⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 agtsvr.h

📁 vc编写的精灵显示源码
💻 H
📖 第 1 页 / 共 5 页
字号:
/**************************************************************************
*                                                                         *
* AgtSvr.h - Microsoft Agent Server                                       *
*                                                                         *
* Copyright (c) 1996-1998, Microsoft Corp. All rights reserved.           *
*                                                                         *
**************************************************************************/

#if _MSC_VER < 1200

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


/* File created by MIDL compiler version 3.01.75 */
/* at Mon Aug 31 17:00:38 1998
 */
/* Compiler settings for AgentServer.idl:
    Oicf (OptLev=i2), W1, Zp8, env=Win32, ms_ext, c_ext
    error checks: none
*/
//@@MIDL_FILE_HEADING(  )
#include "rpc.h"
#include "rpcndr.h"
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __AgtSvrV5_h__
#define __AgtSvrV5_h__

#ifdef __cplusplus
extern "C"{
#endif 

/* Forward Declarations */ 

#ifndef __IAgentUserInput_FWD_DEFINED__
#define __IAgentUserInput_FWD_DEFINED__
typedef interface IAgentUserInput IAgentUserInput;
#endif 	/* __IAgentUserInput_FWD_DEFINED__ */


#ifndef __IAgentCommand_FWD_DEFINED__
#define __IAgentCommand_FWD_DEFINED__
typedef interface IAgentCommand IAgentCommand;
#endif 	/* __IAgentCommand_FWD_DEFINED__ */


#ifndef __IAgentCommandEx_FWD_DEFINED__
#define __IAgentCommandEx_FWD_DEFINED__
typedef interface IAgentCommandEx IAgentCommandEx;
#endif 	/* __IAgentCommandEx_FWD_DEFINED__ */


#ifndef __IAgentCommands_FWD_DEFINED__
#define __IAgentCommands_FWD_DEFINED__
typedef interface IAgentCommands IAgentCommands;
#endif 	/* __IAgentCommands_FWD_DEFINED__ */


#ifndef __IAgentCommandsEx_FWD_DEFINED__
#define __IAgentCommandsEx_FWD_DEFINED__
typedef interface IAgentCommandsEx IAgentCommandsEx;
#endif 	/* __IAgentCommandsEx_FWD_DEFINED__ */


#ifndef __IAgentCommandWindow_FWD_DEFINED__
#define __IAgentCommandWindow_FWD_DEFINED__
typedef interface IAgentCommandWindow IAgentCommandWindow;
#endif 	/* __IAgentCommandWindow_FWD_DEFINED__ */


#ifndef __IAgentSpeechInputProperties_FWD_DEFINED__
#define __IAgentSpeechInputProperties_FWD_DEFINED__
typedef interface IAgentSpeechInputProperties IAgentSpeechInputProperties;
#endif 	/* __IAgentSpeechInputProperties_FWD_DEFINED__ */


#ifndef __IAgentAudioOutputProperties_FWD_DEFINED__
#define __IAgentAudioOutputProperties_FWD_DEFINED__
typedef interface IAgentAudioOutputProperties IAgentAudioOutputProperties;
#endif 	/* __IAgentAudioOutputProperties_FWD_DEFINED__ */


#ifndef __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
#define __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
typedef interface IAgentAudioOutputPropertiesEx IAgentAudioOutputPropertiesEx;
#endif 	/* __IAgentAudioOutputPropertiesEx_FWD_DEFINED__ */


#ifndef __IAgentPropertySheet_FWD_DEFINED__
#define __IAgentPropertySheet_FWD_DEFINED__
typedef interface IAgentPropertySheet IAgentPropertySheet;
#endif 	/* __IAgentPropertySheet_FWD_DEFINED__ */


#ifndef __IAgentBalloon_FWD_DEFINED__
#define __IAgentBalloon_FWD_DEFINED__
typedef interface IAgentBalloon IAgentBalloon;
#endif 	/* __IAgentBalloon_FWD_DEFINED__ */


#ifndef __IAgentBalloonEx_FWD_DEFINED__
#define __IAgentBalloonEx_FWD_DEFINED__
typedef interface IAgentBalloonEx IAgentBalloonEx;
#endif 	/* __IAgentBalloonEx_FWD_DEFINED__ */


#ifndef __IAgentCharacter_FWD_DEFINED__
#define __IAgentCharacter_FWD_DEFINED__
typedef interface IAgentCharacter IAgentCharacter;
#endif 	/* __IAgentCharacter_FWD_DEFINED__ */


#ifndef __IAgentCharacterEx_FWD_DEFINED__
#define __IAgentCharacterEx_FWD_DEFINED__
typedef interface IAgentCharacterEx IAgentCharacterEx;
#endif 	/* __IAgentCharacterEx_FWD_DEFINED__ */


#ifndef __IAgent_FWD_DEFINED__
#define __IAgent_FWD_DEFINED__
typedef interface IAgent IAgent;
#endif 	/* __IAgent_FWD_DEFINED__ */


#ifndef __IAgentEx_FWD_DEFINED__
#define __IAgentEx_FWD_DEFINED__
typedef interface IAgentEx IAgentEx;
#endif 	/* __IAgentEx_FWD_DEFINED__ */


#ifndef __IAgentNotifySink_FWD_DEFINED__
#define __IAgentNotifySink_FWD_DEFINED__
typedef interface IAgentNotifySink IAgentNotifySink;
#endif 	/* __IAgentNotifySink_FWD_DEFINED__ */


#ifndef __IAgentNotifySinkEx_FWD_DEFINED__
#define __IAgentNotifySinkEx_FWD_DEFINED__
typedef interface IAgentNotifySinkEx IAgentNotifySinkEx;
#endif 	/* __IAgentNotifySinkEx_FWD_DEFINED__ */


#ifndef __IAgentPrivateNotifySink_FWD_DEFINED__
#define __IAgentPrivateNotifySink_FWD_DEFINED__
typedef interface IAgentPrivateNotifySink IAgentPrivateNotifySink;
#endif 	/* __IAgentPrivateNotifySink_FWD_DEFINED__ */


#ifndef __IAgentCustomMarshalMaker_FWD_DEFINED__
#define __IAgentCustomMarshalMaker_FWD_DEFINED__
typedef interface IAgentCustomMarshalMaker IAgentCustomMarshalMaker;
#endif 	/* __IAgentCustomMarshalMaker_FWD_DEFINED__ */


#ifndef __IAgentClientStatus_FWD_DEFINED__
#define __IAgentClientStatus_FWD_DEFINED__
typedef interface IAgentClientStatus IAgentClientStatus;
#endif 	/* __IAgentClientStatus_FWD_DEFINED__ */


#ifndef __AgentServer_FWD_DEFINED__
#define __AgentServer_FWD_DEFINED__

#ifdef __cplusplus
typedef class AgentServer AgentServer;
#else
typedef struct AgentServer AgentServer;
#endif /* __cplusplus */

#endif 	/* __AgentServer_FWD_DEFINED__ */


#ifndef __IAgentUserInput_FWD_DEFINED__
#define __IAgentUserInput_FWD_DEFINED__
typedef interface IAgentUserInput IAgentUserInput;
#endif 	/* __IAgentUserInput_FWD_DEFINED__ */


#ifndef __IAgentCommand_FWD_DEFINED__
#define __IAgentCommand_FWD_DEFINED__
typedef interface IAgentCommand IAgentCommand;
#endif 	/* __IAgentCommand_FWD_DEFINED__ */


#ifndef __IAgentCommandEx_FWD_DEFINED__
#define __IAgentCommandEx_FWD_DEFINED__
typedef interface IAgentCommandEx IAgentCommandEx;
#endif 	/* __IAgentCommandEx_FWD_DEFINED__ */


#ifndef __IAgentCommands_FWD_DEFINED__
#define __IAgentCommands_FWD_DEFINED__
typedef interface IAgentCommands IAgentCommands;
#endif 	/* __IAgentCommands_FWD_DEFINED__ */


#ifndef __IAgentCommandsEx_FWD_DEFINED__
#define __IAgentCommandsEx_FWD_DEFINED__
typedef interface IAgentCommandsEx IAgentCommandsEx;
#endif 	/* __IAgentCommandsEx_FWD_DEFINED__ */


#ifndef __IAgentSpeechInputProperties_FWD_DEFINED__
#define __IAgentSpeechInputProperties_FWD_DEFINED__
typedef interface IAgentSpeechInputProperties IAgentSpeechInputProperties;
#endif 	/* __IAgentSpeechInputProperties_FWD_DEFINED__ */


#ifndef __IAgentAudioOutputProperties_FWD_DEFINED__
#define __IAgentAudioOutputProperties_FWD_DEFINED__
typedef interface IAgentAudioOutputProperties IAgentAudioOutputProperties;
#endif 	/* __IAgentAudioOutputProperties_FWD_DEFINED__ */


#ifndef __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
#define __IAgentAudioOutputPropertiesEx_FWD_DEFINED__
typedef interface IAgentAudioOutputPropertiesEx IAgentAudioOutputPropertiesEx;
#endif 	/* __IAgentAudioOutputPropertiesEx_FWD_DEFINED__ */


#ifndef __IAgentPropertySheet_FWD_DEFINED__
#define __IAgentPropertySheet_FWD_DEFINED__
typedef interface IAgentPropertySheet IAgentPropertySheet;
#endif 	/* __IAgentPropertySheet_FWD_DEFINED__ */


#ifndef __IAgentBalloon_FWD_DEFINED__
#define __IAgentBalloon_FWD_DEFINED__
typedef interface IAgentBalloon IAgentBalloon;
#endif 	/* __IAgentBalloon_FWD_DEFINED__ */


#ifndef __IAgentBalloonEx_FWD_DEFINED__
#define __IAgentBalloonEx_FWD_DEFINED__
typedef interface IAgentBalloonEx IAgentBalloonEx;
#endif 	/* __IAgentBalloonEx_FWD_DEFINED__ */


#ifndef __IAgentCharacter_FWD_DEFINED__
#define __IAgentCharacter_FWD_DEFINED__
typedef interface IAgentCharacter IAgentCharacter;
#endif 	/* __IAgentCharacter_FWD_DEFINED__ */


#ifndef __IAgentCharacterEx_FWD_DEFINED__
#define __IAgentCharacterEx_FWD_DEFINED__
typedef interface IAgentCharacterEx IAgentCharacterEx;
#endif 	/* __IAgentCharacterEx_FWD_DEFINED__ */


#ifndef __IAgent_FWD_DEFINED__
#define __IAgent_FWD_DEFINED__
typedef interface IAgent IAgent;
#endif 	/* __IAgent_FWD_DEFINED__ */


#ifndef __IAgentEx_FWD_DEFINED__
#define __IAgentEx_FWD_DEFINED__
typedef interface IAgentEx IAgentEx;
#endif 	/* __IAgentEx_FWD_DEFINED__ */


#ifndef __IAgentNotifySink_FWD_DEFINED__
#define __IAgentNotifySink_FWD_DEFINED__
typedef interface IAgentNotifySink IAgentNotifySink;
#endif 	/* __IAgentNotifySink_FWD_DEFINED__ */


#ifndef __IAgentNotifySinkEx_FWD_DEFINED__
#define __IAgentNotifySinkEx_FWD_DEFINED__
typedef interface IAgentNotifySinkEx IAgentNotifySinkEx;
#endif 	/* __IAgentNotifySinkEx_FWD_DEFINED__ */


#ifndef __IAgentCommandWindow_FWD_DEFINED__
#define __IAgentCommandWindow_FWD_DEFINED__
typedef interface IAgentCommandWindow IAgentCommandWindow;
#endif 	/* __IAgentCommandWindow_FWD_DEFINED__ */


/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"

void __RPC_FAR * __RPC_USER MIDL_user_allocate(size_t);
void __RPC_USER MIDL_user_free( void __RPC_FAR * ); 

/****************************************
 * Generated header for interface: __MIDL_itf_AgentServer_0000
 * at Mon Aug 31 17:00:38 1998
 * using MIDL 3.01.75
 ****************************************/
/* [local] */ 


#define	NeverMoved	( 0 )

#define	UserMoved	( 1 )

#define	ProgramMoved	( 2 )

#define	OtherProgramMoved	( 3 )

#define	SystemMoved	( 4 )

#define	NeverShown	( 0 )

#define	UserHid	( 1 )

#define	UserShowed	( 2 )

#define	ProgramHid	( 3 )

#define	ProgramShowed	( 4 )

#define	OtherProgramHid	( 5 )

#define	OtherProgramShowed	( 6 )

#define	UserHidViaCharacterMenu	( 7 )

#define	UserHidViaTaskbarIcon	( UserHid )

#define	CSHELPCAUSE_COMMAND	( 1 )

#define	CSHELPCAUSE_OTHERPROGRAM	( 2 )

#define	CSHELPCAUSE_OPENCOMMANDSWINDOW	( 3 )

#define	CSHELPCAUSE_CLOSECOMMANDSWINDOW	( 4 )

#define	CSHELPCAUSE_SHOWCHARACTER	( 5 )

#define	CSHELPCAUSE_HIDECHARACTER	( 6 )

#define	CSHELPCAUSE_CHARACTER	( 7 )

#define	ACTIVATE_NOTTOPMOST	( 0 )

#define	ACTIVATE_TOPMOST	( 1 )

#define	ACTIVATE_NOTACTIVE	( 0 )

#define	ACTIVATE_ACTIVE	( 1 )

#define	ACTIVATE_INPUTACTIVE	( 2 )

#define	PREPARE_ANIMATION	( 0 )

#define	PREPARE_STATE	( 1 )

#define	PREPARE_WAVE	( 2 )

#define	STOP_TYPE_PLAY	( 0x1 )

#define	STOP_TYPE_MOVE	( 0x2 )

#define	STOP_TYPE_SPEAK	( 0x4 )

#define	STOP_TYPE_PREPARE	( 0x8 )

#define	STOP_TYPE_NONQUEUEDPREPARE	( 0x10 )

#define	STOP_TYPE_VISIBLE	( 0x20 )

#define	STOP_TYPE_ALL	( 0xffffffff )

#define	BALLOON_STYLE_BALLOON_ON	( 0x1 )

#define	BALLOON_STYLE_SIZETOTEXT	( 0x2 )

#define	BALLOON_STYLE_AUTOHIDE	( 0x4 )

#define	BALLOON_STYLE_AUTOPACE	( 0x8 )

#define	AUDIO_STATUS_AVAILABLE	( 0 )

#define	AUDIO_STATUS_NOAUDIO	( 1 )

#define	AUDIO_STATUS_CANTOPENAUDIO	( 2 )

#define	AUDIO_STATUS_USERSPEAKING	( 3 )

#define	AUDIO_STATUS_CHARACTERSPEAKING	( 4 )

#define	AUDIO_STATUS_SROVERRIDEABLE	( 5 )

#define	AUDIO_STATUS_ERROR	( 6 )

#define	LISTEN_STATUS_CANLISTEN	( 0 )

#define	LISTEN_STATUS_NOAUDIO	( 1 )

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -