📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Othello.h"
#include "MainFrm.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_CLOSE()
ON_WM_CONTEXTMENU()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
m_Bitmap[0].LoadBitmap(IDB_START);
m_Bitmap[1].LoadBitmap(IDB_HINT);
m_Bitmap[2].LoadBitmap(IDB_UNDO);
m_Bitmap[3].LoadBitmap(IDB_REDO);
m_Bitmap[4].LoadBitmap(IDB_ABOUT);
}
CMainFrame::~CMainFrame()
{
for(int i=0;i<5;i++) {
m_Bitmap[i].DeleteObject();
}
m_MyToolBar.DeleteObject();
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
m_MyToolBar.LoadBitmap(IDB_MYTOOLBAR);
m_wndToolBar.SetBitmap( (HBITMAP)m_MyToolBar );
CMenu* MainMenu = GetMenu();
CMenu* pMenu = MainMenu->GetSubMenu(0);
pMenu->SetMenuItemBitmaps(2,MF_BYPOSITION,&m_Bitmap[0],&m_Bitmap[0]);
pMenu = MainMenu->GetSubMenu(1);
pMenu->SetMenuItemBitmaps(0,MF_BYPOSITION,&m_Bitmap[1],&m_Bitmap[1]);
pMenu->SetMenuItemBitmaps(6,MF_BYPOSITION,&m_Bitmap[2],&m_Bitmap[2]);
pMenu->SetMenuItemBitmaps(7,MF_BYPOSITION,&m_Bitmap[3],&m_Bitmap[3]);
pMenu = MainMenu->GetSubMenu(2);
pMenu->SetMenuItemBitmaps(1,MF_BYPOSITION,&m_Bitmap[4],&m_Bitmap[4]);
// CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
int xSize = ::GetSystemMetrics(SM_CXSCREEN);
int ySize = ::GetSystemMetrics(SM_CYSCREEN);
cs.cy = ySize*8/10;
cs.cx = cs.cy*7/6;
cs.x = (xSize-cs.cx)/2;
cs.y = (ySize-cs.cy)/2;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
if(AfxMessageBox("不玩啦?输了吧^_^",MB_YESNO)==IDYES) {
CFrameWnd::OnClose();
}
}
void CMainFrame::OnContextMenu(CWnd* pWnd, CPoint point)
{
// TODO: Add your message handler code here
}
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