📄 dndconst.h
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#define spREADMAGIC ( 387 )#define spREDUCE ( 388 )#define spREFUGE ( 389 )#define spREGENERATE ( 390 )#define spREINCARNATE ( 391 )#define spREMOVEBLINDNESSDEAFNESS ( 392 )#define spREMOVECURSE ( 393 )#define spREMOVEDISEASE ( 394 )#define spREMOVEFEAR ( 395 )#define spREMOVEPARALYSIS ( 396 )#define spREPELMETALORSTONE ( 397 )#define spREPELVERMIN ( 398 )#define spREPELWOOD ( 399 )#define spREPULSION ( 400 )#define spRESISTELEMENTS ( 401 )#define spRESISTANCE ( 402 )#define spRESTORATION ( 403 )#define spRESURRECTION ( 404 )#define spREVERSEGRAVITY ( 405 )#define spRIGHTEOUSMIGHT ( 406 )#define spROPETRICK ( 407 )#define spRUSTINGGRASP ( 408 )#define spSANCTUARY ( 409 )#define spSCARE ( 410 )#define spSCREEN ( 411 )#define spSCRYING ( 412 )#define spSCULPTSOUND ( 413 )#define spSEARINGLIGHT ( 414 )#define spSECRETPAGE ( 415 )#define spSEEINVISIBILITY ( 416 )#define spSEEMING ( 417 )#define spSENDING ( 418 )#define spSEPIASNAKESIGIL ( 419 )#define spSEQUESTER ( 420 )#define spSHADES ( 421 )#define spSHADOWCONJURATION ( 422 )#define spSHADOWEVOCATION ( 423 )#define spSHADOWWALK ( 424 )#define spSHAMBLER ( 425 )#define spSHAPECHANGE ( 426 )#define spSHATTER ( 427 )#define spSHIELD ( 428 )#define spSHIELDOFFAITH ( 429 )#define spSHIELDOFLAW ( 430 )#define spSHIELDOTHER ( 431 )#define spSHILLELAGH ( 432 )#define spSHOCKINGGRASP ( 433 )#define spSHOUT ( 434 )#define spSHRINKITEM ( 435 )#define spSILENCE ( 436 )#define spSILENTIMAGE ( 437 )#define spSIMULACRUM ( 438 )#define spSLAYLIVING ( 439 )#define spSLEEP ( 440 )#define spSLEETSTORM ( 441 )#define spSLOW ( 442 )#define spSNARE ( 443 )#define spSOFTENEARTHANDSTONE ( 444 )#define spSOLIDFOG ( 445 )#define spSOULBIND ( 446 )#define spSOUNDBURST ( 447 )#define spSPEAKWITHANIMALS ( 448 )#define spSPEAKWITHDEAD ( 449 )#define spSPEAKWITHPLANTS ( 450 )#define spSPECTRALHAND ( 451 )#define spSPELLIMMUNITY ( 452 )#define spSPELLRESISTANCE ( 453 )#define spSPELLTURNING ( 454 )#define spSPELLSTAFF ( 455 )#define spSPIDERCLIMB ( 456 )#define spSPIKEGROWTH ( 457 )#define spSPIKESTONES ( 458 )#define spSPRITUALWEAPON ( 459 )#define spSTATUE ( 460 )#define spSTATUS ( 461 )#define spSTINKINGCLOUD ( 462 )#define spSTONESHAPE ( 463 )#define spSTONETELL ( 464 )#define spSTONETOFLESH ( 465 )#define spSTONESKIN ( 466 )#define spSTORMOFVENGEANCE ( 467 )#define spSUGGESTION ( 468 )#define spSUMMONMONSTERI ( 469 )#define spSUMMONMONSTERII ( 470 )#define spSUMMONMONSTERIII ( 471 )#define spSUMMONMONSTERIV ( 472 )#define spSUMMONMONSTERIX ( 473 )#define spSUMMONMONSTERV ( 474 )#define spSUMMONMONSTERVI ( 475 )#define spSUMMONMONSTERVII ( 476 )#define spSUMMONMONSTERVIII ( 477 )#define spSUMMONNATURESALLYI ( 478 )#define spSUMMONNATURESALLYII ( 479 )#define spSUMMONNATURESALLYIII ( 480 )#define spSUMMONNATURESALLYIV ( 481 )#define spSUMMONNATURESALLYIX ( 482 )#define spSUMMONNATURESALLYV ( 483 )#define spSUMMONNATURESALLYVI ( 484 )#define spSUMMONNATURESALLYVII ( 485 )#define spSUMMONNATURESALLYVIII ( 486 )#define spSUMMONSWARM ( 487 )#define spSUNBEAM ( 488 )#define spSUNBURST ( 489 )#define spSYMBOL ( 490 )#define spSYMPATHY ( 491 )#define spTASHASHIDEOUSLAUGHTER ( 492 )#define spTELEKINESIS ( 493 )#define spTELEPORT ( 494 )#define spTELEPORTWITHOUTERROR ( 495 )#define spTELEPORTATIONCIRCLE ( 496 )#define spTEMPORALSTASIS ( 497 )#define spTENSERSFLOATINGDISK ( 498 )#define spTENSERSTRANSFORMATION ( 499 )#define spTIMESTOP ( 500 )#define spTONGUES ( 501 )#define spTRANSMUTEMETALTOWOOD ( 502 )#define spTRANSMUTEMUDTOROCK ( 503 )#define spTRANSMUTEROCKTOMUD ( 504 )#define spTRANSPORTVIAPLANTS ( 505 )#define spTRAPTHESOUL ( 506 )#define spTREESHAPE ( 507 )#define spTREESTRIDE ( 508 )#define spTRUERESURRECTION ( 509 )#define spTRUESEEING ( 510 )#define spTRUESTRIKE ( 511 )#define spUNDETECTABLEALIGNMENT ( 512 )#define spUNHALLOW ( 513 )#define spUNHOLYAURA ( 514 )#define spUNHOLYBLIGHT ( 515 )#define spUNSEENSERVANT ( 516 )#define spVAMPIRICTOUCH ( 517 )#define spVANISH ( 518 )#define spVEIL ( 519 )#define spVENTRILOQUISM ( 520 )#define spVIRTUE ( 521 )#define spVISION ( 522 )#define spWAILOFTHEBANSHEE ( 523 )#define spWALLOFFIRE ( 524 )#define spWALLOFFORCE ( 525 )#define spWALLOFICE ( 526 )#define spWALLOFIRON ( 527 )#define spWALLOFSTONE ( 528 )#define spWALLOFTHORNS ( 529 )#define spWARPWOOD ( 530 )#define spWATERBREATHING ( 531 )#define spWATERWALK ( 532 )#define spWEB ( 533 )#define spWEIRD ( 534 )#define spWHIRLWIND ( 535 )#define spWHISPERINGWIND ( 536 )#define spWINDWALK ( 537 )#define spWINDWALL ( 538 )#define spWISH ( 539 )#define spWOODSHAPE ( 540 )#define spWORDOFCHAOS ( 541 )#define spWORDOFRECALL ( 542 )#define spZONEOFTRUTH ( 543 )/* domains */#define dmAIR ( 257 )#define dmANIMAL ( 258 )#define dmCHAOS ( 259 )#define dmDEATH ( 260 )#define dmDESTRUCTION ( 261 )#define dmEARTH ( 262 )#define dmEVIL ( 263 )#define dmFIRE ( 264 )#define dmGOOD ( 265 )#define dmHEALING ( 266 )#define dmKNOWLEDGE ( 267 )#define dmLAW ( 268 )#define dmLUCK ( 269 )#define dmMAGIC ( 270 )#define dmPLANT ( 271 )#define dmPROTECTION ( 272 )#define dmSTRENGTH ( 273 )#define dmSUN ( 274 )#define dmTRAVEL ( 275 )#define dmTRICKERY ( 276 )#define dmWAR ( 277 )#define dmWATER ( 278 )/* armor types */#define atLIGHT ( 1 )#define atMEDIUM ( 2 )#define atHEAVY ( 3 )#define atSHIELD ( 4 )/* armors */#define arPADDED ( 1 )#define arLEATHER ( 2 )#define arSTUDDEDLEATHER ( 3 )#define arCHAINSHIRT ( 4 )#define arHIDE ( 5 )#define arSCALEMAIL ( 6 )#define arCHAINMAIL ( 7 )#define arBREASTPLATE ( 8 )#define arSPLINTMAIL ( 9 )#define arBANDEDMAIL ( 10 )#define arHALFPLATE ( 11 )#define arFULLPLATE ( 12 )#define arBUCKLER ( 13 )#define arSHIELD_SMALL_WOODEN ( 14 )#define arSHIELD_SMALL_STEEL ( 15 )#define arSHIELD_LARGE_WOODEN ( 16 )#define arSHIELD_LARGE_STEEL ( 17 )#define arSHIELD_TOWER ( 18 )/* racial bonus types -- the race grants a bonus to the given item */#define rbtSKILL ( 1 )#define rbtSAVINGTHROW ( 2 )#define rbtABILITYSCORE ( 3 )#define rbtATTACK ( 4 )#define rbtARMORCLASS ( 5 )#define rbtFEAT ( 6 )/* saving throw types */#define svFORTITUDE ( 1 )#define svREFLEX ( 2 )#define svWILL ( 3 )/* languages */#define lnABYSSAL ( 1 )#define lnAQUAN ( 2 )#define lnAURAN ( 3 )#define lnCELESTIAL ( 4 )#define lnCOMMON ( 5 )#define lnDRACONIC ( 6 )#define lnDRUIDIC ( 7 )#define lnDWARVEN ( 8 )#define lnELVEN ( 9 )#define lnGNOME ( 10 )#define lnGOBLIN ( 11 )#define lnGIANT ( 12 )#define lnGNOLL ( 13 )#define lnHALFLING ( 14 )#define lnIGNAN ( 15 )#define lnINFERNAL ( 16 )#define lnORC ( 17 )#define lnSYLVAN ( 18 )#define lnTERRAN ( 19 )#define lnUNDERCOMMON ( 20 )/* monster types */#define mtABERRATION ( 1 )#define mtBEAST ( 2 )#define mtCONSTRUCT ( 3 )#define mtDRAGON ( 4 )#define mtELEMENTAL ( 5 )#define mtFEY ( 6 )#define mtGIANT ( 7 )#define mtHUMANOID ( 8 )#define mtMAGICALBEAST ( 9 )#define mtMONSTROUSHUMANOID ( 10 )#define mtOOZE ( 11 )#define mtOUTSIDER ( 12 )#define mtPLANT ( 13 )#define mtSHAPECHANGER ( 14 )#define mtUNDEAD ( 15 )#define mtVERMIN ( 16 )/* encounter roles */#define erCRITTER ( 1 )#define erDRAGON ( 2 )#define erFIEND ( 3 )#define erFRIEND ( 4 )#define erNPC ( 5 )#define erTERROR ( 6 )#define erTOUGH ( 7 )#define erUNDEAD ( 8 )#endif /* __DNDCONST_H__ */
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