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📄 msagentdlg.cpp

📁 一个用vc来调用Agent的示例程序
💻 CPP
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// MSAgentDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MSAgent.h"
#include "MSAgentDlg.h"
#include <AgtSvr_i.c>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

extern IAgent*		pAgent;
extern long			lCharID;

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMSAgentDlg dialog

CMSAgentDlg::CMSAgentDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMSAgentDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMSAgentDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMSAgentDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMSAgentDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMSAgentDlg, CDialog)
	//{{AFX_MSG_MAP(CMSAgentDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_MERLIN, OnMerlin)
	ON_BN_CLICKED(IDC_DOT, OnDot)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMSAgentDlg message handlers

BOOL CMSAgentDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMSAgentDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMSAgentDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMSAgentDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMSAgentDlg::OnMerlin() 
{
	VARIANTARG  vPath;
	VariantInit(&vPath);
	vPath.vt = VT_BSTR;
	vPath.bstrVal=SysAllocString(L"merlin.acs");
	Play(vPath);
	VariantClear(&vPath);
}

void CMSAgentDlg::OnDot() 
{
	VARIANTARG  vPath;
	VariantInit(&vPath);
	vPath.vt = VT_BSTR;
	vPath.bstrVal=SysAllocString(L"dot.acs");
	Play(vPath);
	VariantClear(&vPath);	
}

void CMSAgentDlg::Play(VARIANTARG &vPath)
{
	long				lRequestID;
	IDispatch			*pdCharacter;
	IAgentCharacter		*pCharacter;

	if(lCharID != 0)
		pAgent->Unload(lCharID);							//卸载动画人物数据 
	HRESULT hRes=pAgent->Load(vPath,&lCharID,&lRequestID);	//装入数据人物ID在lCharID中返回
	hRes=pAgent->GetCharacter(lCharID,&pdCharacter);
		if(FAILED(hRes)) return;
	//得到IAgentCharacter接口
	hRes=pdCharacter->QueryInterface(IID_IAgentCharacter,(LPVOID*)&pCharacter);
		if(FAILED(hRes)) return;
	pdCharacter->Release();									//释放IDispath 
	pCharacter->Show(FALSE,&lRequestID);					//显示动画人物 
	pCharacter->MoveTo(320,240,100,&lRequestID);			//移动动画人物到屏幕中央
	BSTR bszSpeak = SysAllocString(L"VC知识库www.vckbase.com欢迎您!");//分配字符串
	BSTR bszAction1 = SysAllocString(L"Announce");
	BSTR bszAction2 = SysAllocString(L"Congratulate_2");

	pCharacter->Speak(bszSpeak,NULL,&lRequestID);			//让动画人物说话 
	pCharacter->Play(bszAction1,&lRequestID);
    pCharacter->Play(bszAction2,&lRequestID);
	
	SysFreeString(bszSpeak);								//释放字符串所占内存 
	SysFreeString(bszAction1);
	SysFreeString(bszAction2);
	if(pCharacter)
		pCharacter->Release();								//释放IAgentCharacter接口 
}

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