📄 simulatedlg.cpp
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// SimulateDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Simulate.h"
#include "SimulateDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define TIMER1 1
#define TIMER2 2
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimulateDlg dialog
CSimulateDlg::CSimulateDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSimulateDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSimulateDlg)
m_Edit = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSimulateDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSimulateDlg)
DDX_Control(pDX, IDC_MAILTO, m_MailTO);
DDX_Text(pDX, IDC_EDIT, m_Edit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSimulateDlg, CDialog)
//{{AFX_MSG_MAP(CSimulateDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_KEYBOARD, OnKeyboard)
ON_BN_CLICKED(IDC_MOUSE, OnMouse)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimulateDlg message handlers
BOOL CSimulateDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_MailTO.SetURL(_T("mailto:mercy@21cn.com?subject=欢迎您&cc=guoyin@cmmail.com\
&bcc=geeyin@sina.com&body=这是我的建议。"));
return TRUE; // return TRUE unless you set the focus to a control
}
void CSimulateDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSimulateDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSimulateDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSimulateDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
static int count=0;
BYTE name[7]={53,49,56,48,52,57};
switch(nIDEvent)
{
case 1:
keybd_event(name[count],0,0,0);
keybd_event(name[count],0,KEYEVENTF_KEYUP,0);
count++;
if(count==7)
{
m_Edit.Empty();
UpdateData(FALSE);
count=0;
}
break;
case 2:
POINT lpPoint;
GetCursorPos(&lpPoint);
SetCursorPos(lpPoint.x, lpPoint.y);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
break;
default:
break;
}
CDialog::OnTimer(nIDEvent);
}
void CSimulateDlg::OnKeyboard()
{
// TODO: Add your control notification handler code here
static BOOL bChangeFlag=TRUE;
if(bChangeFlag)
{
GetDlgItem(IDC_KEYBOARD)->SetWindowText("Key 停止");
SetTimer(TIMER1,500,NULL);
bChangeFlag =bChangeFlag ? FALSE:TRUE;
}
else
{
GetDlgItem(IDC_KEYBOARD)->SetWindowText("Key 开始");
KillTimer(TIMER1);
bChangeFlag =bChangeFlag ? FALSE:TRUE;
}
}
void CSimulateDlg::OnMouse()
{
// TODO: Add your control notification handler code here
static BOOL bChangeFlag=TRUE;
if(bChangeFlag)
{
GetDlgItem(IDC_MOUSE)->SetWindowText("Mice 停止");
SetTimer(TIMER2,500,NULL);
bChangeFlag =bChangeFlag ? FALSE:TRUE;
}
else
{
GetDlgItem(IDC_MOUSE)->SetWindowText("Mice 开始");
KillTimer(TIMER2);
bChangeFlag =bChangeFlag ? FALSE:TRUE;
}
}
void CSimulateDlg::OnDestroy()
{
CDialog::OnDestroy();
// TODO: Add your message handler code here
KillTimer(TIMER1);
KillTimer(TIMER2);
}
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