⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 iceblox.java

📁 企鹅推冰块游戏,A,D左右移动.K,M上下移动
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
// Iceblox
// By Karl H鰎nell, April 8 1996

import java.awt.*;
import java.awt.image.*;
import java.net.*;

public final class iceblox extends java.applet.Applet implements Runnable
{
	int i,j,k;
	final int playX=390,playY=330,mainX=390,mainY=348,smalls=48,blockX=13,blockY=11;
	final int animP[]={7,8,9,8,10,11,12,11,4,5,6,5,1,2,3,2};
	final int animF[]={32,33,34,35,36,35,34,33};
	final int levFlame[]={2,3,4,2,3,4},levRock[]={5,6,7,8,9,10};
	final int levSpeed[]={3,3,3,5,5,5},levIce[]={35,33,31,29,27,25};
	final int effMax=5;
	int playArea[];
	int gameState,counter,dir,inFront,inFront2,level,coins;
	int effLevel,lives=3;
	int x[],y[],dx[],dy[],motion[],look[],creature[],ccount[],actors,flames;
	int sideIX[]={0,-1,1,-15,15},coorDx[]={0,-30,30,0,0},coorDy[]={0,0,0,-30,30};
	Image collection,offImage,playField,small[],title;
	Graphics offGraphics,playGraphics,tempG;
	MediaTracker tracker;
	ImageFilter filter;
	ImageProducer collectionProducer;
	long snooze=100,score;
	Thread game;
	Math m;

	public void init()
	{
		setBackground(Color.black);
		offImage=createImage(mainX,mainY);
		offGraphics=offImage.getGraphics();
		offGraphics.setColor(Color.black);
		offGraphics.fillRect(0,0,mainX,mainY);
		playField=createImage(playX,playY);
		playGraphics=playField.getGraphics();
		playGraphics.setColor(Color.black);
		tracker=new MediaTracker(this);
		collection = getImage(getCodeBase(),"iceblox.gif");
		tracker.addImage(collection,0);
		try
		{
			tracker.waitForID(0);
		}
			catch(InterruptedException e) {}
		collectionProducer=collection.getSource();
		small=new Image[smalls];
		k=0;i=0;j=0;
		while (k<smalls)
		{
			filter=new CropImageFilter(j*30,i*30,30,30);
			small[k]=createImage(new FilteredImageSource(
				collectionProducer,filter));
			tracker.addImage(small[k],1);
/*			small[k]=createImage(30,30);
			tempG=small[k].getGraphics();
			tempG.drawImage(collection,-j*30,-i*30,this);*/

			k++;
			j++;
			if (j==8)
			{
				j=0;
				i++;
			}
		}
		filter=new CropImageFilter(0,180,224,64);
		title=createImage(new FilteredImageSource(
				collectionProducer,filter));
		tracker.addImage(title,1);
		
		playArea=new int[(blockX+2)*(blockY+3)];
		x=new int[20];
		y=new int[20];
		dx=new int[20];
		dy=new int[20];
		look=new int[20];
		motion=new int[20];
		creature=new int[20];
		ccount=new int[20];
		
		gameState=7;
		try
		{
			tracker.waitForID(1);
		}
			catch(InterruptedException e) {}

		resize(mainX,mainY);
	}

	public void run()
	{
		while (game !=null)
		{
			try
			{
				game.sleep(snooze);
			} catch (InterruptedException e) {}
			counter=(counter+1)&255;
			switch (gameState)
			{
				case 0:
					prepareField();
					break;
				case 1:
					showField();
					break;
				case 2:
					gameLoop();
					break;
				case 3:
					happyPenguin();
					break;
				case 4:
					clearField();
					break;
				case 5:
					fixDeath();
					break;
				case 6:
					gameOver();
					break;
				case 7:
					drawIntro1();
					break;
				case 8:
					waitIntro1();
					break;
				case 9:
					drawIntro2();
					break;
				case 10:
					waitIntro2();
					break;
				case 11:
					drawIntro3();
					break;
				case 12:
					waitIntro3();
					break;
				default:
					break;
			}
			repaint();
		}
	}

	public void start()
	{
		if (game==null)
		{
			game=new Thread(this);
			game.start();
		}
	}

	public void stop()
	{
		if ((game!=null)&&(game.isAlive()))
		{
			game.stop();
		}
		game=null;
	}

	public boolean keyDown(java.awt.Event e,int key)
	{
		if (gameState==2)
		{
			switch (key)
			{
				case 97:
					dir=1; // A:Left
					break;
				case 100:
					dir=2; // D:Right
					break;
				case 107:
					dir=3; // K:Up
					break;
				case 109:
					dir=4; // M:Down
					break;
				default:
					break;
			}
		}
		else if ((gameState>6)&&(key==32))
			gameState=0;
		return false;
	}
	
	public boolean keyUp(java.awt.Event e,int key)
	{
		dir=0;
		return false;
	}
	
	public void prepareField()
	{
		int i,j,p,q;
		if (level>effMax)
			effLevel=effMax;
		else
			effLevel=level;
		offGraphics.setColor(Color.black);
		offGraphics.fillRect(0,0,mainX,mainY);
		playGraphics.setColor(Color.black);
		playGraphics.fillRect(0,0,playX,playY);
		offGraphics.setColor(Color.lightGray);
		offGraphics.fill3DRect(0,mainY-playY-4,mainX,4,true);
		offGraphics.setColor(Color.white);
		offGraphics.drawString("SCORE:",2,12);
		updateScore(0);
		offGraphics.drawString("LEVEL:  "+(level+1),125,12);
		offGraphics.drawString("SPARE LIVES:",220,12);
		for (i=0;i<lives;i++)
			offGraphics.drawImage(small[13],300+i*15,-16,this);
		for (i=0;i<(blockX+2)*(blockY+3);i++)
			playArea[i]=1;
		for (i=1;i<=blockY;i++)
			for (j=1;j<=blockX;j++)
				playArea[i*(blockX+2)+j]=0;
		playArea[blockX+3]=1; // Make room for start square
		i=0;
		while (i<levIce[effLevel]) // Ice cubes
		{
			p=1+(int)(m.random()*blockX);
			q=1+(int)(m.random()*blockY);
			if (playArea[q*(blockX+2)+p]==0)
			{
				playArea[q*(blockX+2)+p]=2;
				playGraphics.drawImage(small[16],(p-1)*30,(q-1)*30,this);
				i++;
			}
		}
		i=0;
		while (i<levRock[effLevel]) // Rock
		{
			p=1+(int)(m.random()*blockX);
			q=1+(int)(m.random()*blockY);
			if (playArea[q*(blockX+2)+p]==0)
			{
				playArea[q*(blockX+2)+p]=1;
				playGraphics.drawImage(small[14],(p-1)*30,(q-1)*30,this);
				i++;
			}
		}
		i=0;
		while (i<5) // Coins
		{
			p=1+(int)(m.random()*blockX);
			q=1+(int)(m.random()*blockY);
			if (playArea[q*(blockX+2)+p]==0)
			{
				playArea[q*(blockX+2)+p]=10;
				playGraphics.drawImage(small[24],(p-1)*30,(q-1)*30,this);
				i++;
			}
		}
		playArea[blockX+3]=0; // Clear start square
		gameState=1;
		snooze=100;
		counter=0;
		motion[0]=0;
		actors=1;
		coins=0;
		flames=0;
		look[0]=0;
		x[0]=30;
		y[0]=30;
		dx[0]=6;
		dy[0]=6;
		look[0]=2;
		creature[0]=1;
		for (i=0;i<20;i++)
			ccount[i]=0;
	}

	public void showField()
	{
		Graphics saveGraphics;
		saveGraphics=offGraphics.create();
		offGraphics.clipRect(playX/2-(counter*playX/2/30),mainY-playY+
		playY/2-(counter*playY/2/30),counter*playX/30,counter*playY/30);
		offGraphics.drawImage(playField,0,mainY-playY,this);
		if (counter==30)
		{
			gameState=2;
			snooze=100;
		}
		offGraphics=saveGraphics;
	}

	public void gameLoop()
	{
		if (flames<levFlame[effLevel])
		{
			if (x[0]<(playX/2))
				x[actors]=playX+30;
			else
				x[actors]=0;
			y[actors]=30*(1+(int)(m.random()*blockY));
			j=(y[actors]/30)*(blockX+2)+x[actors]/30;
			motion[actors]=0;
			dx[actors]=levSpeed[effLevel];
			dy[actors]=levSpeed[effLevel];
			creature[actors]=4;
			if ((playArea[j+1]==0)||(playArea[j-1]==0))
			{
				actors++;
				flames++;
			}
		}
		for (i=0;i<actors;i++)
		{
			ccount[i]++;
			switch(motion[i])
			{
				case 1:
					x[i]-=dx[i];
					break;
				case 2:
					x[i]+=dx[i];
					break;
				case 3:
					y[i]-=dy[i];
					break;
				case 4:
					y[i]+=dy[i];
					break;
				default:
					break;
			}
			j=(y[i]/30)*(blockX+2)+x[i]/30;
			switch(creature[i])
			{
				case 1: // Penguin
					if ((x[i]%30 == 0)&&(y[i]%30 == 0))
						motion[i]=0;
					if (motion[i]==0)
					{
						inFront=playArea[j+sideIX[dir]];
						if ((j+2*sideIX[dir])<0)
							inFront2=1;
						else
							inFront2=playArea[j+2*sideIX[dir]];
						if (inFront==0)
							motion[i]=dir;
						else
						{
							if ((inFront2==0)&&((inFront==2)||(inFront==10))) // Push ice block?
							{
								if (inFront==2)
								{
									creature[actors]=2;
									look[actors]=16;
								}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -