mapdoc.cpp
来自「一个另类的坦克大战源程序」· C++ 代码 · 共 573 行 · 第 1/2 页
CPP
573 行
// MapDoc.cpp : implementation of the CMapDoc class
//
#include "stdafx.h"
#include "MapEdit.h"
#include "MapDoc.h"
#include "MapProperty.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//////////////////////////////////////////////////////////////
//白石=1,黑石=2,泥=3,草地=4
//
#include "id_table.inc"
/////////////////////////////////////////////////////////////////////////////
// CMapDoc
IMPLEMENT_DYNCREATE(CMapDoc, CDocument)
BEGIN_MESSAGE_MAP(CMapDoc, CDocument)
//{{AFX_MSG_MAP(CMapDoc)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMapDoc construction/destruction
CMapDoc::CMapDoc()
{
// TODO: add one-time construction code here
}
CMapDoc::~CMapDoc()
{
m_Grp_terrain.Destroy();
for(int i=0;i<10;i++)
m_epg_obstacle[i].Destroy();
}
BOOL CMapDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
INT nWidth = 32 ;
INT nHeight = 32;
if(!m_map.Create(nWidth,nHeight))
{
AfxMessageBox("Create map failed");
return FALSE;
}
if(!m_Grp_terrain.Load(TERRAIN_FILE))
{
AfxMessageBox("Load TERRAIN_FILE failed");
return FALSE;
}
CString strFileName;
int i=0;
strFileName = g_obstacle_name_table[i];
while(strFileName.GetLength()!=0)
{
strFileName.Format("%s.epg",g_obstacle_name_table[i]);
if(!m_epg_obstacle[i].Load(strFileName))
{
AfxMessageBox("Load object epg failed");
return FALSE;
}
strFileName = g_obstacle_name_table[++i];
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMapDoc serialization
void CMapDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
ar << m_map.m_dwID << m_map.Width() << m_map.Height() ;
for(int h=0;h<m_map.Height();h++)
{
for(int w=0;w<m_map.Width();w++)
{
ar << GetTerrainIndex(w,h);
}
}
//ar.Write((void*)m_map.TerrainMap(),m_map.Width()*m_map.Height()*sizeof(TERRAIN_ID));
ar.Write((void*)m_map.ObstacleMap(),m_map.Width()*m_map.Height()*4*sizeof(OBSTACLE_ID));
}
else
{
// TODO: add loading code here
DWORD id ;
ar >> id;
if(id!=MAP_ID)
return ;
INT32 width,height;
ar >> width >>height;
m_map.Create(width,height);
for(int h=0;h<m_map.Height();h++)
{
for(int w=0;w<m_map.Width();w++)
{
TERRAIN_INDEX terrain_index ;
ar >> terrain_index;
m_map.TerrainMap()[w+h*width] = g_terrain_id_table[terrain_index];
}
}
//ar.Read((void*)m_map.TerrainMap(),m_map.Width()*m_map.Height()*sizeof(TERRAIN_ID));
ar.Read((void*)m_map.ObstacleMap(),m_map.Width()*m_map.Height()*4*sizeof(OBSTACLE_ID));
}
}
/////////////////////////////////////////////////////////////////////////////
// CMapDoc diagnostics
#ifdef _DEBUG
void CMapDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CMapDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMapDoc commands
void CMapDoc::OnFileNew()
{
CMapProperty dlgMap;
if(dlgMap.DoModal()!=IDOK)
return ;
UINT nWidth = dlgMap.m_uWidth;
UINT nHeight = dlgMap.m_uHeight;
TERRAIN_ID terrain_id;
terrain_id = g_terrain_id_table[dlgMap.m_nTerrain];
if(!m_map.Create(nWidth,nHeight,TerrainIndex(terrain_id)))
{
AfxMessageBox("Create map failed");
return ;
}
/*
nWidth *= TERRAIN_WIDTH;
nHeight *= TERRAIN_HEIGHT;
if(!m_Surface_map.Create(nWidth,nHeight,SF_CLIP))
{
AfxMessageBox("Create surface failed");
return ;
}
m_Surface_map.Clear(0);
for(int h=0;h<m_map.Height();h++)
for(int w=0;w<m_map.Width();w++)
m_Surface_map.Blt(
m_Grp_terrain,
GetTerrain(w,h),
w*TERRAIN_WIDTH,
h*TERRAIN_HEIGHT
);
*/
UpdateAllViews(NULL);
}
TERRAIN_INDEX CMapDoc::GetTerrainIndex(int p_nx, int p_ny)
{
if(p_nx < 0 || p_nx >= m_map.Width() || p_ny < 0 || p_ny >= m_map.Height())
{
return INVALID_TERRAIN_INDEX;
}
return TerrainIndex(m_map.TerrainMap()[p_nx + p_ny * m_map.Width()]);
}
TERRAIN_ID CMapDoc::GetTerrainID(int p_nx, int p_ny)
{
if(p_nx < 0 || p_nx >= m_map.Width() || p_ny < 0 || p_ny >= m_map.Height())
{
return TERRAIN_ID(INVALID_TERRAIN_ID);
}
return m_map.TerrainMap()[p_nx + p_ny * m_map.Width()];
}
TERRAIN_INDEX CMapDoc::TerrainIndex(TERRAIN_ID p_terrain_id)
{
TERRAIN_INDEX terrain_index=0;
TERRAIN_ID terrain_id=g_terrain_id_table[terrain_index];
while(terrain_id.TileID!=0)
{
if(p_terrain_id==terrain_id)
return terrain_index ;
terrain_id=g_terrain_id_table[++terrain_index];
}
return INVALID_TERRAIN_INDEX;
}
BOOL CMapDoc::TestTerrain(int p_nx, int p_ny, TERRAIN_ID p_terrain_id)
{
BOOL bCanSet = TRUE;
TERRAIN_ID terrain_id;
int x,y;
x=p_nx, y=p_ny;
terrain_id = GetTerrainID(x,y);
if(terrain_id==INVALID_TERRAIN_ID){
return FALSE;
}
if(TerrainIndex(p_terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
//_______________________________________________
x=p_nx-1, y=p_ny-1;
terrain_id = GetTerrainID(x,y);
if(terrain_id!=INVALID_TERRAIN_ID){
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
terrain_id.CornerID[CORNER_RIGHT_BOTTOM]=p_terrain_id.CornerID[CORNER_LEFT_TOP];
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
}
//___________________________
x=p_nx, y=p_ny-1;
terrain_id = GetTerrainID(x,y);
if(terrain_id!=INVALID_TERRAIN_ID){
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
terrain_id.CornerID[CORNER_RIGHT_BOTTOM]=p_terrain_id.CornerID[CORNER_RIGHT_TOP];
terrain_id.CornerID[CORNER_LEFT_BOTTOM]=p_terrain_id.CornerID[CORNER_LEFT_TOP];
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
}
//__________________________________
x=p_nx+1, y=p_ny-1;
terrain_id = GetTerrainID(x,y);
if(terrain_id!=INVALID_TERRAIN_ID){
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
terrain_id.CornerID[CORNER_LEFT_BOTTOM]=p_terrain_id.CornerID[CORNER_RIGHT_TOP];
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
}
//__________________________________________________
x=p_nx-1, y=p_ny;
terrain_id = GetTerrainID(x,y);
if(terrain_id!=INVALID_TERRAIN_ID){
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
terrain_id.CornerID[CORNER_RIGHT_TOP]=p_terrain_id.CornerID[CORNER_LEFT_TOP];
terrain_id.CornerID[CORNER_RIGHT_BOTTOM]=p_terrain_id.CornerID[CORNER_LEFT_BOTTOM];
if(TerrainIndex(terrain_id)==INVALID_TERRAIN_INDEX)
return FALSE;
}
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