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📄 角色编辑器dlg.h

📁 RPG四大编辑器:场景/道具/角色/地图四大编辑器源代码 vc++ 6.0
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// 角色编辑器Dlg.h : header file
//

#if !defined(AFX_DLG_H__A56DE5E7_C02A_11D5_8AA3_C10A25F42703__INCLUDED_)
#define AFX_DLG_H__A56DE5E7_C02A_11D5_8AA3_C10A25F42703__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

class CMyDlg : public CDialog
{
// Construction
public:
	CMyDlg(CWnd* pParent = NULL);	// standard constructor
	void DelStr(CHAR *tempchar,int strlong,int size);

// Dialog Data
	//{{AFX_DATA(CMyDlg)
	enum { IDD = IDD_MY_DIALOG };
	CComboBox	m_Direction;
	CString	m_szName;
	int		m_Status;
	int		m_Flag;
	CString	m_szScript;
	CString	m_szGraph;
	int		m_CellWidth;
	int		m_GraphWidth;
	int		m_GraphHeight;
	int		m_CellHeight;
	int		m_KeyPos_X;
	int		m_KeyPos_Y;
	int		m_InsideRECT_X1;
	int		m_InsideRECT_X2;
	int		m_InsideRECT_Y1;
	int		m_InsideRECT_Y2;
	int		m_MoveFrames;
	int		m_MoveDelay;
	int		m_MoveSwapFrame;
	int		m_MoveSpeed;
	int		m_MoveGrpahLine_1;
	int		m_MoveGrpahLine_2;
	int		m_MoveGrpahLine_3;
	int		m_MoveGrpahLine_4;
	int		m_MoveGrpahLine_5;
	int		m_MoveGrpahLine_6;
	int		m_MoveGrpahLine_7;
	int		m_MoveGrpahLine_8;
	int		m_FightFrames;
	int		m_FightGrpahLine;
	CString	m_Direction_STR;
	long	m_DP;
	long	m_AP;
	long	m_DEX;
	long	m_MP;
	long	m_MP_MAX;
	long	m_HP;
	long	m_HP_MAX;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CMyDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnButtonBuild();
	afx_msg void OnButtonS();
	afx_msg void OnButtonG();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLG_H__A56DE5E7_C02A_11D5_8AA3_C10A25F42703__INCLUDED_)

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