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📄 game.dsp

📁 一个完整的,网络游戏客户端框架. 运行平台: Windows 2000, Windows 98 开发工具: VC++6.0
💻 DSP
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# Microsoft Developer Studio Project File - Name="GameHigh" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=GameHigh - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Game.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Game.mak" CFG="GameHigh - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GameHigh - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GameHigh - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GameHigh - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I ".\GameHigh" /I "..\GameHigh\Include" /I "." /I "..\JQ_DLL\include" /I "..\pub" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "GameHigh - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\GameHigh" /I "..\GameHigh\Include" /I "." /I "..\JQ_DLL\include" /I "..\pub" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"..\bin\Game.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "GameHigh - Win32 Release"
# Name "GameHigh - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Src\BaseFunction.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\chatview.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\FaceList.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\gamehallframe.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\GameHigh.cpp
# End Source File
# Begin Source File

SOURCE=.\GameHigh.rc
# End Source File
# Begin Source File

SOURCE=.\Src\GameHighButton.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\htmlviewex.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\Label.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\logindlg.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\MainData.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\PictureEx.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\richeditctrlex.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\servertreeview.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\showipwnd.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\Src\systemmsgview.cpp
# End Source File
# Begin Source File

SOURCE=.\Src\table.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\tablebottomdlg.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\tableframe.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\tablepage.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\tableview.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\topbardlg.cpp
# ADD CPP /I ".."
# End Source File
# Begin Source File

SOURCE=.\Src\userlistview.cpp
# ADD CPP /I ".."
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Include\BaseFunction.h
# End Source File
# Begin Source File

SOURCE=.\Include\chatview.h
# End Source File
# Begin Source File

SOURCE=.\Include\FaceList.h
# End Source File
# Begin Source File

SOURCE=.\Include\gamehallframe.h
# End Source File
# Begin Source File

SOURCE=.\GameHigh.h
# End Source File
# Begin Source File

SOURCE=.\Include\GameHighButton.h
# End Source File
# Begin Source File

SOURCE=.\Include\htmlviewex.h
# End Source File
# Begin Source File

SOURCE=.\Include\Label.h
# End Source File
# Begin Source File

SOURCE=.\Include\logindlg.h
# End Source File
# Begin Source File

SOURCE=.\MainData.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\Include\Mymemdc.h
# End Source File
# Begin Source File

SOURCE=.\Include\PictureEx.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\Include\richeditctrlex.h
# End Source File
# Begin Source File

SOURCE=.\Include\servertreeview.h
# End Source File
# Begin Source File

SOURCE=.\Include\showipwnd.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\Include\systemmsgview.h
# End Source File
# Begin Source File

SOURCE=.\Include\table.h
# End Source File
# Begin Source File

SOURCE=.\Include\tablebottomdlg.h
# End Source File
# Begin Source File

SOURCE=.\Include\tableframe.h
# End Source File
# Begin Source File

SOURCE=.\Include\tablepage.h
# End Source File
# Begin Source File

SOURCE=.\Include\tableview.h
# End Source File
# Begin Source File

SOURCE=.\Include\topbardlg.h
# End Source File
# Begin Source File

SOURCE=.\Include\userlistview.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\GameHigh.ico
# End Source File
# Begin Source File

SOURCE=.\res\GameHigh.rc2
# End Source File
# Begin Source File

SOURCE=.\res\BaseBmps\GameHighFlag.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BaseBmps\HallIconBar1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\HAND.CUR
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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