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📄 config.help

📁 是关于linux2.5.1的完全源码
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CONFIG_GAMEPORT  Gameport support is for the standard 15-pin PC gameport. If you  have a joystick, gamepad, gameport card, a soundcard with a gameport  or anything else that uses the gameport, say Y or M here and also to  at least one of the hardware specific drivers.  For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,  S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport  support is provided by the sound drivers, so you won't need any  from the below listed modules. You still need to say Y here.  If unsure, say Y.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called gameport.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_GAMEPORT_NS558  Say Y here if you have an ISA or PnP gameport.  If unsure, say Y.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called ns558.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_GAMEPORT_L4  Say Y here if you have a PDPI Lightning 4 gamecard.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called lightning.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_GAMEPORT_EMU10K1  Say Y here if you have a SoundBlaster Live! or SoundBlaster  Audigy card and want to use its gameport.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called emu10k1-gp.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_GAMEPORT_PCIGAME  Say Y here if you have an Aureal Vortex 1 or 2 or a Trident  4DWave NX or DX card and want to use its gameport.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called pcigame.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_GAMEPORT_CS461X  Say Y here if you have a Cirrus CS461x aka "Crystal SoundFusion"  PCI audio accelerator and want to use its gameport.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called cs461x.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.

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