📄 mineprops.html
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<A NAME="WINDOZ"><!-- --></A><H3>
WINDOZ</H3>
<PRE>
public static final java.lang.String <B>WINDOZ</B></PRE>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#jmine.MineProps.WINDOZ">Constant Field Values</A></DL>
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<A NAME="METAL"><!-- --></A><H3>
METAL</H3>
<PRE>
public static final java.lang.String <B>METAL</B></PRE>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#jmine.MineProps.METAL">Constant Field Values</A></DL>
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<A NAME="MOTIF"><!-- --></A><H3>
MOTIF</H3>
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public static final java.lang.String <B>MOTIF</B></PRE>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#jmine.MineProps.MOTIF">Constant Field Values</A></DL>
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<A NAME="lookAndFeel"><!-- --></A><H3>
lookAndFeel</H3>
<PRE>
public java.lang.String <B>lookAndFeel</B></PRE>
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<DL>
</DL>
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<A NAME="gameLevel"><!-- --></A><H3>
gameLevel</H3>
<PRE>
public int <B>gameLevel</B></PRE>
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<DL>
</DL>
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<A NAME="isMark"><!-- --></A><H3>
isMark</H3>
<PRE>
public boolean <B>isMark</B></PRE>
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<DL>
</DL>
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<A NAME="isColor"><!-- --></A><H3>
isColor</H3>
<PRE>
public boolean <B>isColor</B></PRE>
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<DL>
</DL>
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<A NAME="isSound"><!-- --></A><H3>
isSound</H3>
<PRE>
public boolean <B>isSound</B></PRE>
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<DL>
</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="MineProps()"><!-- --></A><H3>
MineProps</H3>
<PRE>
public <B>MineProps</B>()</PRE>
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</DL>
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<A NAME="load()"><!-- --></A><H3>
load</H3>
<PRE>
public void <B>load</B>()</PRE>
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<DD>从文件中载入属性
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<DD><DL>
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</DD>
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<A NAME="save()"><!-- --></A><H3>
save</H3>
<PRE>
public void <B>save</B>()</PRE>
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<DD>保存属性到文件中
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<DD><DL>
</DL>
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<A NAME="getName(int)"><!-- --></A><H3>
getName</H3>
<PRE>
public java.lang.String <B>getName</B>(int gameLevel)</PRE>
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<DD><DL>
</DL>
</DD>
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<A NAME="getTime(int)"><!-- --></A><H3>
getTime</H3>
<PRE>
public int <B>getTime</B>(int gameLevel)</PRE>
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<DD><DL>
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<A NAME="setRecord(int, java.lang.String, int)"><!-- --></A><H3>
setRecord</H3>
<PRE>
public void <B>setRecord</B>(int gameLevel, java.lang.String theName, int theTime)</PRE>
<DL>
<DD>根据给定的姓名和时间,更新英雄榜。
<P>
<DD><DL>
<DT><B>Returns:</B><DD>当前姓名时间所排的名次(1~3)。当未进入英雄榜时返回0。</DL>
</DD>
</DL>
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<A NAME="isRecordBreaker(int, int)"><!-- --></A><H3>
isRecordBreaker</H3>
<PRE>
public boolean <B>isRecordBreaker</B>(int gameLevel, int theTime)</PRE>
<DL>
<DD>是否此成绩打破当前级别的记录
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gameLevel</CODE> - 游戏级别<DD><CODE>theTime</CODE> - 完成任务用的时间</DL>
</DD>
</DL>
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<A NAME="resetTopList()"><!-- --></A><H3>
resetTopList</H3>
<PRE>
public void <B>resetTopList</B>()</PRE>
<DL>
<DD>重置英雄榜
<P>
<DD><DL>
</DL>
</DD>
</DL>
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