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📄 mainfrm.cpp

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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "Othello.h"

#include "MainFrm.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_WM_CLOSE()
	ON_WM_CONTEXTMENU()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	m_Bitmap[0].LoadBitmap(IDB_START);
	m_Bitmap[1].LoadBitmap(IDB_HINT);
	m_Bitmap[2].LoadBitmap(IDB_UNDO);
	m_Bitmap[3].LoadBitmap(IDB_REDO);
	m_Bitmap[4].LoadBitmap(IDB_ABOUT);

}

CMainFrame::~CMainFrame()
{
	
	for(int i=0;i<5;i++) {
		m_Bitmap[i].DeleteObject();
	}
	m_MyToolBar.DeleteObject();
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);
	m_MyToolBar.LoadBitmap(IDB_MYTOOLBAR);
	m_wndToolBar.SetBitmap( (HBITMAP)m_MyToolBar );

	CMenu* MainMenu = GetMenu();
	CMenu* pMenu = MainMenu->GetSubMenu(0);
	pMenu->SetMenuItemBitmaps(2,MF_BYPOSITION,&m_Bitmap[0],&m_Bitmap[0]);
	pMenu = MainMenu->GetSubMenu(1);
	pMenu->SetMenuItemBitmaps(0,MF_BYPOSITION,&m_Bitmap[1],&m_Bitmap[1]);
	pMenu->SetMenuItemBitmaps(6,MF_BYPOSITION,&m_Bitmap[2],&m_Bitmap[2]);
	pMenu->SetMenuItemBitmaps(7,MF_BYPOSITION,&m_Bitmap[3],&m_Bitmap[3]);
	pMenu = MainMenu->GetSubMenu(2);
	pMenu->SetMenuItemBitmaps(1,MF_BYPOSITION,&m_Bitmap[4],&m_Bitmap[4]);



	// CG: The following line was added by the Splash Screen component.	CSplashWnd::ShowSplashScreen(this);
	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	int xSize = ::GetSystemMetrics(SM_CXSCREEN);
	int ySize = ::GetSystemMetrics(SM_CYSCREEN);
	cs.cy = ySize*8/10;
	cs.cx = cs.cy*7/6;
	cs.x = (xSize-cs.cx)/2;
	cs.y = (ySize-cs.cy)/2;
	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers



void CMainFrame::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	if(AfxMessageBox("不玩啦?输了吧^_^",MB_YESNO)==IDYES) {
		CFrameWnd::OnClose();	
	}
}

void CMainFrame::OnContextMenu(CWnd* pWnd, CPoint point) 
{
	// TODO: Add your message handler code here
	
}

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