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📄 gameutil.h

📁 Npc Generator
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#ifndef __GAMEUTIL_H__#define __GAMEUTIL_H__#ifdef unix#define rand  random#define srand srandom#endiftypedef struct __weightedlist__ WEIGHTEDLIST;struct __weightedlist__ {  long          data;  int           weight;  WEIGHTEDLIST* next;};/* ---------------------------------------------------------------------- * * Functions * ---------------------------------------------------------------------- */#ifdef __cplusplusextern "C" {#endif/* ---------------------------------------------------------------------- * * Formats 'n', inserting commas as the thousands and millions separator. * ---------------------------------------------------------------------- */void commify( char* buf, int n );/* ---------------------------------------------------------------------- * * Rolls the given-sided die, 'count' number of times.  Thus, 3d20 would * be rolled as "rollDice( 3, 20 )". * ---------------------------------------------------------------------- */int rollDice( int count, int sides );/* ---------------------------------------------------------------------- * * Randomly selects a number between 'lo' and 'hi' (inclusive) * ---------------------------------------------------------------------- */long selectBetween( long lo, long hi );/* ---------------------------------------------------------------------- * * Selects a very large random number * ---------------------------------------------------------------------- */long longRand( void );/* ---------------------------------------------------------------------- * * Returns the ordinal suffix (th, st, nd, rd) for the given number. * ---------------------------------------------------------------------- */char* getOrdinalSuffix( int num );/* ---------------------------------------------------------------------- * * Adds the given data to the weighted list with the given weight. * ---------------------------------------------------------------------- */int addToWeightedList( WEIGHTEDLIST** list, long data, int weight );/* ---------------------------------------------------------------------- * * Retrieves the item with the given index in it's weight range from the  * weighted list. * ---------------------------------------------------------------------- */long getWeightedItem( WEIGHTEDLIST** list, int index, int* count );/* ---------------------------------------------------------------------- * * Destroys the given weighted list. * ---------------------------------------------------------------------- */void destroyWeightedList( WEIGHTEDLIST** list );#ifdef __cplusplus}#endif#endif /* __GAMEUTIL_H__ */

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