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📄 broadcastdevice.cc

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/* *  Stage : a multi-robot simulator. *  Copyright (C) 2001, 2002 Richard Vaughan, Andrew Howard and Brian Gerkey. * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* * Desc: Simulates the broadcast device (just a place-holder really; most of *       the work is done by Player). * Author: Andrew Howard * Date: 5 Dec 2000 * CVS info: $Id: broadcastdevice.cc,v 1.2.8.1 2003/12/05 02:08:28 gerkey Exp $ */#include <stage1p3.h>#include "broadcastdevice.hh"///////////////////////////////////////////////////////////////////////////// Default constructor//CBroadcastDevice::CBroadcastDevice(LibraryItem* libit,CWorld *world, CEntity *parent)    : CPlayerEntity(libit,world, parent ){  // Set the Player IO sizes.  We need to have both request and reply  // queues, but dont use data or command buffers.  I've arbitrarily  // set the queue length to 10, so the could overflow if there are  // lots of messages flying.  m_data_len = 0;  m_command_len = 0;  m_config_len = 10;  m_reply_len = 10;  m_player.code = PLAYER_COMMS_CODE;}

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