📄 strategydlg.cpp
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// StrategyDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Strategy.h"
#include "StrategyDlg.h"
#include "Filler.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStrategyDlg dialog
CStrategyDlg::CStrategyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CStrategyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CStrategyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
// Step 1 - Create two progress indicators
m_pProgInd1 = new CProgressIndicator; // Use default filler object
ASSERT( m_pProgInd1 != NULL );
m_pProgInd2 = new CProgressIndicator( new CRToLFiller );
ASSERT( m_pProgInd2 != NULL );
}
CStrategyDlg::~CStrategyDlg()
{
// Step 1 - Get Filler object and delete
CFiller * pRToLFiller = m_pProgInd2->GetFiller();
delete pRToLFiller;
// Step 2 - Do cleanup
delete m_pProgInd1;
delete m_pProgInd2;
}
void CStrategyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CStrategyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CStrategyDlg, CDialog)
//{{AFX_MSG_MAP(CStrategyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDABOUT, OnAbout)
ON_BN_CLICKED(IDSTARTFILL, OnStartfill)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStrategyDlg message handlers
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CStrategyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
void CStrategyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CStrategyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BOOL CStrategyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Step 1 - Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Step 2 - Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Step 3 - Call base class method to do the initialization
CDialog::OnInitDialog();
// Step 4 - Create Progress controls
CWnd * pWnd = GetDlgItem( IDC_PI_CTRL1 );
ASSERT(pWnd);
CRect r;
pWnd->GetWindowRect( r );
ScreenToClient( r );
VERIFY( m_pProgInd1->Create( NULL, "PI1", WS_CHILD | WS_VISIBLE | WS_BORDER,
r, this, IDC_PI_CTRL1 ) );
pWnd = GetDlgItem( IDC_PI_CTRL2 );
ASSERT(pWnd);
pWnd->GetWindowRect( r );
ScreenToClient( r );
VERIFY( m_pProgInd2->Create( NULL, "PI2", WS_CHILD | WS_VISIBLE | WS_BORDER,
r, this, IDC_PI_CTRL2 ) );
m_pProgInd2->SetText( "Please wait..." );
return TRUE;
}
void CStrategyDlg::OnTimer(UINT nIDEvent)
{
// Step 1 - Set position for status controls
m_pProgInd1->SetPos( m_pProgInd1->GetPos() + 5 );
m_pProgInd2->SetPos( m_pProgInd2->GetPos() + 5 );
// Step 2 - Kill the timer, if needed
if( m_pProgInd1->GetPos() >= 100 )
{
KillTimer(1);
}
CDialog::OnTimer(nIDEvent);
}
void CStrategyDlg::OnAbout()
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
void CStrategyDlg::OnCancel()
{
CDialog::OnCancel();
}
void CStrategyDlg::OnStartfill()
{
// Step 1 - Reset positions when timer is newly started
m_pProgInd1->SetPos( 0 );
m_pProgInd2->SetPos( 0 );
// Step 2 - Start the timer
SetTimer(1, 100, NULL);
}
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