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📄 tank.cpp

📁 疯狂坦克源代码
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// Tank.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Tank.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTankApp

BEGIN_MESSAGE_MAP(CTankApp, CWinApp)
	//{{AFX_MSG_MAP(CTankApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTankApp construction

CTankApp::CTankApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTankApp object

CTankApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTankApp initialization

BOOL CTankApp::InitInstance()
{
  m_pMainWnd = new CTankFrame;
  m_pMainWnd->ShowWindow(m_nCmdShow);
  m_pMainWnd->UpdateWindow();
  Game=(CTankFrame*)m_pMainWnd;
  Game->Init();
  return TRUE;
}


BOOL CTankApp::OnIdle(LONG lCount) 
{
	// TODO: Add your specialized code here and/or call the base class
 CWinApp::OnIdle(lCount);
 if(Game->window_active==TRUE)
 {
  Game->Active();
  Game->window_active=FALSE;
 }

 Game->Go(); 
 return TRUE;
}

int CTankApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
 Game->End();
 if(Game)delete Game;
 	
 return CWinApp::ExitInstance();
}

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