📄 minepanel.html
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<A NAME="getGameLevel()"><!-- --></A><H3>
getGameLevel</H3>
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public int <B>getGameLevel</B>()</PRE>
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<A NAME="setGameLevel(int)"><!-- --></A><H3>
setGameLevel</H3>
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public void <B>setGameLevel</B>(int gameLevel)</PRE>
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<A NAME="setGameLevel(int, int, int)"><!-- --></A><H3>
setGameLevel</H3>
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public void <B>setGameLevel</B>(int mineRows, int mineColumns, int totalMines)</PRE>
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<A NAME="replay()"><!-- --></A><H3>
replay</H3>
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public void <B>replay</B>()</PRE>
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<A NAME="getMineRows()"><!-- --></A><H3>
getMineRows</H3>
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public int <B>getMineRows</B>()</PRE>
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<A NAME="setMineRows(int)"><!-- --></A><H3>
setMineRows</H3>
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public void <B>setMineRows</B>(int mineRows)</PRE>
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<A NAME="getMineColumns()"><!-- --></A><H3>
getMineColumns</H3>
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public int <B>getMineColumns</B>()</PRE>
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<A NAME="setMineColumns(int)"><!-- --></A><H3>
setMineColumns</H3>
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public void <B>setMineColumns</B>(int mineColumns)</PRE>
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<A NAME="getTotalMines()"><!-- --></A><H3>
getTotalMines</H3>
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public int <B>getTotalMines</B>()</PRE>
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<A NAME="setTotalMines(int)"><!-- --></A><H3>
setTotalMines</H3>
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public void <B>setTotalMines</B>(int totalMines)</PRE>
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<A NAME="mouseClicked(java.awt.event.MouseEvent)"><!-- --></A><H3>
mouseClicked</H3>
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public void <B>mouseClicked</B>(java.awt.event.MouseEvent e)</PRE>
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<DT><B>Specified by:</B><DD><CODE>mouseClicked</CODE> in interface <CODE>java.awt.event.MouseListener</CODE></DL>
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<A NAME="mousePressed(java.awt.event.MouseEvent)"><!-- --></A><H3>
mousePressed</H3>
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public void <B>mousePressed</B>(java.awt.event.MouseEvent e)</PRE>
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<DT><B>Specified by:</B><DD><CODE>mousePressed</CODE> in interface <CODE>java.awt.event.MouseListener</CODE></DL>
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<A NAME="mouseReleased(java.awt.event.MouseEvent)"><!-- --></A><H3>
mouseReleased</H3>
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public void <B>mouseReleased</B>(java.awt.event.MouseEvent e)</PRE>
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<DT><B>Specified by:</B><DD><CODE>mouseReleased</CODE> in interface <CODE>java.awt.event.MouseListener</CODE></DL>
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<A NAME="mouseEntered(java.awt.event.MouseEvent)"><!-- --></A><H3>
mouseEntered</H3>
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public void <B>mouseEntered</B>(java.awt.event.MouseEvent e)</PRE>
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<DT><B>Specified by:</B><DD><CODE>mouseEntered</CODE> in interface <CODE>java.awt.event.MouseListener</CODE></DL>
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<A NAME="mouseExited(java.awt.event.MouseEvent)"><!-- --></A><H3>
mouseExited</H3>
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public void <B>mouseExited</B>(java.awt.event.MouseEvent e)</PRE>
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<DT><B>Specified by:</B><DD><CODE>mouseExited</CODE> in interface <CODE>java.awt.event.MouseListener</CODE></DL>
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<A NAME="treadMineButton(jmine.MineButton)"><!-- --></A><H3>
treadMineButton</H3>
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public void <B>treadMineButton</B>(<A HREF="../jmine/MineButton.html">MineButton</A> mb)</PRE>
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<DD>处理地雷按钮左键单击(当释放鼠标左键时激发),踩地雷按钮 如果中雷牺牲,就处理地雷爆炸方法 如果是“1”~“8”,就显示出来 如果是“0”,就处理连翻(递归算法)
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<A NAME="checkWinning()"><!-- --></A><H3>
checkWinning</H3>
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public boolean <B>checkWinning</B>()</PRE>
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<DD>测试是否已经取得扫雷任务的胜利
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<A NAME="doDownAround(jmine.MineButton)"><!-- --></A><H3>
doDownAround</H3>
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public void <B>doDownAround</B>(<A HREF="../jmine/MineButton.html">MineButton</A> mb)</PRE>
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<DD>使指定地雷按钮周围的按钮边框为凹入型
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<DT><B>Parameters:</B><DD><CODE>mb</CODE> - 地雷按钮</DL>
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<A NAME="doUpAround(jmine.MineButton)"><!-- --></A><H3>
doUpAround</H3>
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public void <B>doUpAround</B>(<A HREF="../jmine/MineButton.html">MineButton</A> mb)</PRE>
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<DD>使指定地雷按钮周围的按钮边框为凸出型
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<A NAME="doDoubleDownReleased(jmine.MineButton)"><!-- --></A><H3>
doDoubleDownReleased</H3>
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public void <B>doDoubleDownReleased</B>(<A HREF="../jmine/MineButton.html">MineButton</A> mb)</PRE>
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<DD>处理左右双钮同时释放的鼠标事件
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<A NAME="pause()"><!-- --></A><H3>
pause</H3>
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public void <B>pause</B>()</PRE>
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<DD>时钟暂停计时
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<A NAME="resume()"><!-- --></A><H3>
resume</H3>
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public void <B>resume</B>()</PRE>
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<DD>时钟继续计时
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