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// 俄罗斯方块View.h : interface of the CMyView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_VIEW_H__E43A4958_B3ED_4E87_8608_C5E691D1FFD1__INCLUDED_)
#define AFX_VIEW_H__E43A4958_B3ED_4E87_8608_C5E691D1FFD1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "game.h"
class CMyView : public CView
{
protected: // create from serialization only
CMyView();
DECLARE_DYNCREATE(CMyView)
// Attributes
public:
CMyDoc* GetDocument();
int CodeFromColor(COLORREF color);
COLORREF ColorFromCode(int code);
BOOL TwoWindow;
BOOL QuickDrop;
UINT CON_DOWN,CON_LEFT,CON_RIGHT,CON_TURN,CON_PAUSE;
BOOL SafeFlags;
// Operations
public:
GAME game;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
int TempFloor;
int TempLevel;
virtual ~CMyView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMyView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnStart();
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnEnd();
afx_msg void OnInitset();
afx_msg void OnNomid();
afx_msg void OnMid1();
afx_msg void OnMid2();
afx_msg void OnMid3();
afx_msg void OnWord();
afx_msg void OnStandard();
afx_msg void OnChange();
afx_msg void OnLoad();
afx_msg void OnSave();
afx_msg void OnAppHelp();
afx_msg void OnDestroy();
afx_msg void OnSetjoy();
afx_msg void OnConset();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in 俄罗斯方块View.cpp
inline CMyDoc* CMyView::GetDocument()
{ return (CMyDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIEW_H__E43A4958_B3ED_4E87_8608_C5E691D1FFD1__INCLUDED_)
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