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📄 dlgsellayer.h

📁 RPG四大编辑器:场景/道具/角色/地图四大编辑器源代码 vc++ 6.0
💻 H
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#if !defined(AFX_DLGSELLAYER_H__3C838ACF_DCC7_4413_8B7F_84B09E2FD703__INCLUDED_)
#define AFX_DLGSELLAYER_H__3C838ACF_DCC7_4413_8B7F_84B09E2FD703__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgSelLayer.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgSelLayer dialog

class CDlgSelLayer : public CDialog
{
// Construction
public:
	CDlgSelLayer(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDlgSelLayer)
	enum { IDD = IDD_DIALOG_LAYER };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgSelLayer)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgSelLayer)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGSELLAYER_H__3C838ACF_DCC7_4413_8B7F_84B09E2FD703__INCLUDED_)

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