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 object is the object that is locked by <tt>static synchronized</tt>  methods of the represented class.<DD><DL><DT><B>Returns:</B><DD>the object of type <code>Class</code> that represents the          runtime class of the object.</DL></DD></DL><HR><A NAME="hashCode()"><!-- --></A><H3>hashCode</H3><PRE>public int <B>hashCode</B>()</PRE><DL><DD>Returns a hash code value for the object. This method is  supported for the benefit of hashtables such as those provided by  <code>java.util.Hashtable</code>.  <p> The general contract of <code>hashCode</code> is:  <ul> <li>Whenever it is invoked on the same object more than once during      an execution of a Java application, the <tt>hashCode</tt> method      must consistently return the same integer, provided no information      used in <tt>equals</tt> comparisons on the object is modified.     This integer need not remain consistent from one execution of an     application to another execution of the same application.  <li>If two objects are equal according to the <tt>equals(Object)</tt>     method, then calling the <code>hashCode</code> method on each of      the two objects must produce the same integer result.  <li>It is <em>not</em> required that if two objects are unequal      according to the <A HREF="../../java/lang/Object.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>      method, then calling the <tt>hashCode</tt> method on each of the      two objects must produce distinct integer results.  However, the      programmer should be aware that producing distinct integer results      for unequal objects may improve the performance of hashtables. </ul> <p> As much as is reasonably practical, the hashCode method defined by  class <tt>Object</tt> does return distinct integers for distinct  objects. (This is typically implemented by converting the internal  address of the object into an integer, but this implementation  technique is not required by the  Java<font size="-2"><sup>TM</sup></font> programming language.)<DD><DL><DT><B>Returns:</B><DD>a hash code value for this object.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>, <A HREF="../../java/util/Hashtable.html"><CODE>Hashtable</CODE></A></DL></DD></DL><HR><A NAME="equals(java.lang.Object)"><!-- --></A><H3>equals</H3><PRE>public boolean <B>equals</B>(<A HREF="../../java/lang/Object.html">Object</A>&nbsp;obj)</PRE><DL><DD>Indicates whether some other object is "equal to" this one. <p> The <code>equals</code> method implements an equivalence relation:  <ul> <li>It is <i>reflexive</i>: for any reference value <code>x</code>,      <code>x.equals(x)</code> should return <code>true</code>.  <li>It is <i>symmetric</i>: for any reference values <code>x</code> and      <code>y</code>, <code>x.equals(y)</code> should return      <code>true</code> if and only if <code>y.equals(x)</code> returns      <code>true</code>.  <li>It is <i>transitive</i>: for any reference values <code>x</code>,      <code>y</code>, and <code>z</code>, if <code>x.equals(y)</code>     returns  <code>true</code> and <code>y.equals(z)</code> returns      <code>true</code>, then <code>x.equals(z)</code> should return      <code>true</code>.  <li>It is <i>consistent</i>: for any reference values <code>x</code>      and <code>y</code>, multiple invocations of <tt>x.equals(y)</tt>     consistently return <code>true</code> or consistently return      <code>false</code>, provided no information used in     <code>equals</code> comparisons on the object is modified. <li>For any non-null reference value <code>x</code>,      <code>x.equals(null)</code> should return <code>false</code>. </ul> <p> The <tt>equals</tt> method for class <code>Object</code> implements  the most discriminating possible equivalence relation on objects;  that is, for any reference values <code>x</code> and <code>y</code>,  this method returns <code>true</code> if and only if <code>x</code> and  <code>y</code> refer to the same object (<code>x==y</code> has the  value <code>true</code>).<DD><DL><DT><B>Parameters:</B><DD><CODE>obj</CODE> - the reference object with which to compare.<DT><B>Returns:</B><DD><code>true</code> if this object is the same as the obj          argument; <code>false</code> otherwise.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Boolean.html#hashCode()"><CODE>Boolean.hashCode()</CODE></A>, <A HREF="../../java/util/Hashtable.html"><CODE>Hashtable</CODE></A></DL></DD></DL><HR><A NAME="clone()"><!-- --></A><H3>clone</H3><PRE>protected <A HREF="../../java/lang/Object.html">Object</A> <B>clone</B>()                throws <A HREF="../../java/lang/CloneNotSupportedException.html">CloneNotSupportedException</A></PRE><DL><DD>Creates and returns a copy of this object.  The precise meaning  of "copy" may depend on the class of the object. The general  intent is that, for any object <tt>x</tt>, the expression: <blockquote> <pre> x.clone() != x</pre></blockquote> will be true, and that the expression: <blockquote> <pre> x.clone().getClass() == x.getClass()</pre></blockquote> will be <tt>true</tt>, but these are not absolute requirements.  While it is typically the case that: <blockquote> <pre> x.clone().equals(x)</pre></blockquote> will be <tt>true</tt>, this is not an absolute requirement.  Copying an object will typically entail creating a new instance of  its class, but it also may require copying of internal data  structures as well.  No constructors are called. <p> The method <tt>clone</tt> for class <tt>Object</tt> performs a  specific cloning operation. First, if the class of this object does  not implement the interface <tt>Cloneable</tt>, then a  <tt>CloneNotSupportedException</tt> is thrown. Note that all arrays  are considered to implement the interface <tt>Cloneable</tT>.  Otherwise, this method creates a new instance of the class of this  object and initializes all its fields with exactly the contents of  the corresponding fields of this object, as if by assignment; the contents of the fields are not themselves cloned. Thus, this method  performs a "shallow copy" of this object, not a "deep copy" operation. <p> The class <tt>Object</tt> does not itself implement the interface  <tt>Cloneable</tt>, so calling the <tt>clone</tt> method on an object  whose class is <tt>Object</tt> will result in throwing an exception at run time. The <tt>clone</tt> method is implemented by  the class <tt>Object</tt> as a convenient, general utility for  subclasses that implement the interface <tt>Cloneable</tt>, possibly  also overriding the <tt>clone</tt> method, in which case the overriding definition can refer to this utility definition by the  call: <blockquote> <pre> super.clone()</pre></blockquote><DD><DL><DT><B>Returns:</B><DD>a clone of this instance.<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/CloneNotSupportedException.html">CloneNotSupportedException</A></CODE> - if the object's class does not               support the <code>Cloneable</code> interface. Subclasses               that override the <code>clone</code> method can also               throw this exception to indicate that an instance cannot               be cloned.<DD><CODE><A HREF="../../java/lang/OutOfMemoryError.html">OutOfMemoryError</A></CODE> - if there is not enough memory.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Cloneable.html"><CODE>Cloneable</CODE></A></DL></DD></DL><HR><A NAME="toString()"><!-- --></A><H3>toString</H3><PRE>public <A HREF="../../java/lang/String.html">String</A> <B>toString</B>()</PRE><DL><DD>Returns a string representation of the object. In general, the  <code>toString</code> method returns a string that  "textually represents" this object. The result should  be a concise but informative representation that is easy for a  person to read. It is recommended that all subclasses override this method. <p> The <code>toString</code> method for class <code>Object</code>  returns a string consisting of the name of the class of which the  object is an instance, the at-sign character `<code>@</code>', and  the unsigned hexadecimal representation of the hash code of the  object. In other words, this method returns a string equal to the  value of: <blockquote> <pre> getClass().getName() + '@' + Integer.toHexString(hashCode()) </pre></blockquote><DD><DL><DT><B>Returns:</B><DD>a string representation of the object.</DL></DD></DL><HR><A NAME="notify()"><!-- --></A><H3>notify</H3><PRE>public final void <B>notify</B>()</PRE><DL><DD>Wakes up a single thread that is waiting on this object's  monitor. If any threads are waiting on this object, one of them  is chosen to be awakened. The choice is arbitrary and occurs at  the discretion of the implementation. A thread waits on an object's  monitor by calling one of the <code>wait</code> methods. <p> The awakened thread will not be able to proceed until the current  thread relinquishes the lock on this object. The awakened thread will  compete in the usual manner with any other threads that might be  actively competing to synchronize on this object; for example, the  awakened thread enjoys no reliable privilege or disadvantage in being  the next thread to lock this object. <p> This method should only be called by a thread that is the owner  of this object's monitor. A thread becomes the owner of the  object's monitor in one of three ways:  <ul> <li>By executing a synchronized instance method of that object.  <li>By executing the body of a <code>synchronized</code> statement      that synchronizes on the object.  <li>For objects of type <code>Class,</code> by executing a      synchronized static method of that class.  </ul> <p> Only one thread at a time can own an object's monitor.<DD><DL><DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not               the owner of this object's monitor.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A>, <A HREF="../../java/lang/Object.html#wait()"><CODE>wait()</CODE></A></DL></DD></DL><HR><A NAME="notifyAll()"><!-- --></A><H3>notifyAll</H3><PRE>public final void <B>notifyAll</B>()</PRE><DL><DD>Wakes up all threads that are waiting on this object's monitor. A  thread waits on an object's monitor by calling one of the  <code>wait</code> methods. <p> The awakened threads will not be able to proceed until the current  thread relinquishes the lock on this object. The awakened threads  will compete in the usual manner with any other threads that might  be actively competing to synchronize on this object; for example,  the awakened threads enjoy no reliable privilege or disadvantage in  being the next thread to lock this object. <p> This method should only be called by a thread that is the owner  of this object's monitor. See the <code>notify</code> method for a  description of the ways in which a thread can become the owner of  a monitor.<DD><DL><DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not               the owner of this object's monitor.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A>, <A HREF="../../java/lang/Object.html#wait()"><CODE>wait()</CODE></A></DL></DD></DL><HR><A NAME="wait(long)"><!-- --></A><H3>wait</H3><PRE>public final void <B>wait</B>(long&nbsp;timeout)                throws <A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></PRE><DL><DD>Causes current thread to wait until either another thread invokes the  <A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A> method or the  <A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A> method for this object, or a 

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