📄 pushing.h
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#ifndef _pushing_h //to avoid include pushing.h twice
#define _pushing_h
void drawbackgroundblock(int x, int y);
void drawboxpos(int x,int y);
void drawwallblock(int x, int y);
void drawbox_2(int x,int y);
void drawbox_1(int x, int y);
void drawboy(int x, int y, int ready);
void drawpathunit( int x, int y, int h, int l);
void drawpath(int x , int y);
char path[20][20]; //the playing game map
char path2[20][20]; //the bakup of playing game map
int boy_h; //row position of boy
int boy_l; //coloum position of boy
int boxnum; //the num of box
int path_h; //the total row of depot
int path_l; //the total coloum of depot
#endif
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