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📄 msagent.cpp

📁 一个用vc来调用Agent的示例程序
💻 CPP
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// MSAgent.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MSAgent.h"
#include "MSAgentDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMSAgentApp

BEGIN_MESSAGE_MAP(CMSAgentApp, CWinApp)
	//{{AFX_MSG_MAP(CMSAgentApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMSAgentApp construction

CMSAgentApp::CMSAgentApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMSAgentApp object

CMSAgentApp theApp;
IAgent* pAgent;
long lCharID;///当前人物ID

/////////////////////////////////////////////////////////////////////////////
// CMSAgentApp initialization

BOOL CMSAgentApp::InitInstance()
{
	AfxEnableControlContainer();
	/////////////////////////////////////////
	::CoInitialize(NULL);
	IUnknown * pUnk;
	HRESULT hRes=CoCreateInstance (CLSID_AgentServer,
                     NULL,
					 CLSCTX_LOCAL_SERVER,
                     IID_IAgent,
                     (LPVOID*)&pUnk);
	hRes = pUnk->QueryInterface(IID_IAgent,(LPVOID*)&pAgent);
	pUnk->Release();
	if(FAILED(hRes))
		return FALSE;
	lCharID = 0;
	///////////////////////////////////////////
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMSAgentDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CMSAgentApp::ExitInstance() 
{
	if(lCharID != 0)
		pAgent->Unload(lCharID); //卸载动画人物数据 
	pAgent->Release(); //释放Agent对象
	::CoUninitialize();	
	return CWinApp::ExitInstance();
}

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