📄 addroledlg.cpp
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// AddRoleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SCNGenerator.h"
#include "AddRoleDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAddRoleDlg dialog
CAddRoleDlg::CAddRoleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAddRoleDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAddRoleDlg)
m_strFName = _T("");
m_iDir = 0;
m_lX = 0;
m_lY = 0;
m_W = 0;
m_H = 9;
//}}AFX_DATA_INIT
}
void CAddRoleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAddRoleDlg)
DDX_Text(pDX, IDC_EDIT_FNAME, m_strFName);
DDV_MaxChars(pDX, m_strFName, 31);
//}}AFX_DATA_MAP
DDX_CBIndex(pDX, IDC_COMBO_DIR, m_iDir);
DDX_Text(pDX, IDC_EDITX, m_lX);
DDV_MinMaxUInt(pDX, m_lX, 0, m_W);
DDX_Text(pDX, IDC_EDITY, m_lY);
DDV_MinMaxUInt(pDX, m_lY, 0, m_H);
}
BEGIN_MESSAGE_MAP(CAddRoleDlg, CDialog)
//{{AFX_MSG_MAP(CAddRoleDlg)
ON_BN_CLICKED(IDC_BUTTON_BRS, OnButtonBrowse)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAddRoleDlg message handlers
void CAddRoleDlg::OnButtonBrowse()
{
UpdateData(TRUE);
CFileDialog dlg(TRUE,"ROL",(LPCTSTR)m_strFName,
OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,
"RPG角色文件(*.ROL)|*.ROL|所有文件(*.*)|*.*||",
this);
if(dlg.DoModal()==IDOK)
{
m_strFName = dlg.GetFileName();
UpdateData(FALSE);
}
}
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