texture.h
来自「A Library of Efficient Data Types and Al」· C头文件 代码 · 共 69 行
H
69 行
/*******************************************************************************++ LEDA 4.5 +++ texture.h+++ Copyright (c) 1995-2004+ by Algorithmic Solutions Software GmbH+ All rights reserved.+ *******************************************************************************/// $Revision: 1.3 $ $Date: 2004/02/06 11:19:45 $#include <LEDA/pixmaps/texture/blue.xpm>#include <LEDA/pixmaps/texture/clouds.xpm>#include <LEDA/pixmaps/texture/dirt.xpm>#include <LEDA/pixmaps/texture/pool.xpm>#include <LEDA/pixmaps/texture/sharks.xpm>#include <LEDA/pixmaps/texture/slate.xpm>#include <LEDA/pixmaps/texture/space.xpm>#include <LEDA/pixmaps/texture/wall.xpm>#include <LEDA/pixmaps/texture/waves.xpm>#include <LEDA/pixmaps/texture/wood.xpm>#include <LEDA/pixmaps/leda.xpm>#include <LEDA/pixmaps/algosol.xpm>#define num_texture 12static const char** xpm_texture[] = {algosol_xpm,leda_xpm,blue_xpm,clouds_xpm,dirt_xpm,pool_xpm,sharks_xpm,slate_xpm,space_xpm,wall_xpm,waves_xpm,wood_xpm};static const char* name_texture[] = {"algosol","leda","blue","clouds","dirt","pool","sharks","slate","space","wall","waves","wood"};#if defined(__GNUC__)inline char texture_unused_warning(){ return xpm_texture[0][0][0] + name_texture[0][0]; }#endif
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