ns558.c

来自「是关于linux2.5.1的完全源码」· C语言 代码 · 共 320 行

C
320
字号
/* * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $ * *  Copyright (c) 1999-2001 Vojtech Pavlik *  Copyright (c) 1999 Brian Gerst *//* * NS558 based standard IBM game port driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or  * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *  * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/module.h>#include <linux/ioport.h>#include <linux/config.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/slab.h>#include <linux/isapnp.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");MODULE_LICENSE("GPL");#define NS558_ISA	1#define NS558_PNP	2static int ns558_isa_portlist[] = { 0x200, 0x201, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };struct ns558 {	int type;	int size;	struct pci_dev *dev;	struct ns558 *next;	struct gameport gameport;	char phys[32];	char name[32];};	static struct ns558 *ns558;/* * ns558_isa_probe() tries to find an isa gameport at the * specified address, and also checks for mirrors. * A joystick must be attached for this to work. */static struct ns558* ns558_isa_probe(int io, struct ns558 *next){	int i, j, b;	unsigned char c, u, v;	struct ns558 *port;/* * No one should be using this address. */	if (check_region(io, 1))		return next;/* * We must not be able to write arbitrary values to the port. * The lower two axis bits must be 1 after a write. */	c = inb(io);	outb(~c & ~3, io);	if (~(u = v = inb(io)) & 3) {		outb(c, io);		return next;	}/* * After a trigger, there must be at least some bits changing. */	for (i = 0; i < 1000; i++) v &= inb(io);	if (u == v) {		outb(c, io);		return next;	}	wait_ms(3);/* * After some time (4ms) the axes shouldn't change anymore. */	u = inb(io);	for (i = 0; i < 1000; i++)		if ((u ^ inb(io)) & 0xf) {			outb(c, io);			return next;		}/*  * And now find the number of mirrors of the port. */	for (i = 1; i < 5; i++) {		if (check_region(io & (-1 << i), (1 << i)))	/* Don't disturb anyone */			break;		outb(0xff, io & (-1 << i));		for (j = b = 0; j < 1000; j++)			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;		wait_ms(3);		if (b > 300)					/* We allow 30% difference */			break;	}	i--;	if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {		printk(KERN_ERR "ns558: Memory allocation failed.\n");		return next;	}       	memset(port, 0, sizeof(struct ns558));		port->next = next;	port->type = NS558_ISA;	port->size = (1 << i);	port->gameport.io = io & (-1 << i);	port->gameport.phys = port->phys;	port->gameport.name = port->name;	port->gameport.idbus = BUS_ISA;	sprintf(port->phys, "isa%04x/gameport0", io & (-1 << i));	sprintf(port->name, "NS558 ISA");	request_region(port->gameport.io, (1 << i), "ns558-isa");	gameport_register_port(&port->gameport);	printk(KERN_INFO "gameport: NS558 ISA at %#x", port->gameport.io);	if (port->size > 1) printk(" size %d", port->size);	printk(" speed %d kHz\n", port->gameport.speed);	return port;}#ifdef __ISAPNP__#define NS558_DEVICE(a,b,c,d)\	card_vendor: ISAPNP_ANY_ID, card_device: ISAPNP_ANY_ID,\	vendor: ISAPNP_VENDOR(a,b,c), function: ISAPNP_DEVICE(d)static struct isapnp_device_id pnp_devids[] = {	{ NS558_DEVICE('@','P','@',0x0001) }, /* ALS 100 */	{ NS558_DEVICE('@','P','@',0x0020) }, /* ALS 200 */	{ NS558_DEVICE('@','P','@',0x1001) }, /* ALS 100+ */	{ NS558_DEVICE('@','P','@',0x2001) }, /* ALS 120 */	{ NS558_DEVICE('A','S','B',0x16fd) }, /* AdLib NSC16 */	{ NS558_DEVICE('A','Z','T',0x3001) }, /* AZT1008 */	{ NS558_DEVICE('C','D','C',0x0001) }, /* Opl3-SAx */	{ NS558_DEVICE('C','S','C',0x0001) }, /* CS4232 */	{ NS558_DEVICE('C','S','C',0x000f) }, /* CS4236 */	{ NS558_DEVICE('C','S','C',0x0101) }, /* CS4327 */	{ NS558_DEVICE('C','T','L',0x7001) }, /* SB16 */	{ NS558_DEVICE('C','T','L',0x7002) }, /* AWE64 */	{ NS558_DEVICE('C','T','L',0x7005) }, /* Vibra16 */	{ NS558_DEVICE('E','N','S',0x2020) }, /* SoundscapeVIVO */	{ NS558_DEVICE('E','S','S',0x0001) }, /* ES1869 */	{ NS558_DEVICE('E','S','S',0x0005) }, /* ES1878 */	{ NS558_DEVICE('E','S','S',0x6880) }, /* ES688 */	{ NS558_DEVICE('I','B','M',0x0012) }, /* CS4232 */	{ NS558_DEVICE('O','P','T',0x0001) }, /* OPTi Audio16 */	{ NS558_DEVICE('Y','M','H',0x0006) }, /* Opl3-SA */	{ NS558_DEVICE('Y','M','H',0x0022) }, /* Opl3-SAx */	{ NS558_DEVICE('P','N','P',0xb02f) }, /* Generic */	{ 0, },};MODULE_DEVICE_TABLE(isapnp, pnp_devids);static struct ns558* ns558_pnp_probe(struct pci_dev *dev, struct ns558 *next){	int ioport, iolen;	struct ns558 *port;	if (dev->prepare && dev->prepare(dev) < 0)		return next;	if (!(dev->resource[0].flags & IORESOURCE_IO)) {		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");		return next;	}	if (dev->activate && dev->activate(dev) < 0) {		printk(KERN_ERR "ns558: PnP resource allocation failed\n");		return next;	}		ioport = pci_resource_start(dev, 0);	iolen = pci_resource_len(dev, 0);	if (!request_region(ioport, iolen, "ns558-pnp"))		goto deactivate;	if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {		printk(KERN_ERR "ns558: Memory allocation failed.\n");		goto deactivate;	}	memset(port, 0, sizeof(struct ns558));	port->next = next;	port->type = NS558_PNP;	port->size = iolen;	port->dev = dev;	port->gameport.io = ioport;	port->gameport.phys = port->phys;	port->gameport.name = port->name;	port->gameport.idbus = BUS_ISAPNP;	port->gameport.idvendor = dev->vendor;	port->gameport.idproduct = dev->device;	port->gameport.idversion = 0x100;	sprintf(port->phys, "isapnp%d.%d/gameport0", PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn));	sprintf(port->name, "%s", dev->name[0] ? dev->name : "NS558 PnP Gameport");	gameport_register_port(&port->gameport);	printk(KERN_INFO "gameport: NS558 PnP at isapnp%d.%d io %#x",		PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn), port->gameport.io);	if (iolen > 1) printk(" size %d", iolen);	printk(" speed %d kHz\n", port->gameport.speed);	return port;deactivate:	if (dev->deactivate)		dev->deactivate(dev);	return next;}#endifint __init ns558_init(void){	int i = 0;#ifdef __ISAPNP__	struct isapnp_device_id *devid;	struct pci_dev *dev = NULL;#endif/* * Probe for ISA ports. */	while (ns558_isa_portlist[i]) 		ns558 = ns558_isa_probe(ns558_isa_portlist[i++], ns558);/* * Probe for PnP ports. */#ifdef __ISAPNP__	for (devid = pnp_devids; devid->vendor; devid++) {		while ((dev = isapnp_find_dev(NULL, devid->vendor, devid->function, dev))) {			ns558 = ns558_pnp_probe(dev, ns558);		}	}#endif	return ns558 ? 0 : -ENODEV;}void __exit ns558_exit(void){	struct ns558 *next, *port = ns558;	while (port) {		gameport_unregister_port(&port->gameport);		switch (port->type) {#ifdef __ISAPNP__			case NS558_PNP:				if (port->dev->deactivate)					port->dev->deactivate(port->dev);				/* fall through */#endif			case NS558_ISA:				release_region(port->gameport.io, port->size);				break;					default:				break;		}				next = port->next;		kfree(port);		port = next;	}}module_init(ns558_init);module_exit(ns558_exit);

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?