📄 othelloview.h
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// OthelloView.h : interface of the COthelloView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_OTHELLOVIEW_H__7EBE32DC_2C48_4A95_93C3_661BCC69D32A__INCLUDED_)
#define AFX_OTHELLOVIEW_H__7EBE32DC_2C48_4A95_93C3_661BCC69D32A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <mmsystem.h>
#include "WinDlg.h"
class COthelloView : public CView
{
protected: // create from serialization only
COthelloView();
DECLARE_DYNCREATE(COthelloView)
// Attributes
public:
COthelloDoc* GetDocument();
enum {SPACE,BLACK,WHITE,ENABLE,HUMAN =80,AI,H2H,H2A,A2H,A2A};
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COthelloView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
public:
MCI_OPEN_PARMS mciOpen;
CWinDlg* m_Dlg;
virtual ~COthelloView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(COthelloView)
afx_msg void OnGameNew();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnGameFirst();
afx_msg void OnGameSecond();
afx_msg void OnGameDouble();
afx_msg void OnUpdateGameFirst(CCmdUI* pCmdUI);
afx_msg void OnUpdateGameSecond(CCmdUI* pCmdUI);
afx_msg void OnFunctionHint();
afx_msg void OnUpdateFunctionHint(CCmdUI* pCmdUI);
afx_msg void OnFunctionRedo();
afx_msg void OnFunctionUndo();
afx_msg void OnFunctionDepth9();
afx_msg void OnUpdateFunctionDepth9(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth8();
afx_msg void OnUpdateFunctionDepth8(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth7();
afx_msg void OnUpdateFunctionDepth7(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth6();
afx_msg void OnUpdateFunctionDepth6(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth5();
afx_msg void OnUpdateFunctionDepth5(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth4();
afx_msg void OnUpdateFunctionDepth4(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth3();
afx_msg void OnUpdateFunctionDepth3(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth2();
afx_msg void OnUpdateFunctionDepth2(CCmdUI* pCmdUI);
afx_msg void OnFunctionDepth1();
afx_msg void OnUpdateFunctionDepth1(CCmdUI* pCmdUI);
afx_msg void OnFunctionStable();
afx_msg void OnUpdateFunctionStable(CCmdUI* pCmdUI);
afx_msg void OnFunctionAction();
afx_msg void OnUpdateFunctionAction(CCmdUI* pCmdUI);
afx_msg void OnHelpHelp();
afx_msg void OnFunctionMusic();
afx_msg void OnUpdateFunctionMusic(CCmdUI* pCmdUI);
afx_msg void OnGameDisplay();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
bool m_Music;
int timer;
bool init;
int m_Change;
int m_Origin;
};
#ifndef _DEBUG // debug version in OthelloView.cpp
inline COthelloDoc* COthelloView::GetDocument()
{ return (COthelloDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OTHELLOVIEW_H__7EBE32DC_2C48_4A95_93C3_661BCC69D32A__INCLUDED_)
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