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📄 simulatedlg.cpp

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// SimulateDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Simulate.h"
#include "SimulateDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


#define  TIMER1    1
#define  TIMER2    2
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSimulateDlg dialog

CSimulateDlg::CSimulateDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSimulateDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSimulateDlg)
	m_Edit = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSimulateDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSimulateDlg)
	DDX_Control(pDX, IDC_MAILTO, m_MailTO);
	DDX_Text(pDX, IDC_EDIT, m_Edit);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSimulateDlg, CDialog)
	//{{AFX_MSG_MAP(CSimulateDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_KEYBOARD, OnKeyboard)
	ON_BN_CLICKED(IDC_MOUSE, OnMouse)
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSimulateDlg message handlers

BOOL CSimulateDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_MailTO.SetURL(_T("mailto:mercy@21cn.com?subject=欢迎您&cc=guoyin@cmmail.com\
			&bcc=geeyin@sina.com&body=这是我的建议。"));
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSimulateDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSimulateDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSimulateDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CSimulateDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	static int count=0;
	BYTE name[7]={53,49,56,48,52,57};
	switch(nIDEvent)
	{
	case 1:
		keybd_event(name[count],0,0,0); 
		keybd_event(name[count],0,KEYEVENTF_KEYUP,0);
		count++;
		if(count==7)
		{
			m_Edit.Empty();
			UpdateData(FALSE);	
			count=0;
		}
		break;
	case 2:
		POINT lpPoint;
		GetCursorPos(&lpPoint);
		SetCursorPos(lpPoint.x, lpPoint.y);
		mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
		mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0); 
		break;
	default:
		break; 
	}
	
	CDialog::OnTimer(nIDEvent);
}

void CSimulateDlg::OnKeyboard() 
{
	// TODO: Add your control notification handler code here
	static BOOL bChangeFlag=TRUE;
	if(bChangeFlag)
	{
		GetDlgItem(IDC_KEYBOARD)->SetWindowText("Key 停止");
		SetTimer(TIMER1,500,NULL);
		bChangeFlag =bChangeFlag ? FALSE:TRUE;
	}
	else
	{
		GetDlgItem(IDC_KEYBOARD)->SetWindowText("Key 开始");
		KillTimer(TIMER1);
		bChangeFlag =bChangeFlag ? FALSE:TRUE;
	}

}

void CSimulateDlg::OnMouse() 
{
	// TODO: Add your control notification handler code here
	static BOOL bChangeFlag=TRUE;
	if(bChangeFlag)
	{
		GetDlgItem(IDC_MOUSE)->SetWindowText("Mice 停止");
		SetTimer(TIMER2,500,NULL);
		bChangeFlag =bChangeFlag ? FALSE:TRUE;
	}
	else
	{
		GetDlgItem(IDC_MOUSE)->SetWindowText("Mice 开始");
		KillTimer(TIMER2);
		bChangeFlag =bChangeFlag ? FALSE:TRUE;
	}
}

void CSimulateDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	KillTimer(TIMER1);
	KillTimer(TIMER2);
}

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