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📄 config.help

📁 是关于linux2.5.1的完全源码
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CONFIG_JOYSTICK  If you have a joystick, 6dof controller, gamepad, steering wheel,  weapon control system or something like that you can say Y here  and the list of supported devices will be displayed. This option  doesn't affect the kernel.  Please read the file <file:Documentation/input/joystick.txt> which  contains more information.CONFIG_JOYSTICK_ANALOG  Say Y here if you have a joystick that connects to the PC  gameport. In addition to the usual PC analog joystick, this driver  supports many extensions, including joysticks with throttle control,  with rudders, additional hats and buttons compatible with CH  Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or  Saitek Cyborg joysticks.   Please read the file <file:Documentation/input/joystick.txt> which  contains more information.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called analog.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_A3D  Say Y here if you have an FPGaming or MadCatz controller using the  A3D protocol over the PC gameport.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called a3d.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_ADI  Say Y here if you have a Logitech controller using the ADI  protocol over the PC gameport.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called adi.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_COBRA  Say Y here if you have a Creative Labs Blaster Cobra gamepad.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called cobra.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_GF2K  Say Y here if you have a Genius Flight2000 or MaxFighter digitally  communicating joystick or gamepad.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called gf2k.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_GRIP  Say Y here if you have a Gravis controller using the GrIP protocol  over the PC gameport.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called grip.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_INTERACT  Say Y here if you have an InterAct gameport or joystick  communicating digitally over the gameport.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called interact.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_SIDEWINDER  Say Y here if you have a Microsoft controller using the Digital  Overdrive protocol over PC gameport.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called sidewinder.o. If you want to compile it  as a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_TMDC  Say Y here if you have a ThrustMaster controller using the  DirectConnect (BSP) protocol over the PC gameport.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called tmdc.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_IFORCE_USB  Say Y here if you have an I-Force joystick or steering wheel  connected to your USB port.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called iforce.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_IFORCE_232  Say Y here if you have an I-Force joystick or steering wheel  connected to your serial (COM) port.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called iforce.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_WARRIOR  Say Y here if you have a Logitech WingMan Warrior joystick connected  to your computer's serial port.   This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called warrior.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_MAGELLAN  Say Y here if you have a Magellan or Space Mouse 6DOF controller  connected to your computer's serial port.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called magellan.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_SPACEORB  Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF  controller connected to your computer's serial port.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called spaceorb.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_SPACEBALL  Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX  controller connected to your computer's serial port. For the  SpaceBall 4000 USB model, use the USB HID driver.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called spaceball.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_STINGER  Say Y here if you have a Gravis Stinger connected to one of your  serial ports.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called stinger.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_DB9  Say Y here if you have a Sega Master System gamepad, Sega Genesis  gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,  Commodore, Amstrad CPC joystick connected to your parallel port.  For more information on how to use the driver please read  <file:Documentation/input/joystick-parport.txt>.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called db9.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_GAMECON  Say Y here if you have a Nintendo Entertainment System gamepad,  Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,  Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,  Commodore, Amstrad CPC joystick connected to your parallel port.  For more information on how to use the driver please read  <file:Documentation/input/joystick-parport.txt>.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called gamecon.o. If you want to compile it as a  module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_TURBOGRAFX  Say Y here if you have the TurboGraFX interface by Steffen Schwenke,  and want to use it with Multisystem -- Atari, Amiga, Commodore,  Amstrad CPC joystick. For more information on how to use the driver  please read <file:Documentation/input/joystick-parport.txt>.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called turbografx.o. If you want to compile it  as a module, say M here and read <file:Documentation/modules.txt>.CONFIG_JOYSTICK_AMIJOY  Say Y here if you have an Amiga with a digital joystick connected  to it.  This driver is also available as a module ( = code which can be  inserted in and removed from the running kernel whenever you want).  The module will be called joy-amiga.o. If you want to compile it as  a module, say M here and read <file:Documentation/modules.txt>.

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