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📄 makefile

📁 source code to compute the visibility polygon of a point in a polygon.
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OUTPUT = pursuerTEMPLATES = /usr/class/cs326a/src/TemplatesMOVIEDIR = /usr/class/cs326a/src/new_MovieINCLUDE = -I$(TEMPLATES) -I$(MOVIEDIR)LIB = -lm -lMovie -L$(MOVIEDIR)CC = gcc -g $(INCLUDE) -cCCPLUS = gcc -g $(INCLUDE) -cLINK = g++ -gHEADERS = bitmap.h \          pursuer.h \          line.h \          cell.h \          input.h \          vispoly.h \          pgraph.h \          queue.h \	  rebuild.h \          movieoutput.hOBJ = pursuer.o \      queue.o \      bitmap.o \      line.o \      cell.o \      input.o \      vispoly.o \      pgraph.o \      rebuild.o \      movieoutput.o$(OUTPUT): $(OBJ)	$(LINK) $(INCLUDE) -o $(OUTPUT) $(OBJ) $(LIB) pursuer.o: pursuer.C $(HEADERS)	$(CC) pursuer.Cinput.o: input.C $(HEADERS)	$(CC) input.Cline.o: line.C $(HEADERS)	$(CC) line.Ccell.o: cell.C $(HEADERS)	$(CC) cell.Cmovieoutput.o: movieoutput.C $(HEADERS)	$(CC) movieoutput.Cvispoly.o: vispoly.C $(HEADERS)	$(CC) vispoly.Cpgraph.o: pgraph.C $(HEADERS)	$(CC) pgraph.Cbitmap.o: bitmap.C bitmap.h	$(CC) bitmap.Cqueue.o: queue.C $(HEADERS)	$(CC) queue.Crebuild.o: rebuild.C $(HEADERS)	$(CC) rebuild.C

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