📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "GameHigh.h"
#include "MainFrm.h"
#include "GameHallFrame.h"
#include "Macros.h"
#include "MainData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
extern CGameHighApp theApp;
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame(LPCTSTR lpszUser, LPCTSTR lpszPass)
{
ASSERT(lpszUser);
ASSERT(lpszPass);
if(NULL == lpszUser ||
NULL == lpszPass ||
0 == strlen(lpszUser) ||
0 == strlen(lpszPass))
{
return ;
}
pGameHallFrame =NULL;
pTableFrame =NULL;
if(!Login(lpszUser, lpszPass))
{
ASSERT(NULL);
}
try
{
Create(NULL, "军棋 Alpha 0.01",
WS_OVERLAPPEDWINDOW, rectDefault, NULL, NULL, NULL);
}
catch(...)
{
::AfxMessageBox("无法创建主窗口", MB_OK | MB_ICONERROR);
}
}
CMainFrame::~CMainFrame()
{
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
this->ModifyStyleEx(WS_EX_OVERLAPPEDWINDOW , 0, 0);
m_wndTopBar.Create(this);
RECT rect;
memset(&rect, 0, sizeof(RECT));
pGameHallFrame =new CGameHallFrame(this, rect);
return 0;
}
void CMainFrame::OnSize(UINT nType, int cx, int cy)
{
CFrameWnd::OnSize(nType, cx, cy);
const int nReBarHeight =50;
SAFE_CHECKWND(pGameHallFrame)
{
RECT rect;
memset(&rect, 0, sizeof(RECT));
this->GetClientRect(&rect);
rect.top =nReBarHeight;
pGameHallFrame->MoveWindow(&rect, TRUE);
}
CWnd* pWnd =&m_wndTopBar;
SAFE_CHECKWND(pWnd)
{
RECT rect;
memset(&rect, 0, sizeof(RECT));
this->GetClientRect(&rect);
rect.bottom =nReBarHeight;
pWnd->MoveWindow(&rect, TRUE);
}
SAFE_CHECKWND(pTableFrame)
{
RECT rect;
memset(&rect, 0, sizeof(RECT));
this->GetClientRect(&rect);
rect.top =nReBarHeight;
pTableFrame->MoveWindow(&rect, TRUE);
}
}
void CMainFrame::ShowTableFrame(BOOL bShow, DWORD dwRoomID)
{
if(bShow)
{
if(NULL == pTableFrame)
{
pGameHallFrame->ShowWindow(SW_HIDE);
if(NULL != pTableFrame || ::IsWindow(pTableFrame->GetSafeHwnd()))
{
return ;
}
const int nReBarHeight =50;
RECT rect;
memset(&rect, 0, sizeof(RECT));
this->GetClientRect(&rect);
rect.top =nReBarHeight;
pTableFrame =new CTableFrame(this, rect);
SAFE_CHECKWND(pTableFrame)
{
pTableFrame->MoveWindow(&rect);
}
}
SAFE_CHECKWND(pTableFrame)
{
pTableFrame->ShowWindow(SW_SHOW);
pTableFrame->SetRoomID(dwRoomID);
}
}
else
{
SAFE_CHECKWND(pTableFrame)
{
pTableFrame->ShowWindow(SW_HIDE);
pTableFrame->SendMessage(WM_DESTROY, 0, 0);
pTableFrame =NULL;
}
SAFE_CHECKWND(pGameHallFrame)
{
pGameHallFrame->ShowWindow(SW_SHOW);
}
}
}
BOOL CMainFrame::Login(LPCTSTR lpszUser, LPCTSTR lpszPass)
{
ASSERT(lpszUser);
ASSERT(lpszPass);
if(NULL == lpszUser ||
NULL == lpszPass ||
0 == strlen(lpszUser) ||
0 == strlen(lpszPass))
{
return FALSE;
}
CMainData* pMainData =NULL;
pMainData =theApp.GetMainData();
SAFE_CHECKPOINTER(pMainData)
{
pMainData->Async_GameHigh_Login(lpszUser, lpszPass);
return TRUE;
}
return FALSE;
}
BOOL CMainFrame::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
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