📄 board.h
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#ifndef BOARD_H
#define BOARD_H
class CBoard {
public:
enum {SPACE,BLACK,WHITE,ENABLE,ROTATE,DROPBLACK,DROPWHITE,CAN,B2W,W2B};
int m_Hint,m_Turn;
CBoard();
~CBoard();
void Reset();
int Get(int x,int y);
void Drop(int x,int y,int state);
void Change(int x,int y,int state);
void Draw(CDC* pDC,int height,int num);
bool SetState(int x,int y,int state);
void Clean();
private:
int m_State[8][8];
int oldX,oldY;
CString m_Drop[3],m_Color[3],m_HintName[3],m_B2W[10],m_W2B[10],*m_Rotate[3];
CDC *chessDC[W2B+1];
// CBitmap black,white,dropBlack,dropWhite,canBlack,canWhite;
friend class COthelloDoc;
};
#endif
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