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📄 dndconst.h

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#define spREADMAGIC                              ( 387 )#define spREDUCE                                 ( 388 )#define spREFUGE                                 ( 389 )#define spREGENERATE                             ( 390 )#define spREINCARNATE                            ( 391 )#define spREMOVEBLINDNESSDEAFNESS                ( 392 )#define spREMOVECURSE                            ( 393 )#define spREMOVEDISEASE                          ( 394 )#define spREMOVEFEAR                             ( 395 )#define spREMOVEPARALYSIS                        ( 396 )#define spREPELMETALORSTONE                      ( 397 )#define spREPELVERMIN                            ( 398 )#define spREPELWOOD                              ( 399 )#define spREPULSION                              ( 400 )#define spRESISTELEMENTS                         ( 401 )#define spRESISTANCE                             ( 402 )#define spRESTORATION                            ( 403 )#define spRESURRECTION                           ( 404 )#define spREVERSEGRAVITY                         ( 405 )#define spRIGHTEOUSMIGHT                         ( 406 )#define spROPETRICK                              ( 407 )#define spRUSTINGGRASP                           ( 408 )#define spSANCTUARY                              ( 409 )#define spSCARE                                  ( 410 )#define spSCREEN                                 ( 411 )#define spSCRYING                                ( 412 )#define spSCULPTSOUND                            ( 413 )#define spSEARINGLIGHT                           ( 414 )#define spSECRETPAGE                             ( 415 )#define spSEEINVISIBILITY                        ( 416 )#define spSEEMING                                ( 417 )#define spSENDING                                ( 418 )#define spSEPIASNAKESIGIL                        ( 419 )#define spSEQUESTER                              ( 420 )#define spSHADES                                 ( 421 )#define spSHADOWCONJURATION                      ( 422 )#define spSHADOWEVOCATION                        ( 423 )#define spSHADOWWALK                             ( 424 )#define spSHAMBLER                               ( 425 )#define spSHAPECHANGE                            ( 426 )#define spSHATTER                                ( 427 )#define spSHIELD                                 ( 428 )#define spSHIELDOFFAITH                          ( 429 )#define spSHIELDOFLAW                            ( 430 )#define spSHIELDOTHER                            ( 431 )#define spSHILLELAGH                             ( 432 )#define spSHOCKINGGRASP                          ( 433 )#define spSHOUT                                  ( 434 )#define spSHRINKITEM                             ( 435 )#define spSILENCE                                ( 436 )#define spSILENTIMAGE                            ( 437 )#define spSIMULACRUM                             ( 438 )#define spSLAYLIVING                             ( 439 )#define spSLEEP                                  ( 440 )#define spSLEETSTORM                             ( 441 )#define spSLOW                                   ( 442 )#define spSNARE                                  ( 443 )#define spSOFTENEARTHANDSTONE                    ( 444 )#define spSOLIDFOG                               ( 445 )#define spSOULBIND                               ( 446 )#define spSOUNDBURST                             ( 447 )#define spSPEAKWITHANIMALS                       ( 448 )#define spSPEAKWITHDEAD                          ( 449 )#define spSPEAKWITHPLANTS                        ( 450 )#define spSPECTRALHAND                           ( 451 )#define spSPELLIMMUNITY                          ( 452 )#define spSPELLRESISTANCE                        ( 453 )#define spSPELLTURNING                           ( 454 )#define spSPELLSTAFF                             ( 455 )#define spSPIDERCLIMB                            ( 456 )#define spSPIKEGROWTH                            ( 457 )#define spSPIKESTONES                            ( 458 )#define spSPRITUALWEAPON                         ( 459 )#define spSTATUE                                 ( 460 )#define spSTATUS                                 ( 461 )#define spSTINKINGCLOUD                          ( 462 )#define spSTONESHAPE                             ( 463 )#define spSTONETELL                              ( 464 )#define spSTONETOFLESH                           ( 465 )#define spSTONESKIN                              ( 466 )#define spSTORMOFVENGEANCE                       ( 467 )#define spSUGGESTION                             ( 468 )#define spSUMMONMONSTERI                         ( 469 )#define spSUMMONMONSTERII                        ( 470 )#define spSUMMONMONSTERIII                       ( 471 )#define spSUMMONMONSTERIV                        ( 472 )#define spSUMMONMONSTERIX                        ( 473 )#define spSUMMONMONSTERV                         ( 474 )#define spSUMMONMONSTERVI                        ( 475 )#define spSUMMONMONSTERVII                       ( 476 )#define spSUMMONMONSTERVIII                      ( 477 )#define spSUMMONNATURESALLYI                     ( 478 )#define spSUMMONNATURESALLYII                    ( 479 )#define spSUMMONNATURESALLYIII                   ( 480 )#define spSUMMONNATURESALLYIV                    ( 481 )#define spSUMMONNATURESALLYIX                    ( 482 )#define spSUMMONNATURESALLYV                     ( 483 )#define spSUMMONNATURESALLYVI                    ( 484 )#define spSUMMONNATURESALLYVII                   ( 485 )#define spSUMMONNATURESALLYVIII                  ( 486 )#define spSUMMONSWARM                            ( 487 )#define spSUNBEAM                                ( 488 )#define spSUNBURST                               ( 489 )#define spSYMBOL                                 ( 490 )#define spSYMPATHY                               ( 491 )#define spTASHASHIDEOUSLAUGHTER                  ( 492 )#define spTELEKINESIS                            ( 493 )#define spTELEPORT                               ( 494 )#define spTELEPORTWITHOUTERROR                   ( 495 )#define spTELEPORTATIONCIRCLE                    ( 496 )#define spTEMPORALSTASIS                         ( 497 )#define spTENSERSFLOATINGDISK                    ( 498 )#define spTENSERSTRANSFORMATION                  ( 499 )#define spTIMESTOP                               ( 500 )#define spTONGUES                                ( 501 )#define spTRANSMUTEMETALTOWOOD                   ( 502 )#define spTRANSMUTEMUDTOROCK                     ( 503 )#define spTRANSMUTEROCKTOMUD                     ( 504 )#define spTRANSPORTVIAPLANTS                     ( 505 )#define spTRAPTHESOUL                            ( 506 )#define spTREESHAPE                              ( 507 )#define spTREESTRIDE                             ( 508 )#define spTRUERESURRECTION                       ( 509 )#define spTRUESEEING                             ( 510 )#define spTRUESTRIKE                             ( 511 )#define spUNDETECTABLEALIGNMENT                  ( 512 )#define spUNHALLOW                               ( 513 )#define spUNHOLYAURA                             ( 514 )#define spUNHOLYBLIGHT                           ( 515 )#define spUNSEENSERVANT                          ( 516 )#define spVAMPIRICTOUCH                          ( 517 )#define spVANISH                                 ( 518 )#define spVEIL                                   ( 519 )#define spVENTRILOQUISM                          ( 520 )#define spVIRTUE                                 ( 521 )#define spVISION                                 ( 522 )#define spWAILOFTHEBANSHEE                       ( 523 )#define spWALLOFFIRE                             ( 524 )#define spWALLOFFORCE                            ( 525 )#define spWALLOFICE                              ( 526 )#define spWALLOFIRON                             ( 527 )#define spWALLOFSTONE                            ( 528 )#define spWALLOFTHORNS                           ( 529 )#define spWARPWOOD                               ( 530 )#define spWATERBREATHING                         ( 531 )#define spWATERWALK                              ( 532 )#define spWEB                                    ( 533 )#define spWEIRD                                  ( 534 )#define spWHIRLWIND                              ( 535 )#define spWHISPERINGWIND                         ( 536 )#define spWINDWALK                               ( 537 )#define spWINDWALL                               ( 538 )#define spWISH                                   ( 539 )#define spWOODSHAPE                              ( 540 )#define spWORDOFCHAOS                            ( 541 )#define spWORDOFRECALL                           ( 542 )#define spZONEOFTRUTH                            ( 543 )/* domains */#define dmAIR                     ( 257 )#define dmANIMAL                  ( 258 )#define dmCHAOS                   ( 259 )#define dmDEATH                   ( 260 )#define dmDESTRUCTION             ( 261 )#define dmEARTH                   ( 262 )#define dmEVIL                    ( 263 )#define dmFIRE                    ( 264 )#define dmGOOD                    ( 265 )#define dmHEALING                 ( 266 )#define dmKNOWLEDGE               ( 267 )#define dmLAW                     ( 268 )#define dmLUCK                    ( 269 )#define dmMAGIC                   ( 270 )#define dmPLANT                   ( 271 )#define dmPROTECTION              ( 272 )#define dmSTRENGTH                ( 273 )#define dmSUN                     ( 274 )#define dmTRAVEL                  ( 275 )#define dmTRICKERY                ( 276 )#define dmWAR                     ( 277 )#define dmWATER                   ( 278 )/* armor types */#define atLIGHT                   (  1 )#define atMEDIUM                  (  2 )#define atHEAVY                   (  3 )#define atSHIELD                  (  4 )/* armors */#define arPADDED                  (  1 )#define arLEATHER                 (  2 )#define arSTUDDEDLEATHER          (  3 )#define arCHAINSHIRT              (  4 )#define arHIDE                    (  5 )#define arSCALEMAIL               (  6 )#define arCHAINMAIL               (  7 )#define arBREASTPLATE             (  8 )#define arSPLINTMAIL              (  9 )#define arBANDEDMAIL              ( 10 )#define arHALFPLATE               ( 11 )#define arFULLPLATE               ( 12 )#define arBUCKLER                 ( 13 )#define arSHIELD_SMALL_WOODEN     ( 14 )#define arSHIELD_SMALL_STEEL      ( 15 )#define arSHIELD_LARGE_WOODEN     ( 16 )#define arSHIELD_LARGE_STEEL      ( 17 )#define arSHIELD_TOWER            ( 18 )/* racial bonus types -- the race grants a bonus to the given item */#define rbtSKILL                  (  1 )#define rbtSAVINGTHROW            (  2 )#define rbtABILITYSCORE           (  3 )#define rbtATTACK                 (  4 )#define rbtARMORCLASS             (  5 )#define rbtFEAT                   (  6 )/* saving throw types */#define svFORTITUDE           (  1 )#define svREFLEX              (  2 )#define svWILL                (  3 )/* languages */#define lnABYSSAL             (  1 )#define lnAQUAN               (  2 )#define lnAURAN               (  3 )#define lnCELESTIAL           (  4 )#define lnCOMMON              (  5 )#define lnDRACONIC            (  6 )#define lnDRUIDIC             (  7 )#define lnDWARVEN             (  8 )#define lnELVEN               (  9 )#define lnGNOME               ( 10 )#define lnGOBLIN              ( 11 )#define lnGIANT               ( 12 )#define lnGNOLL               ( 13 )#define lnHALFLING            ( 14 )#define lnIGNAN               ( 15 )#define lnINFERNAL            ( 16 )#define lnORC                 ( 17 )#define lnSYLVAN              ( 18 )#define lnTERRAN              ( 19 )#define lnUNDERCOMMON         ( 20 )/* monster types */#define mtABERRATION          (  1 )#define mtBEAST               (  2 )#define mtCONSTRUCT           (  3 )#define mtDRAGON              (  4 )#define mtELEMENTAL           (  5 )#define mtFEY                 (  6 )#define mtGIANT               (  7 )#define mtHUMANOID            (  8 )#define mtMAGICALBEAST        (  9 )#define mtMONSTROUSHUMANOID   ( 10 )#define mtOOZE                ( 11 )#define mtOUTSIDER            ( 12 )#define mtPLANT               ( 13 )#define mtSHAPECHANGER        ( 14 )#define mtUNDEAD              ( 15 )#define mtVERMIN              ( 16 )/* encounter roles */#define erCRITTER             (  1 )#define erDRAGON              (  2 )#define erFIEND               (  3 )#define erFRIEND              (  4 )#define erNPC                 (  5 )#define erTERROR              (  6 )#define erTOUGH               (  7 )#define erUNDEAD              (  8 )#endif /* __DNDCONST_H__ */

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