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📄 dndconst.h

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#define ftWHIRLWINDATTACK           ( 19 )#define ftGREATFORTITUDE            ( 20 )#define ftIMPROVEDCRITICAL          ( 21 )#define ftIMPROVEDINITIATIVE        ( 22 )#define ftIMPROVEDUNARMEDSTRIKE     ( 23 )#define ftDEFLECTARROWS             ( 24 )#define ftSTUNNINGFIST              ( 25 )#define ftIRONWILL                  ( 26 )#define ftLEADERSHIP                ( 27 )#define ftLIGHTNINGREFLEXES         ( 28 )#define ftMOUNTEDCOMBAT             ( 29 )#define ftMOUNTEDARCHERY            ( 30 )#define ftTRAMPLE                   ( 31 )#define ftRIDEBYATTACK              ( 32 )#define ftSPIRITEDCHARGE            ( 33 )#define ftPOINTBLANKSHOT            ( 34 )#define ftFARSHOT                   ( 35 )#define ftPRECISESHOT               ( 36 )#define ftRAPIDSHOT                 ( 37 )#define ftSHOTONTHERUN              ( 38 )#define ftPOWERATTACK               ( 39 )#define ftCLEAVE                    ( 40 )#define ftIMPROVEDBULLRUSH          ( 41 )#define ftSUNDER                    ( 42 )#define ftGREATCLEAVE               ( 43 )#define ftQUICKDRAW                 ( 44 )#define ftRUN                       ( 45 )#define ftSHIELDPROFICIENCY         ( 46 )#define ftSKILLFOCUS                ( 47 )#define ftSPELLFOCUS                ( 48 )#define ftSPELLPENETRATION          ( 49 )#define ftTOUGHNESS                 ( 50 )#define ftTRACK                     ( 51 )#define ftTWOWEAPONFIGHTING         ( 52 )#define ftIMPROVEDTWOWEAPONFIGHTING ( 53 )#define ftWEAPONFINESSE             ( 54 )#define ftWEAPONFOCUS               ( 55 )#define ftBREWPOTION                ( 56 )#define ftCRAFTMAGICARMSANDARMOR    ( 57 )#define ftCRAFTROD                  ( 58 )#define ftCRAFTSTAFF                ( 59 )#define ftCRAFTWAND                 ( 60 )#define ftCRAFTWONDROUSITEM         ( 61 )#define ftFORGERING                 ( 62 )#define ftSCRIBESCROLL              ( 63 )#define ftEMPOWERSPELL              ( 64 )#define ftENLARGESPELL              ( 65 )#define ftEXTENDSPELL               ( 66 )#define ftHEIGHTENSPELL             ( 67 )#define ftMAXIMIZESPELL             ( 68 )#define ftQUICKENSPELL              ( 69 )#define ftSILENTSPELL               ( 70 )#define ftSTILLSPELL                ( 71 )#define ftEXTRATURNING              ( 72 )#define ftSPELLMASTERY              ( 73 )#define ftWEAPONSPECIALIZATION      ( 74 )#define ftFLYBYATTACK               ( 75 )#define ftMULTIATTACK               ( 76 )#define ftMULTIDEXTERITY            ( 77 )#define ftMULTIWEAPONFIGHTING       ( 78 )/* feat types */#define fttGENERAL                  (  1 )#define fttITEMCREATION             (  2 )#define fttMETAMAGIC                (  3 )#define fttSPECIAL                  (  4 )/* feat pre-requisite types */#define fprMINIMUMABILITYSCORE      (  1 )#define fprFEAT                     (  2 )#define fprMINIMUMBASEATTACKBONUS   (  3 )#define fprMINIMUMCHARACTERLEVEL    (  4 )#define fprSKILL                    (  5 )#define fprPROFICIENTWITHWEAPON     (  6 )#define fprMINIMUMSPELLCASTERLEVEL  (  7 )#define fprCLERICORPALADIN          (  8 )#define fprWIZARD                   (  9 )#define fprMINIMUMFIGHTERLEVEL      ( 10 )/* weapon types */#define wtSLASHING     ( 0x0001 )#define wtBLUDGEONING  ( 0x0002 )#define wtPIERCING     ( 0x0004 )#define wtSIMPLE       ( 0x0008 )#define wtMARTIAL      ( 0x0010 )#define wtEXOTIC       ( 0x0020 )#define wtMELEE        ( 0x0040 )#define wtRANGED       ( 0x0080 )#define wtLIGHT        ( 0x0100 )#define wtONEHANDED    ( 0x0200 )#define wtTWOHANDED    ( 0x0400 )/* weapons */#define wpGAUNTLET                 (  1 )#define wpUNARMED                  (  2 )#define wpDAGGER                   (  4 )#define wpDAGGER_PUNCHING          (  5 )#define wpGAUNTLET_SPIKED          (  6 )#define wpMACE_LIGHT               (  7 )#define wpSICKLE                   (  8 )#define wpCLUB                     (  9 )#define wpHALFSPEAR                ( 10 )#define wpMACE_HEAVY               ( 11 )#define wpMORNINGSTAR              ( 12 )#define wpQUARTERSTAFF             ( 13 )#define wpSHORTSPEAR               ( 14 )#define wpCROSSBOW_LIGHT           ( 15 )#define wpDART                     ( 16 )#define wpSLING                    ( 17 )#define wpCROSSBOW_HEAVY           ( 18 )#define wpJAVELIN                  ( 19 )#define wpAXE_THROWING             ( 20 )#define wpHAMMER_LIGHT             ( 21 )#define wpHANDAXE                  ( 22 )#define wpLANCE_LIGHT              ( 23 )#define wpPICK_LIGHT               ( 24 )#define wpSAP                      ( 25 )#define wpSWORD_SHORT              ( 26 )#define wpBATTLEAXE                ( 27 )#define wpFLAIL_LIGHT              ( 28 )#define wpLANCE_HEAVY              ( 29 )#define wpLONGSWORD                ( 30 )#define wpPICK_HEAVY               ( 31 )#define wpRAPIER                   ( 32 )#define wpSCIMITAR                 ( 33 )#define wpTRIDENT                  ( 34 )#define wpWARHAMMER                ( 35 )#define wpFALCHION                 ( 36 )#define wpFLAIL_HEAVY              ( 37 )#define wpGLAIVE                   ( 38 )#define wpGREATAXE                 ( 39 )#define wpGREATCLUB                ( 40 )#define wpGREATSWORD               ( 41 )#define wpGUISARME                 ( 42 )#define wpHALBERD                  ( 43 )#define wpLONGSPEAR                ( 44 )#define wpRANSEUR                  ( 45 )#define wpSCYTHE                   ( 46 )#define wpSHORTBOW                 ( 47 )#define wpSHORTBOW_COMPOSITE       ( 48 )#define wpLONGBOW                  ( 49 )#define wpLONGBOW_COMPOSITE        ( 50 )#define wpKUKRI                    ( 51 )#define wpKAMA                     ( 52 )#define wpNUNCHAKU                 ( 53 )#define wpSIANGHAM                 ( 54 )#define wpSWORD_BASTARD            ( 55 )#define wpWARAXE_DWARVEN           ( 56 )#define wpHAMMER_GNOMEHOOKED       ( 57 )#define wpAXE_ORCDOUBLE            ( 58 )#define wpCHAIN_SPIKED             ( 59 )#define wpFLAIL_DIRE               ( 60 )#define wpSWORD_TWOBLADED          ( 61 )#define wpURGOSH_DWARVEN           ( 62 )#define wpCROSSBOW_HAND            ( 63 )#define wpSHURIKEN                 ( 64 )#define wpWHIP                     ( 65 )#define wpCROSSBOW_REPEATING       ( 66 )#define wpNET                      ( 67 )/* schools of magic */#define ssUNIVERSAL                ( 0x0001 )#define ssABJURATION               ( 0x0002 )#define ssCONJURATION              ( 0x0004 )#define ssDIVINATION               ( 0x0008 )#define ssENCHANTMENT              ( 0x0010 )#define ssEVOCATION                ( 0x0020 )#define ssILLUSION                 ( 0x0040 )#define ssNECROMANCY               ( 0x0080 )#define ssTRANSMUTATION            ( 0x0100 )/* spells */#define spACIDFOG                                (   1 )#define spAID                                    (   2 )#define spAIRWALK                                (   3 )#define spALARM                                  (   4 )#define spALTERSELF                              (   5 )#define spANALYZEDWEOMER                         (   6 )#define spANIMALFRIENDSHIP                       (   7 )#define spANIMALGROWTH                           (   8 )#define spANIMALMESSENGER                        (   9 )#define spANIMALSHAPES                           (  10 )#define spANIMALTRANCE                           (  11 )#define spANIMATEDEAD                            (  12 )#define spANIMATEOBJECTS                         (  13 )#define spANIMATEROPE                            (  14 )#define spANTILIFESHELL                          (  15 )#define spANTIMAGICFIELD                         (  16 )#define spANTIPATHY                              (  17 )#define spANTIPLANTSHELL                         (  18 )#define spARCANEEYE                              (  19 )#define spARCANELOCK                             (  20 )#define spARCANEMARK                             (  21 )#define spASTRALPROJECTION                       (  22 )#define spATONEMENT                              (  23 )#define spAUGURY                                 (  24 )#define spAWAKEN                                 (  25 )#define spBANE                                   (  26 )#define spBANISHMENT                             (  27 )#define spBARKSKIN                               (  28 )#define spBESTOWCURSE                            (  29 )#define spBIGBYSCLENCHEDFIST                     (  30 )#define spBIGBYSCRUSHINGHAND                     (  31 )#define spBIGBYSFORCEFULHAND                     (  32 )#define spBIGBYSGRASPINGHAND                     (  33 )#define spBIGBYSINTERPOSINGHAND                  (  34 )#define spBINDING                                (  35 )#define spBLADEBARRIER                           (  36 )#define spBLASPHEMY                              (  37 )#define spBLESS                                  (  38 )#define spBLESSWATER                             (  39 )#define spBLESSWEAPON                            (  40 )#define spBLINDNESSDEAFNESS                      (  41 )#define spBLINK                                  (  42 )#define spBLUR                                   (  43 )#define spBREAKENCHANTMENT                       (  44 )#define spBULLSSTRENGTH                          (  45 )#define spBURNINGHANDS                           (  46 )#define spCALLLIGHTNING                          (  47 )#define spCALMANIMALS                            (  48 )#define spCALMEMOTIONS                           (  49 )#define spCATSGRACE                              (  50 )#define spCAUSEFEAR                              (  51 )#define spCHAINLIGHTNING                         (  52 )#define spCHANGESELF                             (  53 )#define spCHANGESTAFF                            (  54 )#define spCHAOSHAMMER                            (  55 )#define spCHARMMONSTER                           (  56 )#define spCHARMPERSON                            (  57 )#define spCHARMPERSONORANIMAL                    (  58 )#define spCHILLMETAL                             (  59 )#define spCHILLTOUCH                             (  60 )#define spCIRCLEOFDEATH                          (  61 )#define spCIRCLEOFDOOM                           (  62 )#define spCLAIRAUDIENCECLAIRVOYANCE              (  63 )#define spCLOAKOFCHAOS                           (  64 )#define spCLONE                                  (  65 )#define spCLOUDKILL                              (  66 )#define spCOLORSPRAY                             (  67 )#define spCOMMAND                                (  68 )#define spCOMMANDPLANTS                          (  69 )#define spCOMMUNE                                (  70 )#define spCOMMUNEWITHNATURE                      (  71 )#define spCOMPREHENDLANGUAGES                    (  72 )#define spCONEOFCOLD                             (  73 )#define spCONFUSION                              (  74 )#define spCONSECRATE                             (  75 )#define spCONTACTOTHERPLANE                      (  76 )#define spCONTAGION                              (  77 )#define spCONTINGENCY                            (  78 )#define spCONTINUALFLAME                         (  79 )#define spCONTROLPLANTS                          (  80 )#define spCONTROLUNDEAD                          (  81 )#define spCONTROLWATER                           (  82 )#define spCONTROLWEATHER                         (  83 )#define spCONTROLWINDS                           (  84 )#define spCREATEFOODANDWATER                     (  85 )#define spCREATEGREATERUNDEAD                    (  86 )#define spCREATEUNDEAD                           (  87 )#define spCREATEWATER                            (  88 )#define spCREEPINGDOOM                           (  89 )#define spCURECRITICALWOUNDS                     (  90 )#define spCURELIGHTWOUNDS                        (  91 )#define spCUREMINORWOUNDS                        (  92 )#define spCUREMODERATEWOUNDS                     (  93 )#define spCURESERIOUSWOUNDS                      (  94 )#define spCURSEWATER                             (  95 )#define spDANCINGLIGHTS                          (  96 )#define spDARKNESS                               (  97 )#define spDARKVISION                             (  98 )#define spDAYLIGHT                               (  99 )#define spDAZE                                   ( 100 )#define spDEATHKNELL                             ( 101 )#define spDEATHWARD                              ( 102 )#define spDEATHWATCH                             ( 103 )#define spDEEPERDARKNESS                         ( 104 )

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