📄 pip_job.c
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if(d.wrist<0) d.wrist=0; /*show_job_pic(4);*/ if(class>=80) { workmoney=400+d.art/10+d.affect/20; pressanykey("客人都很喜欢让你做造型唷..:)"); } else if(class<80 && class>=60) { workmoney=360+d.art/10+d.affect/20; pressanykey("做的不错喔..颇有天份...:)"); } else if(class<60 && class>=40) { workmoney=320+d.art/10+d.affect/20; pressanykey("马马虎虎啦..再加油一点.."); } else if(class<40) { workmoney=250+d.art/10+d.affect/20; pressanykey("待加强喔..以後再来吧...."); } d.money+=workmoney; d.workI+=1; return 0;}int pip_job_workJ(){ /* ├————┼——————————————————————┤*//* │狩猎区 │体力 + 1 , 气质 - 1 , 母性 - 1 , 疲劳 + 3 │*//* │ │战斗技术 + N │*//* ├————┼——————————————————————┤*//* │狩猎区 │若 体 力 - RND (疲劳) >= 80 & │*//* │ │若 智 力 - RND (疲劳) >= 40 则工作成功 │*//* ├————┼——————————————————————┤*/ float class; float class1; long workmoney; /*两岁以上才行*/ if((d.bbtime/60/30)<2) { pressanykey("小鸡太小了,两岁以後再来吧..."); return 0; } workmoney=0; class=(d.hp*100/d.maxhp)-d.tired; class1=d.wisdom-d.tired; count_tired(5,15,"Y",100,1); d.shit+=rand()%4+13; d.weight-=(rand()%2+1); d.maxhp+=rand()%2+3; d.speed+=rand()%2+3; d.hp-=(rand()%6+8); d.character-=rand()%3+4; d.happy-=rand()%5+8; d.satisfy-=rand()%5+6; d.love-=rand()%3+4; if(d.character<0) d.character=0; if(d.love<0) d.love=0; move(4,0); show_job_pic(101); if(class>=80 && class1>=80) { d.hskill+=rand()%2+7; workmoney=300+d.maxhp/50+d.hskill/20; pressanykey("你是完美的猎人.."); } else if((class<75 && class>=50) && class1>=60 ) { d.hskill+=rand()%2+5; workmoney=270+d.maxhp/45+d.hskill/20; pressanykey("收获还不错喔..可以饱餐一顿了..:)"); } else if((class<50 && class>=25) && class1 >=40 ) { d.hskill+=rand()%2+3; workmoney=240+d.maxhp/40+d.hskill/20; pressanykey("技术差强人意 再加油喔.."); } else if((class<25 && class>=0) && class1 >=20) { d.hskill+=rand()%2+1; workmoney=210+d.maxhp/30+d.hskill/20; pressanykey("狩猎是体力与智力的结合...."); } else if(class<0) { d.hskill+=rand()%2; workmoney=190+d.hskill/20; pressanykey("要多多锻 和增进智慧啦...."); } d.money=d.money+workmoney; d.workJ+=1; return 0; }int pip_job_workK(){ /* ├————┼——————————————————————┤*//* │工地 │体力 + 2 , 魅力 - 1 , 疲劳 + 3 │*//* ├————┼——————————————————————┤*/ float class; long workmoney; /*两岁以上才行*/ if((d.bbtime/60/30)<2) { pressanykey("小鸡太小了,两岁以後再来吧..."); return 0; } workmoney=0; class=(d.hp*100/d.maxhp)-d.tired; count_tired(5,15,"Y",100,1); d.shit+=rand()%4+16; d.weight-=(rand()%2+2); d.maxhp+=rand()%2+1; d.speed+=rand()%2+2; d.hp-=(rand()%6+10); d.charm-=rand()%3+6; d.happy-=(rand()%5+10); d.satisfy-=rand()%5+6; if(d.charm<0) d.charm=0; move(4,0); show_job_pic(111); if(class>=75) { workmoney=250+d.maxhp/50; pressanykey("工程很完美 谢谢你了.."); } else if(class<75 && class>=50) { workmoney=220+d.maxhp/45; pressanykey("工程尚称顺利 辛苦你了.."); } else if(class<50 && class>=25) { workmoney=200+d.maxhp/40; pressanykey("工程差强人意 再加油喔.."); } else if(class<25 && class>=0) { workmoney=180+d.maxhp/30; pressanykey("ㄜ 待加强待加强...."); } else if(class<0) { workmoney=160; pressanykey("下次体力好一点..疲劳度低一点再来...."); } d.money=d.money+workmoney; d.workK+=1; return 0;}int pip_job_workL(){ /* ├————┼——————————————————————┤*//* │墓园 │抗魔能力 + N , 感受 + 1 , 魅力 - 1 │*//* │ │疲劳 + 2 │*//* ├————┼——————————————————————┤*/ float class; float class1; long workmoney; /*叁岁才行*/ if((d.bbtime/60/30)<3) { pressanykey("小鸡现在还太小了,叁岁以後再来吧..."); return 0; } workmoney=0; class=(d.hp*100/d.maxhp)-d.tired; class1=d.belief-d.tired; d.shit+=rand()%5+8; d.maxmp+=rand()%2; d.affect+=rand()%2+2; d.brave+=rand()%2+2; count_tired(5,12,"Y",100,1); d.hp-=(rand()%3+7); d.happy-=(rand()%4+6); d.satisfy-=rand()%3+5; d.charm-=rand()%3+6; if(d.charm<0) d.charm=0; show_job_pic(121); if(class>=75 && class1>=75) { d.mresist+=rand()%2+7; workmoney=200+(d.affect+d.brave)/40; pressanykey("守墓成功喔 给你多点钱"); } else if((class<75 && class>=50)&& class1 >=50) { d.mresist+=rand()%2+5; workmoney=150+(d.affect+d.brave)/50; pressanykey("守墓还算成功喔..谢啦.."); } else if((class<50 && class>=25)&& class1 >=25) { d.mresist+=rand()%2+3; workmoney=120+(d.affect+d.brave)/60; pressanykey("守墓还算差强人意喔..加油.."); } else { d.mresist+=rand()%2+1; workmoney=80+(d.affect+d.brave)/70; pressanykey("我也不方便说啥了..请再加油.."); } if(rand()%10==5) { pressanykey("真是倒楣 竟遇到死神魔.."); pip_fight_bad(12); } d.money+=workmoney; d.workL+=1; return 0; }int pip_job_workM(){/* ├————┼——————————————————————┤*//* │家庭教师│道德 + 1 , 母性 + N , 魅力 - 1 , 疲劳 + 7 │*//* ├————┼——————————————————————┤*/ float class; long workmoney; if((d.bbtime/60/30)<4) { pressanykey("小鸡太小了,四岁以後再来吧..."); return 0; } workmoney=0; class=(d.hp*100/d.maxhp)-d.tired; workmoney=50+d.wisdom/20+d.character/20; count_tired(5,10,"Y",100,1); d.shit+=rand()%3+8; d.character+=rand()%2; d.wisdom+=rand()%2; d.happy-=(rand()%3+6); d.satisfy-=rand()%3+5; d.hp-=(rand()%3+8); d.money=d.money+workmoney; move(4,0); show_job_pic(131); pressanykey("家教轻松 当然钱就少一点罗"); d.workM+=1; return;}int pip_job_workN(){ /* ├————┼——————————————————————┤*//* │酒店 │烹饪技巧 + N , 谈话技巧 + N , 智力 - 2 │*//* │ │疲劳 + 5 │*//* ├————┼——————————————————————┤*//* │酒店 │若 体 力 - RND (疲劳) >= 60 & │*//* │ │若 魅 力 - RND (疲劳) >= 50 则工作成功 │*//* ├————┼——————————————————————┤*/ float class; float class1; long workmoney; if((d.bbtime/60/30)<5) { pressanykey("小鸡太小了,五岁以後再来吧..."); return 0; } workmoney=0; class=(d.hp*100/d.maxhp)-d.tired; class1=d.charm-d.tired; d.shit+=rand()%5+5; count_tired(5,14,"Y",100,1); d.hp-=(rand()%3+5); d.social-=rand()%5+6; d.happy-=(rand()%4+6); d.satisfy-=rand()%3+5; d.wisdom-=rand()%3+4; if(d.wisdom<0) d.wisdom=0; /*show_job_pic(6);*/ if(class>=75 && class1>=75) { d.cookskill+=rand()%2+7; d.speech+=rand()%2+5; workmoney=500+(d.charm)/5; pressanykey("你很红唷 :)"); } else if((class<75 && class>=50)&& class1 >=50) { d.cookskill+=rand()%2+5; d.speech+=rand()%2+5; workmoney=400+(d.charm)/5; pressanykey("蛮受欢迎的耶...."); } else if((class<50 && class>=25)&& class1 >=25) { d.cookskill+=rand()%2+4; d.speech+=rand()%2+3; workmoney=300+(d.charm)/5; pressanykey("很平凡啦..但马马虎虎..."); } else { d.cookskill+=rand()%2+2; d.speech+=rand()%2+2; workmoney=200+(d.charm)/5; pressanykey("你的媚力不够啦..请加油...."); } d.money+=workmoney; d.workN+=1; return 0; }int pip_job_workO(){ /* ├————┼——————————————————————┤*//* │酒家 │魅力 + 2 , 罪孽 + 2 , 道德 - 3 , 信仰 - 3 │*//* │ │待人接物 - N , 和父亲的关系 - N , 疲劳 + 12 │*//* ├————┼——————————————————————┤*//* │酒家 │若 魅 力 - RND (疲劳) >= 70 则工作成功 │*//* ├————┼——————————————————————┤*/ float class; long workmoney; if((d.bbtime/60/30)<4) { pressanykey("小鸡太小了,四岁以後再来吧..."); return 0; } workmoney=0; class=d.charm-d.tired; d.shit+=rand()%5+14; d.charm+=rand()%3+8; d.offense+=rand()%3+8; count_tired(5,22,"Y",100,1); d.hp-=(rand()%3+8); d.social-=rand()%6+12; d.happy-=(rand()%4+8); d.satisfy-=rand()%3+8; d.etchics-=rand()%6+10; d.belief-=rand()%6+10; if(d.etchics<0) d.etchics=0; if(d.belief<0) d.belief=0; /*show_job_pic(6);*/ if(class>=75) { d.relation-=rand()%5+12; d.toman-=rand()%5+12; workmoney=600+(d.charm)/5; pressanykey("你是本店的红牌唷 :)"); } else if(class<75 && class>=50) { d.relation-=rand()%5+8; d.toman-=rand()%5+8; workmoney=500+(d.charm)/5; pressanykey("你蛮受欢迎的耶..:)"); } else if(class<50 && class>=25) { d.relation-=rand()%5+5; d.toman-=rand()%5+5; workmoney=400+(d.charm)/5; pressanykey("你很平凡..但马马虎虎啦..."); } else { d.relation-=rand()%5+1; d.toman-=rand()%5+1; workmoney=300+(d.charm)/5; pressanykey("唉..你的媚力不够啦...."); } d.money+=workmoney; if(d.relation<0) d.relation=0; if(d.toman<0) d.toman=0; d.workO+=1; return 0;} int pip_job_workP(){/* ├————┼——————————————————————┤*//* │大夜总会│魅力 + 3 , 罪孽 + 1 , 气质 - 2 , 智力 - 1 │*//* │ │待人接物 - N , 疲劳 + 8 │*//* ├————┼——————————————————————┤*//* │大夜总会│若 魅 力 - RND (疲劳) >= 70 & │*//* │ │若 艺术修养 - RND (疲劳) >= 30 则工作成功 │*//* └————┴——————————————————————┘*/ float class; float class1; long workmoney; if((d.bbtime/60/30)<6) { pressanykey("小鸡太小了,六岁以後再来吧..."); return; } workmoney=0; class=d.charm-d.tired; class1=d.art-d.tired; d.shit+=rand()%5+7; d.charm+=rand()%3+8; d.offense+=rand()%3+8; count_tired(5,22,"Y",100,1); d.hp-=(rand()%3+8); d.social-=rand()%6+12; d.happy-=(rand()%4+8); d.satisfy-=rand()%3+8; d.character-=rand()%3+8; d.wisdom-=rand()%3+5; if(d.character<0) d.character=0; if(d.wisdom<0) d.wisdom=0; /*show_job_pic(6);*/ if(class>=75 && class1>30) { d.speech+=rand()%5+12; d.toman-=rand()%5+12; workmoney=1000+(d.charm)/5; pressanykey("你是夜总会最闪亮的星星唷 :)"); } else if((class<75 && class>=50) && class1>20) { d.speech+=rand()%5+8; d.toman-=rand()%5+8; workmoney=800+(d.charm)/5; pressanykey("嗯嗯..你蛮受欢迎的耶..:)"); } else if((class<50 && class>=25) && class1>10) { d.speech+=rand()%5+5; d.toman-=rand()%5+5; workmoney=600+(d.charm)/5; pressanykey("你要加油了啦..但普普啦..."); } else { d.speech+=rand()%5+1; d.toman-=rand()%5+1; workmoney=400+(d.charm)/5; pressanykey("唉..你不行啦...."); } d.money+=workmoney; if(d.toman<0) d.toman=0; d.workP+=1; return; }
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