📄 windlg.cpp
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// WinDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Othello.h"
#include "WinDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWinDlg dialog
CWinDlg::CWinDlg(CWnd* pParent /*=NULL*/)
: CDialog(CWinDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWinDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWinDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWinDlg)
DDX_Control(pDX, IDC_SHOCKWAVEFLASH1, m_Flash);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWinDlg, CDialog)
//{{AFX_MSG_MAP(CWinDlg)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWinDlg message handlers
void CWinDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
DestroyWindow();
CDialog::OnTimer(nIDEvent);
}
int CWinDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetTimer(1,10000,NULL);
return 0;
}
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