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📄 worldfile.hh

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/* *  Stage : a multi-robot simulator. *  Copyright (C) 2001, 2002 Richard Vaughan, Andrew Howard and Brian Gerkey. * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* * Desc: A class for reading in the world file. * Author: Andrew Howard * Date: 15 Nov 2001 * CVS info: $Id: worldfile.hh,v 1.1.4.1 2003/04/17 23:40:10 rtv Exp $ */#ifndef WORLDFILE_HH#define WORLDFILE_HH// Class for loading/saving world file.  This class hides the syntax// of the world file and provides an 'entity.property = value' style// interface.  Global settings go in entity 0; every other entity// refers to a specific entity.  Parent/child relationships are// encoded in the form of entity/subentity relationships.class CWorldFile{  // Standard constructors/destructors  public: CWorldFile();  public: ~CWorldFile();  // replacement for fopen() that checks STAGEPATH dirs for the named file  // (thanks to  Douglas S. Blank <dblank@brynmawr.edu>)protected: FILE* FileOpen(const char *filename, const char* method);  // Load world from file  public: bool Load(const char *filename);  // Save world back into file  // Set filename to NULL to save back into the original file  public: bool Save(const char *filename);  // Check for unused properties and print warnings  public: bool WarnUnused();  // Read a string  public: const char *ReadString(int entity, const char *name, const char *value);  // Write a string  public: void WriteString(int entity, const char *name, const char *value);  // Read an integer   public: int ReadInt(int entity, const char *name, int value);  // Write an integer  public: void WriteInt(int entity, const char *name, int value);  // Read a float   public: double ReadFloat(int entity, const char *name, double value);  // Write a float  public: void WriteFloat(int entity, const char *name, double value);  // Read a length (includes unit conversion)  public: double ReadLength(int entity, const char *name, double value);  // Write a length (includes units conversion)  public: void WriteLength(int entity, const char *name, double value);    // Read an angle (includes unit conversion)  public: double ReadAngle(int entity, const char *name, double value);  // Read a boolean  // REMOVE? public: bool ReadBool(int entity, const char *name, bool value);  // Read a color (includes text to RGB conversion)  public: uint32_t ReadColor(int entity, const char *name, uint32_t value);  // Read a file name.  Always returns an absolute path.  If the  // filename is entered as a relative path, we prepend the world  // files path to it.  public: const char *ReadFilename(int entity, const char *name, const char *value);    // Read a string from a tuple  public: const char *ReadTupleString(int entity, const char *name,                                      int index, const char *value);    // Write a string to a tuple  public: void WriteTupleString(int entity, const char *name,                                int index, const char *value);    // Read a float from a tuple  public: double ReadTupleFloat(int entity, const char *name,                                int index, double value);  // Write a float to a tuple  public: void WriteTupleFloat(int entity, const char *name,                               int index, double value);  // Read a length from a tuple (includes units conversion)  public: double ReadTupleLength(int entity, const char *name,                                 int index, double value);  // Write a to a tuple length (includes units conversion)  public: void WriteTupleLength(int entity, const char *name,                                int index, double value);  // Read an angle form a tuple (includes units conversion)  public: double ReadTupleAngle(int entity, const char *name,                                int index, double value);  // Write an angle to a tuple (includes units conversion)  public: void WriteTupleAngle(int entity, const char *name,                               int index, double value);  ////////////////////////////////////////////////////////////////////////////  // Private methods used to load stuff from the world file    // Load tokens from a file.  private: bool LoadTokens(FILE *file, int include);  // Read in a comment token  private: bool LoadTokenComment(FILE *file, int *line, int include);  // Read in a word token  private: bool LoadTokenWord(FILE *file, int *line, int include);  // Load an include token; this will load the include file.  private: bool LoadTokenInclude(FILE *file, int *line, int include);  // Read in a number token  private: bool LoadTokenNum(FILE *file, int *line, int include);  // Read in a string token  private: bool LoadTokenString(FILE *file, int *line, int include);  // Read in a whitespace token  private: bool LoadTokenSpace(FILE *file, int *line, int include);  // Save tokens to a file.  private: bool SaveTokens(FILE *file);  // Clear the token list  private: void ClearTokens();  // Add a token to the token list  private: bool AddToken(int type, const char *value, int include);  // Set a token in the token list  private: bool SetTokenValue(int index, const char *value);  // Get the value of a token  private: const char *GetTokenValue(int index);  // Dump the token list (for debugging).  private: void DumpTokens();  // Parse a line  private: bool ParseTokens();  // Parse an include statement  private: bool ParseTokenInclude(int *index, int *line);  // Parse a macro definition  private: bool ParseTokenDefine(int *index, int *line);  // Parse an word (could be a entity or an property) from the token list.  private: bool ParseTokenWord(int entity, int *index, int *line);  // Parse a entity from the token list.  private: bool ParseTokenEntity(int entity, int *index, int *line);  // Parse an property from the token list.  private: bool ParseTokenProperty(int entity, int *index, int *line);  // Parse a tuple.  private: bool ParseTokenTuple(int entity, int property, int *index, int *line);  // Clear the macro list  private: void ClearMacros();  // Add a macro  private: int AddMacro(const char *macroname, const char *entityname,                        int line, int starttoken, int endtoken);  // Lookup a macro by name  // Returns -1 if there is no macro with this name.  private: int LookupMacro(const char *macroname);  // Dump the macro list for debugging  private: void DumpMacros();  // Clear the entity list  private: void ClearEntities();  // Add a entity  private: int AddEntity(int parent, const char *type);    // Get the number of entities.  public: int GetEntityCount();  // Get a entity (returns the entity type value)  public: const char *GetEntityType(int entity);  // Lookup a entity number by type name  // Returns -1 if there is entity with this type  public: int LookupEntity(const char *type);    // Get a entity's parent entity.  // Returns -1 if there is no parent.  public: int GetEntityParent(int entity);  // Dump the entity list for debugging  private: void DumpEntities();  // Clear the property list  private: void ClearProperties();  // Add an property  private: int AddProperty(int entity, const char *name, int line);  // Add an property value.  private: void AddPropertyValue(int property, int index, int value_token);    // Get an property  private: int GetProperty(int entity, const char *name);  // Set the value of an property.  private: void SetPropertyValue(int property, int index, const char *value);  // Get the value of an property.  private: const char *GetPropertyValue(int property, int index);  // Dump the property list for debugging  private: void DumpProperties();  // Token types.  private: enum  {    TokenComment,    TokenWord, TokenNum, TokenString,    TokenOpenEntity, TokenCloseEntity,    TokenOpenTuple, TokenCloseTuple,    TokenSpace, TokenEOL  };  // Token structure.  private: struct CToken  {    // Non-zero if token is from an include file.    int include;        // Token type (enumerated value).    int type;    // Token value    char *value;  };  // A list of tokens loaded from the file.  // Modified values are written back into the token list.  private: int token_size, token_count;  private: CToken *tokens;  // Private macro class  private: struct CMacro  {    // Name of macro    const char *macroname;    // Name of entity    const char *entityname;    // Line the macro definition starts on.    int line;        // Range of tokens in the body of the macro definition.    int starttoken, endtoken;  };  // Macro list  private: int macro_size;  private: int macro_count;  private: CMacro *macros;    // Private entity class  private: struct CEntity  {    // Parent entity    int parent;    // Type of entity (i.e. position, laser, etc).    const char *type;  };  // Entity list  private: int entity_size;  private: int entity_count;  private: CEntity *entities;  // Private property class  private: struct CProperty  {    // Index of entity this property belongs to    int entity;    // Name of property    const char *name;        // A list of token indexes    int value_count;    int *values;    // Line this property came from    int line;    // Flag set if property has been used    bool used;  };    // Property list  private: int property_size;  private: int property_count;  private: CProperty *properties;  // Name of the file we loaded  private: char *filename;  // Conversion units  private: double unit_length;  private: double unit_angle;};#endif

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