAgentCommandsEx_FWD_DEFINED__
#define __IAgentCommandsEx_FWD_DEFINED__
typedef interface IAgentCommandsEx IAgentCommandsEx;
#endif /* __IAgentCommandsEx_FWD_DEFINED__ */
#ifndef __IAgentCommandWindow_FWD_DEFINED__
#define __IAgentCommandWindow_FWD_DEFINED__
typedef interface IAgentCommandWindow IAgentCommandWindow;
#endif /* __IAgentCommandWindow_FWD_DEFINED__ */
#ifndef __IAgentSpeechInputProperties_FWD_DEFINED__
#define __IAgentSpeechInputProperties_FWD_DEFINED__
typedef interface IAgentSpeechInputProperties IAgentSpeechInputProperties;
#endif /* __IAgentSpeechInputProperties_FWD_DEFINED__ */
#ifndef __IAgentAudioOutputProperties_FWD_DEFINED__
#define __IAgentAudioOutputProperties_FWD_DEFINED__
typedef interface IAgentAudioOutputProperties IAgentAudioOutputProperties;
#endif /* __IAgentAudioOutputProperties_FWD_DEFINED__ */
#ifndef __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
#define __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
typedef interface IAgentAudioOutputPropertiesEx IAgentAudioOutputPropertiesEx;
#endif /* __IAgentAudioOutputPropertiesEx_FWD_DEFINED__ */
#ifndef __IAgentPropertySheet_FWD_DEFINED__
#define __IAgentPropertySheet_FWD_DEFINED__
typedef interface IAgentPropertySheet IAgentPropertySheet;
#endif /* __IAgentPropertySheet_FWD_DEFINED__ */
#ifndef __IAgentBalloon_FWD_DEFINED__
#define __IAgentBalloon_FWD_DEFINED__
typedef interface IAgentBalloon IAgentBalloon;
#endif /* __IAgentBalloon_FWD_DEFINED__ */
#ifndef __IAgentBalloonEx_FWD_DEFINED__
#define __IAgentBalloonEx_FWD_DEFINED__
typedef interface IAgentBalloonEx IAgentBalloonEx;
#endif /* __IAgentBalloonEx_FWD_DEFINED__ */
#ifndef __IAgentCharacter_FWD_DEFINED__
#define __IAgentCharacter_FWD_DEFINED__
typedef interface IAgentCharacter IAgentCharacter;
#endif /* __IAgentCharacter_FWD_DEFINED__ */
#ifndef __IAgentCharacterEx_FWD_DEFINED__
#define __IAgentCharacterEx_FWD_DEFINED__
typedef interface IAgentCharacterEx IAgentCharacterEx;
#endif /* __IAgentCharacterEx_FWD_DEFINED__ */
#ifndef __IAgent_FWD_DEFINED__
#define __IAgent_FWD_DEFINED__
typedef interface IAgent IAgent;
#endif /* __IAgent_FWD_DEFINED__ */
#ifndef __IAgentEx_FWD_DEFINED__
#define __IAgentEx_FWD_DEFINED__
typedef interface IAgentEx IAgentEx;
#endif /* __IAgentEx_FWD_DEFINED__ */
#ifndef __IAgentNotifySink_FWD_DEFINED__
#define __IAgentNotifySink_FWD_DEFINED__
typedef interface IAgentNotifySink IAgentNotifySink;
#endif /* __IAgentNotifySink_FWD_DEFINED__ */
#ifndef __IAgentNotifySinkEx_FWD_DEFINED__
#define __IAgentNotifySinkEx_FWD_DEFINED__
typedef interface IAgentNotifySinkEx IAgentNotifySinkEx;
#endif /* __IAgentNotifySinkEx_FWD_DEFINED__ */
#ifndef __IAgentPrivateNotifySink_FWD_DEFINED__
#define __IAgentPrivateNotifySink_FWD_DEFINED__
typedef interface IAgentPrivateNotifySink IAgentPrivateNotifySink;
#endif /* __IAgentPrivateNotifySink_FWD_DEFINED__ */
#ifndef __IAgentCustomMarshalMaker_FWD_DEFINED__
#define __IAgentCustomMarshalMaker_FWD_DEFINED__
typedef interface IAgentCustomMarshalMaker IAgentCustomMarshalMaker;
#endif /* __IAgentCustomMarshalMaker_FWD_DEFINED__ */
#ifndef __IAgentClientStatus_FWD_DEFINED__
#define __IAgentClientStatus_FWD_DEFINED__
typedef interface IAgentClientStatus IAgentClientStatus;
#endif /* __IAgentClientStatus_FWD_DEFINED__ */
#ifndef __AgentServer_FWD_DEFINED__
#define __AgentServer_FWD_DEFINED__
#ifdef __cplusplus
typedef class AgentServer AgentServer;
#else
typedef struct AgentServer AgentServer;
#endif /* __cplusplus */
#endif /* __AgentServer_FWD_DEFINED__ */
#ifndef __IAgentUserInput_FWD_DEFINED__
#define __IAgentUserInput_FWD_DEFINED__
typedef interface IAgentUserInput IAgentUserInput;
#endif /* __IAgentUserInput_FWD_DEFINED__ */
#ifndef __IAgentCommand_FWD_DEFINED__
#define __IAgentCommand_FWD_DEFINED__
typedef interface IAgentCommand IAgentCommand;
#endif /* __IAgentCommand_FWD_DEFINED__ */
#ifndef __IAgentCommandEx_FWD_DEFINED__
#define __IAgentCommandEx_FWD_DEFINED__
typedef interface IAgentCommandEx IAgentCommandEx;
#endif /* __IAgentCommandEx_FWD_DEFINED__ */
#ifndef __IAgentCommands_FWD_DEFINED__
#define __IAgentCommands_FWD_DEFINED__
typedef interface IAgentCommands IAgentCommands;
#endif /* __IAgentCommands_FWD_DEFINED__ */
#ifndef __IAgentCommandsEx_FWD_DEFINED__
#define __IAgentCommandsEx_FWD_DEFINED__
typedef interface IAgentCommandsEx IAgentCommandsEx;
#endif /* __IAgentCommandsEx_FWD_DEFINED__ */
#ifndef __IAgentSpeechInputProperties_FWD_DEFINED__
#define __IAgentSpeechInputProperties_FWD_DEFINED__
typedef interface IAgentSpeechInputProperties IAgentSpeechInputProperties;
#endif /* __IAgentSpeechInputProperties_FWD_DEFINED__ */
#ifndef __IAgentAudioOutputProperties_FWD_DEFINED__
#define __IAgentAudioOutputProperties_FWD_DEFINED__
typedef interface IAgentAudioOutputProperties IAgentAudioOutputProperties;
#endif /* __IAgentAudioOutputProperties_FWD_DEFINED__ */
#ifndef __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
#define __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
typedef interface IAgentAudioOutputPropertiesEx IAgentAudioOutputPropertiesEx;
#endif /* __IAgentAudioOutputPropertiesEx_FWD_DEFINED__ */
#ifndef __IAgentPropertySheet_FWD_DEFINED__
#define __IAgentPropertySheet_FWD_DEFINED__
typedef interface IAgentPropertySheet IAgentPropertySheet;
#endif /* __IAgentPropertySheet_FWD_DEFINED__ */
#ifndef __IAgentBalloon_FWD_DEFINED__
#define __IAgentBalloon_FWD_DEFINED__
typedef interface IAgentBalloon IAgentBalloon;
#endif /* __IAgentBalloon_FWD_DEFINED__ */
#ifndef __IAgentBalloonEx_FWD_DEFINED__
#define __IAgentBalloonEx_FWD_DEFINED__
typedef interface IAgentBalloonEx IAgentBalloonEx;
#endif /* __IAgentBalloonEx_FWD_DEFINED__ */
#ifndef __IAgentCharacter_FWD_DEFINED__
#define __IAgentCharacter_FWD_DEFINED__
typedef interface IAgentCharacter IAgentCharacter;
#endif /* __IAgentCharacter_FWD_DEFINED__ */
#ifndef __IAgentCharacterEx_FWD_DEFINED__
#define __IAgentCharacterEx_FWD_DEFINED__
typedef interface IAgentCharacterEx IAgentCharacterEx;
#endif /* __IAgentCharacterEx_FWD_DEFINED__ */
#ifndef __IAgent_FWD_DEFINED__
#define __IAgent_FWD_DEFINED__
typedef interface IAgent IAgent;
#endif /* __IAgent_FWD_DEFINED__ */
#ifndef __IAgentEx_FWD_DEFINED__
#define __IAgentEx_FWD_DEFINED__
typedef interface IAgentEx IAgentEx;
#endif /* __IAgentEx_FWD_DEFINED__ */
#ifndef __IAgentNotifySink_FWD_DEFINED__
#define __IAgentNotifySink_FWD_DEFINED__
typedef interface IAgentNotifySink IAgentNotifySink;
#endif /* __IAgentNotifySink_FWD_DEFINED__ */
#ifndef __IAgentNotifySinkEx_FWD_DEFINED__
#define __IAgentNotifySinkEx_FWD_DEFINED__
typedef interface IAgentNotifySinkEx IAgentNotifySinkEx;
#endif /* __IAgentNotifySinkEx_FWD_DEFINED__ */
#ifndef __IAgentCommandWindow_FWD_DEFINED__
#define __IAgentCommandWindow_FWD_DEFINED__
typedef interface IAgentCommandWindow IAgentCommandWindow;
#endif /* __IAgentCommandWindow_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
void __RPC_FAR * __RPC_USER MIDL_user_allocate(size_t);
void __RPC_USER MIDL_user_free( void __RPC_FAR * );
/****************************************
* Generated header for interface: __MIDL_itf_AgentServer_0000
* at Mon Aug 31 17:00:38 1998
* using MIDL 3.01.75
****************************************/
/* [local] */
#define NeverMoved ( 0 )
#define UserMoved ( 1 )
#define ProgramMoved ( 2 )
#define OtherProgramMoved ( 3 )
#define SystemMoved ( 4 )
#define NeverShown ( 0 )
#define UserHid ( 1 )
#define UserShowed ( 2 )
#define ProgramHid ( 3 )
#define ProgramShowed ( 4 )
#define OtherProgramHid ( 5 )
#define OtherProgramShowed ( 6 )
#define UserHidViaCharacterMenu ( 7 )
#define UserHidViaTaskbarIcon ( UserHid )
#define CSHELPCAUSE_COMMAND ( 1 )
#define CSHELPCAUSE_OTHERPROGRAM ( 2 )
#define CSHELPCAUSE_OPENCOMMANDSWINDOW ( 3 )
#define CSHELPCAUSE_CLOSECOMMANDSWINDOW ( 4 )
#define CSHELPCAUSE_SHOWCHARACTER ( 5 )
#define CSHELPCAUSE_HIDECHARACTER ( 6 )
#define CSHELPCAUSE_CHARACTER ( 7 )
#define ACTIVATE_NOTTOPMOST ( 0 )
#define ACTIVATE_TOPMOST ( 1 )
#define ACTIVATE_NOTACTIVE ( 0 )
#define ACTIVATE_ACTIVE ( 1 )
#define ACTIVATE_INPUTACTIVE ( 2 )
#define PREPARE_ANIMATION ( 0 )
#define PREPARE_STATE ( 1 )
#define PREPARE_WAVE ( 2 )
#define STOP_TYPE_PLAY ( 0x1 )
#define STOP_TYPE_MOVE ( 0x2 )
#define STOP_TYPE_SPEAK ( 0x4 )
#define STOP_TYPE_PREPARE ( 0x8 )
#define STOP_TYPE_NONQUEUEDPREPARE ( 0x10 )
#define STOP_TYPE_VISIBLE ( 0x20 )
#define STOP_TYPE_ALL ( 0xffffffff )
#define BALLOON_STYLE_BALLOON_ON ( 0x1 )
#define BALLOON_STYLE_SIZETOTEXT ( 0x2 )
#define BALLOON_STYLE_AUTOHIDE ( 0x4 )
#define BALLOON_STYLE_AUTOPACE ( 0x8 )
#define AUDIO_STATUS_AVAILABLE ( 0 )
#define AUDIO_STATUS_NOAUDIO ( 1 )
#define AUDIO_STATUS_CANTOPENAUDIO ( 2 )
#define AUDIO_STATUS_USERSPEAKING ( 3 )
#define AUDIO_STATUS_CHARACTERSPEAKING ( 4 )
#define AUDIO_STATUS_SROVERRIDEABLE ( 5 )
#define AUDIO_STATUS_ERROR ( 6 )
#define LISTEN_STATUS_CANLISTEN ( 0 )
#define LISTEN_STATUS_NOAUDIO ( 1 )
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