tileview.h
来自「一个另类的坦克大战源程序」· C头文件 代码 · 共 69 行
H
69 行
#if !defined(AFX_TILEVIEW_H__6ED39E14_397F_4794_A35F_A91D46A2D665__INCLUDED_)
#define AFX_TILEVIEW_H__6ED39E14_397F_4794_A35F_A91D46A2D665__INCLUDED_
#include "EMap.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TileView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
//
enum TILE_TYPE { TT_INVALID=0,TT_TERRAIN=1,TT_OBSTACLE=2};
/////////////////////////////////////////////////////////////////////////////
// CTileView view
class CTileView : public CTreeView
{
protected:
CTileView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CTileView)
// Attributes
public:
protected:
TERRAIN_ID m_terrain_id;
OBSTACLE_ID m_obstacle_id;
TILE_TYPE m_TileType ;
// Operations
public:
TERRAIN_ID CurrentTerrainID(){return m_terrain_id;}
OBSTACLE_INDEX CurrentObstacleID(){return m_obstacle_id;}
TILE_TYPE TileType(){return m_TileType;}
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTileView)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CTileView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CTileView)
afx_msg void OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TILEVIEW_H__6ED39E14_397F_4794_A35F_A91D46A2D665__INCLUDED_)
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